Author Topic: New Mana System (A Must Read!!)  (Read 1457 times)

AdmOrian

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New Mana System (A Must Read!!)
« on: December 22, 2010, 02:48:29 pm »
Many people have pointed out 1 of the problems with the current mana system leveling ranks of spells is not always a good idea. My brother proposed an interesting system that I think he said is used in DOTA.

When you level the mana cost of spells automatically goes up. But when you level up a spell it actually reduces the mana cost since you are more proficient with that spell.

This system does a few nice things, 1 it helps make sure that you grow the size of your mana pool or you will find yourself able to cast fewer and fewer spells, but as gear gets better this is easier and easier. Also it will instead of discourage leveling spells up would offer a good incentive to. Since we all know leveling spells is supposed to make you stronger that is consistent with the theory crafting. But enough of what I think, I really want to hear what you guys have to say!

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[H]ell[H]eaven

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Re: New Mana System (A Must Read!!)
« Reply #1 on: December 22, 2010, 07:53:46 pm »
I hav no problem with mana, maybe just chapter 1 2 and 3, later chapter with the help of 2 items or 1 set item and u hav to control 3 characters, i think u never hav problem as well.

Heroes in dota when lvl up, they gain STR, AGI and INTEL => they gain mana per lvl. If u want Phodom, Fradz hav more mana when lvl up, Aero must does a lots of thing to balance it. With the help of items, potions, i think it's not a big issue.

I dont understand that sentence:"When you level the mana cost of spells automatically goes up. But when you level up a spell it actually reduces the mana cost since you are more proficient with that spell." but what i said is what i know abt DOTA  ;D

AdmOrian

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Re: New Mana System (A Must Read!!)
« Reply #2 on: December 22, 2010, 09:28:45 pm »
I agree mana becomes a bit simpler after the first few chapters. And yes currently mana pools grow as you level while spells do not go up in cost.

The idea with this new mana system is every time you level up the mana cost to cast each of your spells goes up, forcing you to do something to offset this increase in cost.

LucasMapurunga

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Re: New Mana System (A Must Read!!)
« Reply #3 on: December 22, 2010, 10:27:20 pm »
I think current mana system is nice the way it is.

You can really have mana problems in the first chapters, okay. But that is normal, guys. In a RPG and games like that, where the char needs energy to cast skills, in the beginning the amount of energy is small, forcing the player to use it's skills well. As we know, when you get some nice itens, the mana problem ends, and trying to make a new system could imbalance the whole thing.

And the mana cost growing with the spells is fair, as the spell power increases with it. And in TCO, the damage calculation is , in its majority, calculed by stats and such, and these things increase when heroes level up.

Even in DotA, heroes like King Leoric can't really spam stuns in early game, or he will run oom...


Eeer... long talk. But these are my thoughts  ;)

I dont understand that sentence:"When you level the mana cost of spells automatically goes up. But when you level up a spell it actually reduces the mana cost since you are more proficient with that spell." but what i said is what i know abt DOTA  ;D

I think he said that the mana costs increases, but the proeficiency (skill effect, damage and stuff) increases together, and in reality the skill becomes cheaper than it was before... and it's kinda true.
« Last Edit: December 22, 2010, 10:33:55 pm by LucasMapurunga »
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AdmOrian

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Re: New Mana System (A Must Read!!)
« Reply #4 on: December 22, 2010, 10:52:18 pm »
Ok, I think enough has been said let's keep the current mana system!

Topic Closed.

[H]ell[H]eaven

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Re: New Mana System (A Must Read!!)
« Reply #5 on: December 23, 2010, 05:52:47 am »
ok, close
As u wish

Aeroblyctos

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Re: New Mana System (A Must Read!!)
« Reply #6 on: December 24, 2010, 11:40:18 am »
Actually let's keep this discuss going.   :P

This is the reason why in the first place I made this thread:

http://tcocampaign.createaforum.com/index.php?topic=98.0

To keep people leveling their abilities instead of just leveling master abilities. So, is that new idea good or bad? Or should there be other way to keep players attract leveling abilities instead of Master Abilities? Or is the current one good enough?

What I see is that I'll make master abilities give 100 damage instead of 150. Also, 20x200 = 2000 spell damage isn't that much in the end. Best items can give about that much. What do you think?

At level 10 to 20 abilities have mana cost about 400 to 1200.
« Last Edit: December 24, 2010, 11:44:32 am by Aeroblyctos »

Divine Seal

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Re: New Mana System (A Must Read!!)
« Reply #7 on: December 29, 2010, 06:18:31 am »
Well, it is quite a good idea really, but I think this should be implemented only on harder mode, thus they need to buy items that increase mana points and mana regeneration as well as to make sure that you grow the size of your mana pool or you will find yourself with insufficient mana to cast more spell, while that gold that is used to buy the item that increase mana point and regeneration could be used to buy item that is far more suitable for the hero, since those mode are for player that aiming for more challenge and harder difficulty as well.

Aeroblyctos

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Re: New Mana System (A Must Read!!)
« Reply #8 on: January 10, 2011, 10:22:05 am »
Well, it is quite a good idea really, but I think this should be implemented only on harder mode, thus they need to buy items that increase mana points and mana regeneration as well as to make sure that you grow the size of your mana pool or you will find yourself with insufficient mana to cast more spell, while that gold that is used to buy the item that increase mana point and regeneration could be used to buy item that is far more suitable for the hero, since those mode are for player that aiming for more challenge and harder difficulty as well.

I didn't get it. Why this new idea would be only good at higher levels?

megmaconqueror

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Re: New Mana System (A Must Read!!)
« Reply #9 on: February 09, 2011, 05:01:32 am »
What I see is that I'll make master abilities give 100 damage instead of 150. Also, 20x200 = 2000 spell damage isn't that much in the end. Best items can give about that much. What do you think?

Okay first off, mana cost of spells in dota does NOT go up when your hero levels up. Some spells get a lowered mana cost when you increase their levels, but most have a set mana cost, and some get increased cost in mana.

Second, 20x200 isn't 2000 >.< its 4000.

But, I'm up for the ability improvements, as for the mana system goes, I'll go either way.
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Aeroblyctos

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Re: New Mana System (A Must Read!!)
« Reply #10 on: February 09, 2011, 06:45:38 am »
Sooo... 100, 75 or 50 per level of an "master ability"?