Game is too hard? Or am I doing something wrong?
Skasian:
Firstly I'd like to say... OMFG this is an amazing effort - well done!
* However the first 5 chapters I was able to kill everything on the map including the epic bosses. When I reached chapter 6, suddenly there are bosses lvl160??? wtf, half the bosses on the map are quadruple my level and no way can I even scratch them. What's with the HUGE difficulty jump from chapter 5 --> 6? (playing on normal)
* You need to fix the Vampire Lord so that 'Fradz's Illusionary Double doesn't work on his 25% HP recovery ability. I.e. everytime he 1 hits the illusion he gains 25% HP back, which meant I had to sit Fradz out for the whole battle. Either way his still stupidly hard to beat compared to any of the other main quest bosses.
* So who wants to tell me what I'm doing wrong in terms of they game getting stupidly hard all of a sudden, I'm talking about the whole of chapter 6 not just any 1 boss. Did I miss getting an important item or something? Or is there a crucial fundamental mechanic I don't know about the game?
GIVING UP
* It takes a ridiculously long time to reload the prolouge and then setup all the characters again. There should be a button that says "Keep previous setup".
* What is the point of 'Give Up' anyway?
* You get to keep gold - Ok I spent pretty much nothing for the whole game and killing everything on the map including the epics yielded me 5000 gold. It's almost pointless carrying that over, makes no difference.
* The gold you carry over is barely enough to make 2 x lvl1 synthesis items
* Even if you were able to carry over 1000000 gold it wouldn't make a difference since the pieces for the synthesis items you don't get till later chapters so your carried over gold is still pretty useless. Plus you have to find all the pieces all over again!
* I think you should be able to carry over all of your items including the boxes. That way you can collect the pieces you want and not have to spend another 10 hours trying to find each one off each mini-boss/spend ages stealing it.
* Player-base wise, if you want lots of people to play your game you should avoid creating the situation where only a niche amount of players (i.e. the ones who are willing to spend weeks and weeks replaying the same campaigns) can enjoy it. You have no idea how frustrating it is to restart with no items after you worked so hard to get them in the first place. Analogously, take any WOW or any other RPG similar to that, how would it feel to play halfway through the game only to reaslise the ONLY way to enjoy all the features of the game is to restart from lvl 1. But when you restarted you don't even get to keep your items. I would instantly uninstall a game like that from sheer rage. I understand this map is currently in Beta, but I implore you to not KILL your own creation by limiting the amount of 'FUN' us 'casual' players can have.
TLDR: Awesome game, wanted to finish it but can't. Wanted to restart (GIVE UP) but pointless. 'Give up' gold saved is negligible. Let us CARRY ITEMS OVER IF WE GIVE UP!
Pourquoi:
--- Quote ---What is the point of 'Give Up' anyway?
--- End quote ---
To save your gold/Honor Points for another playthrough.
--- Quote ---You get to keep gold - Ok I spent pretty much nothing for the whole game and killing everything on the map including the epics yielded me 5000 gold. It's almost pointless carrying that over, makes no difference.
--- End quote ---
I hope you do realise that you can SELL items. I only had about over 6k gold at first, but after selling all my items and using Give Up I got over 60k gold.
--- Quote ---I think you should be able to carry over all of your items including the boxes. That way you can collect the pieces you want and not have to spend another 10 hours trying to find each one off each mini-boss/spend ages stealing it.
--- End quote ---
Equip +Steal Chance stuff. And use my useless Item List, too.
--- Quote ---Player-base wise, if you want lots of people to play your game you should avoid creating the situation where only a niche amount of players (i.e. the ones who are willing to spend weeks and weeks replaying the same campaigns) can enjoy it.
--- End quote ---
After playing only twice, on my 3rd playthrough, I had enough money for all the synthesis items.
--- Quote ---I understand this map is currently in Beta, but I implore you to not KILL your own creation by limiting the amount of 'FUN' us 'casual' players can have.
--- End quote ---
Then play on Child's Play.
Aeroblyctos:
First of all, I like criticism. Let's see what you got here.
--- Quote from: Skasian ---However the first 5 chapters I was able to kill everything on the map including the epic bosses.
--- End quote ---
Then you must be really good player. Elite and Epic Bosses should be very very hard for a first timer(or the game fails that they're not strong and unique enough).
--- Quote from: Skasian ---When I reached chapter 6, suddenly there are bosses lvl160??? wtf, half the bosses on the map are quadruple my level and no way can I even scratch them. What's with the HUGE difficulty jump from chapter 5 --> 6? (playing on normal)
--- End quote ---
Yea well I pretty much realised that too when I was playing. Levels doesn't actually tell anything. I could easily and quickly re-arrange all boss levels. So start to throw some bosses which you think were too hard. Also remember that almost all of the bosses in this chapter have some tricks and tactic is need to beat them. Sometimes they seems to be superb but they actually aren't.
--- Quote from: Skasian ---You need to fix the Vampire Lord so that 'Fradz's Illusionary Double doesn't work on his 25% HP recovery ability. I.e. everytime he 1 hits the illusion he gains 25% HP back, which meant I had to sit Fradz out for the whole battle. Either way his still stupidly hard to beat compared to any of the other main quest bosses.
--- End quote ---
Yea I was having really hard time with that boss. Now I removed the whole recovery thing it was buggin too badly.
--- Quote from: Skasian ---So who wants to tell me what I'm doing wrong in terms of they game getting stupidly hard all of a sudden, I'm talking about the whole of chapter 6 not just any 1 boss. Did I miss getting an important item or something? Or is there a crucial fundamental mechanic I don't know about the game?
--- End quote ---
Nothing. I didn't get too good items and I was having hard time with some bosses. I was playing with normal difficulty as well. Vampire Lord and the dragon boss were just too strong I couldn't beat them. Those will be fixed at least. I was able to beat with **** items Narsi, Xod and Fudo. I'm not sure about others.
--- Quote from: Skasian ---It takes a ridiculously long time to reload the prolouge and then setup all the characters again. There should be a button that says "Keep previous setup".
--- End quote ---
Are you sure about this idea? When I usually select things it just takes few minutes nothing more. Of course I'm now not talking about the ridiculous loading times.
--- Quote from: Skasian ---The gold you carry over is barely enough to make 2 x lvl1 synthesis items
--- End quote ---
One guy had after 2 or 3 give ups 600,000 gold. That's pretty much. The best items at the moment costs about 10k to 20k.
--- Quote from: Skasian ---Even if you were able to carry over 1000000 gold it wouldn't make a difference since the pieces for the synthesis items you don't get till later chapters so your carried over gold is still pretty useless. Plus you have to find all the pieces all over again!
--- End quote ---
Yea, well, that's for the balance. It would be stupid to have the best items in the beginning of the game(the best items are really imba). Also the give up is actually meant for players who want to reveal more about the story by beating the strongest bosses in the game.
Of course this at the moment fails because player is not able to complete the game. If player would see the end and all that mind **** in the end then there would be a bigger chance actually try to play the campaign again and see what's going on. You'll get the basic idea how the story goes by just completing the main quests.
Those optional stuff tells you more about the background and more about the dragons.
--- Quote from: Skasian ---You have no idea how frustrating it is to restart with no items after you worked so hard to get them in the first place.
--- End quote ---
I have played a lot of different kind of singleplayer RPGs and so far I haven't see a RPG where you can load your equipment from previous save.
--- Quote from: Skasian ---Player-base wise, if you want lots of people to play your game you should avoid creating the situation where only a niche amount of players (i.e. the ones who are willing to spend weeks and weeks replaying the same campaigns) can enjoy it.
--- End quote ---
I like to make games that are easy to learn but hard to master. With Easy and Normal difficulties player should be able to complete the whole game without much trouble(I don't mean Elite and Epic bosses).
...So how do I avoid creating the situation where only a niche amount of players? Give me some ideas.
--- Quote from: Skasian ---Analogously, take any WOW or any other RPG similar to that, how would it feel to play halfway through the game only to reaslise the ONLY way to enjoy all the features of the game is to restart from lvl 1. But when you restarted you don't even get to keep your items. I would instantly uninstall a game like that from sheer rage.
--- End quote ---
WoW is a massive multiplayer online role playing game and this is a singleplayer RPG. Anyway you're able to do that in a little other way: for example with gold you can buy very good equipment already in chapter 1. With good items from shops you can beat already all the mini-bosses in that chapter. And once you have beat all the mini-bosses you have enough of good items to beat the elite and epic bosses.
For example look this picture by Killa.
http://www.tcocampaign.com/index.php?action=media;sa=item;in=9
He's pretty tough. Shame I don't have anymore that picture when he had like 2000 hit points and he was only level 1!
--- Quote from: Skasian ---I understand this map is currently in Beta, but I implore you to not KILL your own creation by limiting the amount of 'FUN' us 'casual' players can have.
--- End quote ---
How do I kill my own creation? How do I take the fun away? By making some bosses player is not able to defeat in the first play through? Doesn't that make player want to try again increasing the life span of the game? The game is build that way and I see it pretty cunning.
Skasian:
Wow fast replies thanks guys :)
My apologies if my post sounded rude and impudent, I made the post in a moment of RAGE and ANGER when I had to restart after playing soo many hours.
I think many of the issues that I posted can be address simply by something you have already mentioned briefly that is:
Make the game so that someone playing on Easy/Normal can actually finish the MAIN story line (not the side bosses) on a single playthrough
That way people who want the extra storyline or the powerful items can go back and GIVE UP and get the items they want, while people who just want to admire your work can see all the 10 chapters that you put 3 years of your life into. I'd really like to see the last 4 chapters play out but I can't :( .
Some important fixes I think you need to address and I know that other's have mentioned it before in other threads:
* The Vampire Lord's lair needs not be locked in. (i.e. the door shuts when you engage fight). I seems that a common solution to beating the game is to SELL ALL YOUR ITEMS and give up. Right now I'm stuck inside the lair and can't sell my items, and can't beat the boss cause of the Fradz illusion bug I mentioned before so now I'm stuck giving up with 6000 gold and 12 full boxes which I can't sell :( <--- the reason for my rage
* I'm not sure if warcraft has such a function to program in but perhaps something like hitting the SPACEBAR will skip to the next line of dialogue. As others have mentioned, anyone who was raised in a english speaking country can read 3 times as fast as the text changes.
* I saw in another thread that you were getting a friend to help you with the dialogue. You need to fix a lot of it as there is poor "story writing" english scattered throughout the dialogue, furthermore the stuff the characters say are really childish and seem like a lazy effort at trying to be funny.
* Bugs scattered all over the game but there is a whole subforum for that so I'm not going to go into it, and I understand it's a BETA still so that is to be expected. Nevertheless, Great work! Keep it up!
Pourquoi:
--- Quote ---I'm not sure if warcraft has such a function to program in but perhaps something like hitting the SPACEBAR will skip to the next line of dialogue. As others have mentioned, anyone who was raised in a english speaking country can read 3 times as fast as the text changes.
--- End quote ---
I know of a similar system in HeroRPG where that's possible, but I really doubt if that could be re-created. I do agree with you though, the dialogues need to be faster. I skipped all the dialogues and just read them in WE since it takes too much time.
--- Quote ---the stuff the characters say are really childish and seem like a lazy effort at trying to be funny.
--- End quote ---
I think Aero just likes this kind of humour.
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