Author Topic: Agility  (Read 2344 times)

Aeroblyctos

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Agility
« on: November 14, 2010, 09:03:04 am »
Hey.

Agility at the moment gives atk dmg by 1,5 for Fradz and steal chance for Fradz and Galeoth by 0,2 per point. Should it give something else and what?

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EndlessPain

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Re: Agility
« Reply #1 on: November 14, 2010, 09:34:21 am »
I know that 1 point = 1% extra of attack speed is just to op, but what about something like 5 points = 1% of attack speed? so it won't be useless for phodom. ;)

Aeroblyctos

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Re: Agility
« Reply #2 on: November 14, 2010, 10:28:16 am »
I decided to do other way.

Evasion:
 - 10 agi = 1%(max 50% chance)
Lucky Strike:
 - 10% basic chance - 30 agi = 1%(max 33% chance)
 - extra damage 100%, 10 agi = 1% extra damage

And some changes will come to Combat Kings also...

Alan_Osl

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Re: Agility
« Reply #3 on: November 14, 2010, 11:01:15 am »
I decided to do other way.

Evasion:
 - 10 agi = 1%(max 50% chance)
Lucky Strike:
 - 10% basic chance - 30 agi = 1%(max 33% chance)
 - extra damage 100%, 10 agi = 1% extra damage

And some changes will come to Combat Kings also...

Hey! I support the evasion one. Its a good idea  :D
Btw, the lucky strike skill is based on what ability?

Aeroblyctos

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Re: Agility
« Reply #4 on: November 14, 2010, 01:31:13 pm »
Critical Strike.

Now combat kings look like this:

1.  [0,0] Combat King - Force Blow
2.  [1,0] Combat King - Blind
3.  [2,0] Combat King - Natural Armor
4.  [3,0] Combat King - Bounty Hunter
5.  [0,1] Combat King - Disarm
6.  [1,1] Combat King - Mute
7.  [2,1] Combat King - Counter Attack
8.  [3,1] Combat King - Magic Resistance
9.  [0,2] Combat King - Mana Breaker
10. [1,2] Combat King - Berserk
11. [2,2] Combat King - Resurrection

Bounty Hunter will be changed too...

jms2544

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Re: Agility
« Reply #5 on: November 16, 2010, 06:57:46 pm »
Critical Strike.

Now combat kings look like this:

1.  [0,0] Combat King - Force Blow
2.  [1,0] Combat King - Blind
3.  [2,0] Combat King - Natural Armor
4.  [3,0] Combat King - Bounty Hunter
5.  [0,1] Combat King - Disarm
6.  [1,1] Combat King - Mute
7.  [2,1] Combat King - Counter Attack
8.  [3,1] Combat King - Magic Resistance
9.  [0,2] Combat King - Mana Breaker
10. [1,2] Combat King - Berserk
11. [2,2] Combat King - Resurrection

Bounty Hunter will be changed too...

hi~
just my idea..

Korea's famous use map setting "Chaos"
Chaos of the character "magenta"

she skill has "Thievery"
1) Description
Attack the enemy when the enemy a chance to steal the money.
In addition, two times the stamina recovery of the stolen money and have the option to reduce ranged damage.
2) Tip
Damage reduction ranged attack ground units only protect the public because of creep damage is not reduced,
nor towers reduces damage due to manual handling is not.
3) Based
Hard Skin
4)The effect of skill
Speed is increased by 50%. 20% chance every attack, wiping off 25 rounds,
two times the stamina humjin money will be recovered.
(If you do not steal this money will target) for the ranged attack damage is reduced by 50. Minimum Damage 3

how about your think? Of course Figures need slight modifications.

and I recommed this skill
this is "Bleeding"
30% chance to inflict wounds to the enemy movement speed reduced by 30%,
15 per second for 12 seconds causing the damage.

attack type Slash has this skill.. Figures need slight modifications, too.

oh.. i'm sorry This article was using Google translator, you see they can be difficult.

Difficult for a lot of ideas, writing in English is difficult to write.

Recommended if you consider yourself a good translator. :-[ :'(
« Last Edit: November 16, 2010, 07:06:04 pm by jms2544 »

garkhan

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Re: Agility
« Reply #6 on: November 17, 2010, 03:36:19 am »
Hey.

Agility at the moment gives atk dmg by 1,5 for Fradz and steal chance for Fradz and Galeoth by 0,2 per point. Should it give something else and what?

Hi, I'm a dota player and i suggest to add some armor with agility, for example : 7 agi = +1 armor.
That would help a little Fradz in ch.2 because he is very fragile and it's always useful for the other characters.
You can base the "dig power" on agility stat for Fradz and on intelligent for Galeoth.

Is that good enough ?

Aeroblyctos

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Re: Agility
« Reply #7 on: November 17, 2010, 08:56:39 am »
Quote from: jms2544
Thievery
I cannot do that because the system is made differently.

Quote from: jms2544
Tip
Could be an item idea or a passive ability idea. Will put that down.

Quote from: jms2544
Based
Already one is done that will be removed however.

Quote from: jms2544
The effect of skill
Don't get the idea.

Quote from: jms2544
Bleeding
I could make that as Fradz's passive ability or something.

Hi, I'm a dota player and i suggest to add some armor with agility, for example : 7 agi = +1 armor.
That would help a little Fradz in ch.2 because he is very fragile and it's always useful for the other characters.
You can base the "dig power" on agility stat for Fradz and on intelligent for Galeoth.

Is that good enough ?

Armor is not a good idea to be based on any attribute because it's based on percents. For example if you have 300 agility with 1 armor per 7 agility it's like... 95 reduction or what? Yea, and in this campaign agility can go like 500 or 1000.

Yes, I know that Fradz is fragile and that's why I made that evasion for him, it's more realistic at least.  :o

Here's what I got now:

Stats

STR

- 1,5 attack damage(if main attribute)
- 25 maximum hit points
- 0,05 hit point regeneration / sec

AGI

- 1,5 attack damage(if main attribute)
- 0,1% evasion chance
- 0,5% critical damage

INT

- 1,5 attack damage(if main attribute)
- 3 spell damage
- 15 max mana
- 0,05 mana regeneration / sec
« Last Edit: November 17, 2010, 08:58:50 am by Aeroblyctos »

garkhan

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Re: Agility
« Reply #8 on: November 17, 2010, 09:08:20 am »
Ok, I agree, I don't know that the agility can grow up to 500, in that case it's not a good idea or something like >50agi=+10armor, >100agi=+15armor, >200agi=+20armor,...

What about the dig power idea??

Aeroblyctos

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Re: Agility
« Reply #9 on: November 17, 2010, 09:55:46 am »
About that digging idea, you need Fradz's dig power only at chapter 1 later chapters you'll eventually use only Phodom...

Isn't that evasion enough for your Fradz?

garkhan

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Re: Agility
« Reply #10 on: November 17, 2010, 10:15:29 am »
I don't know...
I have played the 1.3a and I have some problem with hard boss because of his low defence. (some problem with gold for buy all the items set).

Perhaps, you can increase his base armor... I don't now...

Thanks to listen to me.

Aeroblyctos

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Re: Agility
« Reply #11 on: November 17, 2010, 10:34:57 am »
Well, there are some great but expensive items at chapter 2 that can increase hp & armor. Let's see if the evasion is enough when testing next version...

garkhan

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Re: Agility
« Reply #12 on: November 17, 2010, 10:43:35 am »
Ok, I ll retry and a will tell you back.

Thanks for this great campaign.

Aeroblyctos

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Re: Agility
« Reply #13 on: November 17, 2010, 11:20:42 am »
It's a pleasure for me to share this joy with you guys.

garkhan

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Re: Agility
« Reply #14 on: November 18, 2010, 01:53:23 pm »
So I finish chapter 2. I think they are a problem with the gold.
I take 4 evasion and 4 bounty in the shop and I take the third hand before to kill any monster except  scorpions and spirits. I could buy all the item set only with the +800 gold of the epic boss. And I don't have enough money for the ancient staff. I thought some gold bonus can be welcome.

ps : Great epic and elite boss, I love both. Good job. For the elite I had some little problem to open the portal with the colored stone.
pps: Sorry for my English, I'm swiss