Author Topic: Ability Improvement 2  (Read 2562 times)

Aeroblyctos

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Re: Ability Improvement 2
« Reply #15 on: February 18, 2011, 03:24:55 am »
Tell me why you came up with those results.

phasekill

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Re: Ability Improvement 2
« Reply #16 on: March 30, 2011, 04:41:57 am »
nooo you shouldnt limit certain characters to certain combat kings, things like natural resistance and magic resistance especially the latter i find are extremely benficial on all.
20% bash even at .5 wuld be imba, on Fradz at least i can see it being abused

Aeroblyctos

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Re: Ability Improvement 2
« Reply #17 on: March 30, 2011, 05:00:37 am »
nooo you shouldnt limit certain characters to certain combat kings, things like natural resistance and magic resistance especially the latter i find are extremely benficial on all.
20% bash even at .5 wuld be imba, on Fradz at least i can see it being abused

And I agree.

pl4ton

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Re: Ability Improvement 2
« Reply #18 on: March 31, 2011, 02:31:00 pm »
I remember this bugged version, i guess it was 1.3xx where u had all honor shop items in chapter 1 ( easiest chapter ever then  ;D )

but anyway, i dont think the honor shop items are strong enough for the later chapters. so remove them and do what u suggested AND the people want. I dont think the "stats idea" is bad. i didnt buy honor shop items  anyway because my playstyle need a lot of lifes ^^

ok serious now, why dont u add something in between combat kings and honor shop items. in 3.3 alpha u could wear those items that gave u an extra attribute point for str/agi/int when leveling up.

So my suggestion is, instead of honor shop items u could buy some passives "books" that:

-either improve the spells   or
-improve the stat gain when u lvl up

e.g.

i would definetly choose the spell improvement for phodom and galeoth. phodom, is meele, can tank a lot and has some nice spell damage potential. Galeoth is ranged, a mage and has ofc huge spelldamage.

fradz on the other hand needs to survive to fullfill his role, he is meele but his hp are terrible. so i would choose the "stats path" for him especially strength.  I dont know how many times i died with fradz during boss fights with him just because some bosses cast 1 spell and he dies instantly.

the stats "passive bonus" could range from 0.5 to per "book" to a maximum of 2.5 so in total we could have 5 upgrades.


lets do some maths, fradz starts lvl 10, supposing he could get the upgrades all in chapter 2 so he would have:

40 lvls * 2.5 extra str/lvl * 25 = 4000 bonus hp at level 50.

ok that sounds **** overpowered^^ but u could set the prize for 1 upgrade to 5 honor points or something.  and these books should only focus on 1 attribute ofc.


overall its just an idea, i just loved the "extra stat point" item back in 3.3

Aeroblyctos

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Re: Ability Improvement 2
« Reply #19 on: March 31, 2011, 03:27:25 pm »
What, what, what? Honor Shop Items are gone. I removed them 2 major versions ago  :-X

About the extra stats items... I know it perhaps makes even more tactical elements to the campaign... But doesn't we have already too much?

Aeroblyctos

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Re: Ability Improvement 2
« Reply #20 on: April 06, 2011, 12:09:40 pm »
I updated the list. Still searching for more ideas.

Aeroblyctos

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Re: Ability Improvement 2
« Reply #21 on: April 19, 2011, 08:07:04 am »
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