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New spells, need your approval
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Topic: New spells, need your approval (Read 700 times)
Aeroblyctos
Administrator
Xyrzious
Posts: 3361
Location: Helsinki, Finland
New spells, need your approval
«
on:
July 14, 2011, 07:48:18 am »
Hello.
I have now with help of Killa finally invented the spells.
Now I need your help:
Are they useful?
Would you use them?
Are the spells balanced?
Are the upgrades balanced and unique enough?
Any grammar errors to fix?
You might have better idea for a spell?
You might have better idea for an upgrade?
Are the spell names and upgrade names unique enough?
Spoiler
(hover to show)
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- Fire spells only on ch 1, 4 and so on(like Phodom)
- Lightning spellls only on 2, 5 and so on(like Fradz)
- Ice spells only on 3, 6 and so on(like Galeoth)
- Cool down: 60 / 90 / 180 / 300
- Costs 5 / 10 / 15 per upgrade, only one upgrade per spell
- 10 sec pause every time a spell is cast(to prevent spell spamming)
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1. Fire Ward (Divine Seal)
Places a supportive Fire Ward upon a targeted friendly unit for 5 seconds. The ward instantly nullifies all harmful magic and heals the target over time. |n|c00FEBA0ELevel: Low. |nHotkey: Q. |nType: Target. |nCooldown: 60 seconds. |nEffect increases by intelligence and other magic bonuses based of Phodom. |nCalc: ((magbonus%)x(500+(intx5)+magbonus))/10
1) Increased Duratation - Increases the duration of the spell up to 10 seconds and has no more global cooldown.
2) Instant Heal - When cast to a unit, heals 100% of the spell's effect instantly and has no more global cooldown.
2. Volcanic Fissure
Casts a destructive, fiery volcano beneath the ground, firing a hot, molten beam. When it hits, it will scorche any creature in the area of the flames, dealing damage, stunning and giving Stagger to them for 5 seconds. |n|c00FEBA0ELevel: Low. |nHotkey: W. |nType: Area. |nCooldown: 90 seconds. |nEffect increases by intelligence and other magic bonuses based of Phodom. |nCalc: (magbonus%)x(1000+(intx5)+magbonus)
1) Half Cooldown - Halves the cooldown of the spell to 45 seconds.
2) Greater Volcano - Increases the area of effect by 33% and the damage by 50%.
3. Flames of War
For the following 10 seconds, enemies around the targeted friendly unit will suffer multiple burning hits that incinerates them. |n|c00FEBA0ELevel: High. |nHotkey: E. |nType: Instant. |nCooldown: 300 seconds. |nEffect increases by intelligence and other magic bonuses based of Phodom. |nCalc: (magbonus%)x(2000+(intx5)+magbonus)/20
1) Flames of Inspiration - Increases attack by 1000 and targets three enemies instead of one per wave.
2) Inextinguishable Flames - Increases defense by 1000 and increases the duration of the spell by an extra 5 seconds.
4. Globe Of Armageddon
Summons a volcano to a selected point, which launches an immensely hot fire elemental ball into the sky. After 10 seconds has passed, the globe is created and it starts to wander around the battlefield for 30 seconds. The globe deals damage per second to enemies around and gives them Bleed, Brittle and Stagger. |n|c00FEBA0ELevel: Ultimate. |nHotkey: R. |nType: Area. |nCooldown: 300 seconds. |nEffect increases by intelligence and other magic bonuses based of Phodom. |nCalc: (magbonus%)x(5000+(intx5)+magbonus)/30
1) Master Exploder - The globe explodes leaving a cloud of dust and radiation and making the enemies more likely to miss while inflicting continous damage to their health and their mana.
2) Juggernaut Globe - Taunts all enemies within radius of the globe and also adds extra base damage and increases health.
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1. Spiral Shield
Creates a powerful lightning aura to a targeted friendly unit, healing the target every two seconds. The shield also sparks, sending two lightning bolts that rotate around the unit, damaging and stunning enemies for 2 seconds. The spell can handle 5 waves until it runs out. |n|c00FEBA0ELevel: Low. |nHotkey: A. |nType: Instant. |nCooldown: 60 seconds. |nEffect increased by intelligence and other magic bonuses based of Fradz. |nCalc: (magbonus%x(500+(intx5)+magbonus))/5
1) More Waves - Doubles the wave amount to 10 waves.
2) Extra Protection - Increases the amount of lightning bolts from 2 to 3 and now the waves will happen every second instead of two.
2. Chain Lightning
A powerful lightning from the sky is summoned, hitting and shaking the targeted enemy unit, dealing great damage slowing it's attack and movement speeds by 50% and giving it Brittle for 10 seconds. |n|c00FEBA0ELevel: Medium. |nHotkey: S. |nType: Target. |nCooldown: 90 seconds. |nEffect increased by intelligence and other magic bonuses based of Fradz. |nCalc: magbonus%x(1500+(intx5)+magbonus)
1) Defensive - Every attack against the targeted enemy unit will heal the attackers by 10% of the spell power.
2) Offensive - Every attack against the targeted enemy unit will deal extra damage to it by 10% of the spell power.
3. Charged Prism
Casts on the ground a lightning ritual that requires 10 seconds to charge. After 10 seconds has passed, lightning starts to spread and the ritual becomes bigger and bigger every, second dealing damage to enemies caught in this area. Once the lightning bolts reach the maximum point, the prism collapses on itself, forcing it to explode in an electrical blast that will deal three times more damage than normally. |nHotkey: D. |nType: Area. |nCooldown: 180 seconds. |nEffect increased by intelligence and other magic bonuses based of Fradz. |nCalc: (magbonus%)x(2000+(intx5)+magbonus)/10
1) Quick Prism - Decreases the cooldown by 60 seconds and removes the 10 second charge from the spell.
2) Master Prism - Increases the damage done by the spell by 50% and once the ritual has reaches it's peak it will not explode instantly, instead it will keep charging for five more waves until it finally explodes.
4. Chaotic Realm
Summons a gigantic lightning pentagram to the targeted area that deals damage to enemies and heals allies per second. The pentagram lasts for 30 seconds until it wears off. |nHotkey: F. |nType: Area. |nCooldown: 300 seconds. |nEffect increases by intelligence and other magic bonuses. |nCalc: (magbonus%)x(5000+(intx3)+magbonus)/30
1) Booster - When on the pentagram, friendly units will get 50% bonus to their attack, movement and evasion rates.
2) Purgatory - When on the pentagram, enemy units will die instantly if under level of Fradz. Units that won't die will get double damage from the spell.
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1. Frost Armature (Frost Armature)
Creates a powerful shield to an allied unit that can absorb great deals of damage. |n|c00FEBA0ELevel: Low. |nHotkey: Z. |nType: Target. |nCast time: 0. |nCooldown: 60 seconds. |nEffect increased by intelligence and other magic bonuses based of Galeoth. |nCalc: (magbonus%)x(500+(intx5)+magbonus)
1. Multiple Shield - The shield can be cast to multiple units.
2. Strong Shield - Doubles the effect of the shield.
2. Ice Blast
Summons a gigantic ice bomb that slowly drops from the sky to the ground. When landed, the ice bomb explodes dealing damage to enemies, reducing their mana, stunning and giving them Stagger for 3 seconds in a wide area. |n|c00FEBA0ELevel: Medium. |nHotkey: X. |nType: Area. |nCooldown: 90 seconds. |nEffect increased by intelligence and other magic bonuses based of Galeoth. |nCalc: (magbonus%)x(1000+(intx5)+magbonus)
1. Effectiveness - Increases the damage and mana reduction to enemies by 50% and the stun duration to 5 seconds.
2. Coooldown - Halves the cooldown from 90 to 45 seconds and the spell isn't on global cooldown anymore.
3. Frigid Whirlpool (Glacial Spikes)
Freezes the air around the targeted friendly unit for 10 seconds. Enemies who are near takes damage per second and their attack and movement speeds are slowed by 25%. |n|c00FEBA0ELevel: High. |nHotkey: E. |nType: Instant. |nCast time: 0. |nCooldown: 90 seconds. |nEffect increased by intelligence and other magic bonuses based of Galeoth. |nCalc: (magbonus%)x(2000+(intx5)+magbonus)/10
1. Stronger Pool - Doubles the duration of Frigid Whirlpool to 20 seconds.
2. Heal - The spell now heals the targeted friendly unit and allies around per second.
4.Impale (Ice Spell 4)
Creates a freezing wind that throws a targeted enemy unit into the sky. Upon reaching the correct spot, massive icy spike tendrils impale the enemy unit dealing colossal damage to it. |n|c00FEBA0ELevel: Ultimate. |n|c00FEBA0EHotkey: V. |nType: Target. |nCast time: 0. |nCooldown: 300 seconds. |nEffect increased by intelligence and other magic bonuses based of Galeoth. |nCalc: (magbonus%)x(10000+(intx5)+magbonus)
1. Armor Minus - Decreases the cooldown of spell to 120 seconds from 180 seconds. The target's armor is permanently reduced by 10 every time it is hit by the spell.
2. Continous Spikes - Deals extra damage every 10 seconds once the enemy unit hits the ground. This effect is doubled if cast again.
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«
Last Edit: July 17, 2011, 03:45:18 am by Aeroblyctos
»
Logged
Pourquoi
Administrator
Zylcious
Posts: 964
Location: Arkham, MA
Re: New spells, need your approval
«
Reply #1
on:
July 14, 2011, 09:05:01 am »
In 'Effect increases by [...] based on [...].', it should be 'of' instead of 'based on'.
Logged
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.
Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.
Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List
AdmOrian
Iibrod
Posts: 223
Re: New spells, need your approval
«
Reply #2
on:
July 14, 2011, 01:20:38 pm »
I looked at all of Phodom's spells and the first 1 for each of the other characters and I love the spells and would use them, my only question is are some of them a little too 1337. For example Fire Ward with the Increased Duration, 15 seconds of boss immunity!! Also known as Ignore 1 boss wave per minute.
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Aeroblyctos
Administrator
Xyrzious
Posts: 3361
Location: Helsinki, Finland
Re: New spells, need your approval
«
Reply #3
on:
July 15, 2011, 09:15:31 am »
Actually it just removes buffs when the spell is cast nothing more...
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AdmOrian
Iibrod
Posts: 223
Re: New spells, need your approval
«
Reply #4
on:
July 15, 2011, 11:12:33 am »
Hmm, ok well not too useful then but might be worth it once in a while.
In any case I support the new spell system 100%! It took too long to use spells before.
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Blackdoom59
Global Moderator
Arzodius
Posts: 817
Posts: 9999999999
Location: .....:::::Romania:::::.....
Re: New spells, need your approval
«
Reply #5
on:
July 17, 2011, 05:07:59 am »
yeah why not lol.They are strong yet I don't rly use them . But I will if they will be aproved.
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Aeroblyctos
Administrator
Xyrzious
Posts: 3361
Location: Helsinki, Finland
Re: New spells, need your approval
«
Reply #6
on:
July 19, 2011, 02:12:07 pm »
They are almost all done now the last wishes.
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