Author Topic: Ability Debate  (Read 1320 times)

pl4ton

  • Hekhar
  • **
  • Posts: 98
    • View Profile
Re: Ability Debate
« on: April 08, 2011, 07:00:39 am »
Ok, ill start with Fradz. I have been playing dota and other rpgs for a long time now and always been trying to maximize my heros potential.

In my opinion Fradz is the hardest hero to play. Phodom can tank with his huge hp/armor/tank items. Galeoth is ranged, 600 attack range if im right. Means he just can stand behind and cast his spells.

Fradz on the other hand is very fragile since he is an agi hero and  therfore has low hp, BUT has the greatest damage potential of all heroes. By trying a bit with items for him, i reached over +1200 damage  in chapter 6!  ;D
my aim for fradz is to maximize his dps potential, thats why i mostly choose defensive spells for him.

So here is my spell build for him:

1) Illusionary Double : although weak in the beginning, it gets stronger with fradz levels. Besides its often usefull to have an off tank that can distract the ennemy. Even if the illusion dies in 2-3 hits it often saved my life.

2) Thunder: Slows the ennemies move and attackspeed and deals decent damage. Not the most important  skill, but i like the slow =)

3) Invisible Strike: I always use this. Gives bonus movement speed, has low cooldown, low manacost and it helps greatly at chapter 2. Since the Damage only gets up by 250 per level, I sometimes leave it lvl 2 or 3 and focus on other spells. The low cooldown helps to retreat fast if needed. 
And since stealing is important to get all the nice items, I always use this as "opener". Go invis, wait  until its ready again, go close to the boss/creep, hit, steal and invis again. Easiest way to steal imho.


4) Lightning Storm: The idea behind choosing this spell is to dodge ennemy spells. Especially Elite and Epic bosses who often instant kill u with one spell. Unfortunately its bugged.

5) Speedy Boost: Max movement for a short period of time, some attack speed bonus , healing and the best part its an aoe spell. Means Phodom and Galeoth gain it aswell. Outshines the other spells of this category in my opinion.

6) Teleport Strike: Fradz gets invulnearble for 12 attacks and jumps arround hitting the ennemies. I love this spell, especially against bosses. But it gets useless if the boss summons creeps or turns invulneable. Needs some timing to cast. But if it hits, its deadly =)


Overall, i read some people use Fradz as Spellcaster. Never tried it to be honest, even I think it could be awesome. But in my opinion, Agility heroes are traditional physical Damage Dealers. Increase their attack speed, give them some Damage items and voila ^^

Right now i cant imagine any spell improvements for Fradz, only that Lightning storm should rend him immune to spells.

Maybe someone else comes up with suggestions for him, I think he is pretty balanced now.
« Last Edit: April 08, 2011, 07:10:55 am by pl4ton »