Poll

What do you think about the current attack and armor types?

The current system is fine
2 (33.3%)
A change must be done
4 (66.7%)

Total Members Voted: 6

Author Topic: Attack/Armor Types  (Read 2330 times)

LucasMapurunga

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Re: Attack/Armor Types
« Reply #15 on: July 01, 2011, 03:44:14 pm »
First of all, hello.

Well, attack and armor types work well for warcraft 3 and strategy games, where the balance of different units make the difference.

Now, look to TCO. We have 3 heroes, the 3 of them with different attack types, which means they will do different damage to different armors. I guess this is not the best. Why?

Cause if you put, for example, Fradz, as your main DPS, and then for some weird reason there's a boss with Light armor (that for some WEIRDER reason is strong against slashing), then the damage is reduced...

Most RPG games use physical and magic attack, not different type of physicals. It's less realist, but easier too balance, I guess.

Elemental, as someone said in this topic, is a good thing, but it don't solve the question (unless equips change the attack type)...

So I guess we could revive the old system (that was good) or just keep this one (that is good, too) but making some changes...

Senseless, I guess  :o , but if there's a change to be done, the change has to be significative... otherwise, I think its best to keep this system...

btw : why slashing is weak against light armor ?  :P
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