Author Topic: Grammar Fixes FINAL - Organized by Editor  (Read 970 times)

Jynnx

  • Prospero
  • *
  • Posts: 34
  • Location: San Diego, CA
    • View Profile
Grammar Fixes FINAL - Organized by Editor
« on: March 25, 2012, 05:15:20 pm »
Any new posts to this thread should follow these guidelines:

#1 The entry must have the full text from the Editor so Aero can just copy & paste the whole thing into the correct field.

#2 Any and all comments should be posted to this thread so that only corrections are posted here.

#3 Try to put corrections in the order you would see them in the editor so that Aero does not have to jump back and forth.
« Last Edit: March 25, 2012, 05:33:19 pm by Jynnx »
Time is the greatest teacher, but it kills all of it's students.

Social Buttons


Jynnx

  • Prospero
  • *
  • Posts: 34
  • Location: San Diego, CA
    • View Profile
Custom Abilities > Orc > Unit
« Reply #1 on: March 25, 2012, 05:19:15 pm »
AVATAR
Phodom strengthens his body and increases his blood flow giving him extra strength for 10 seconds. |n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0. |nCooldown: 30 seconds. |nEffect increases with level. |n|c00FEBA0ECalc: 10+(lvlx2)

OFFENSIVE ROAR
A powerful battle roar that increases Phodom?s and his allies' morale and attack damage by 33% for 10 seconds. |n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0. |nCooldown: 30 seconds. |nEffect doesn't increase at all. |n|c00FEBA0ECalc: -

LAST BURNING BREATH
The Fire Elemental can sacrifice itself, creating an enormous fiery explosion which scorches any enemy nearby, dealing huge amounts of damage. |n|c00FEBA0EHotkey: C. |nType: Instant or Dies. |nCast time: 0. |nCooldown: 0 seconds. |nEffect increases with level and intelligence. |n|c00FEBA0ECalc: abilvlx500

FLAME LINK
With its burning powers, the Fire Elemental binds an enemy to a certain spot and disables it completely for 3 seconds. If the Fire Elemental is stunned or killed the link disappears. |n|c00FEBA0EHotkey: X. |nType: Target or Attacked. |nCast time: 0. |nCooldown: 30 seconds. |nEffect increases with level and intelligence. |n|c00FEBA0ECalc: -

CHAR
The Fire Elemental temporarily chars the enemies' muscles, thus making them move and attack 20% slower. However this cannot be maintained for long as it can last only for 5 seconds. |n|c00FEBA0EHotkey: S. |nType: Target. |nCast time: 0. |nCooldown: 5 seconds. |nEffect doesn't increase at all. |n|c00FEBA0ECalc: -

SCORCH
Drawing upon its most potential powers, the Fire Elemental can create the deepest burning flames of hell and immerse his entire body in flames. Any enemy that nears Fire Elemental will be scorched for damage per second for the respective level. |n|c00FEBA0EHotkey: S. |nType: Passive. |nCast time: 0. |nCooldown: 0 seconds. |nEffect increases with level. |n|c00FEBA0ECalc: abilvlx10

FIRE NOVA
The Fire Elemental channels all of its burning hatred through its body. When the channeling reaches its peak, the Elemental disappears into a huge massive explosion that deals enormous amounts of damage to any enemy that has the misfortune of being caught in the radius of the explosion. Charred and completely burned, most of the enemies will not survive such an attack. But 5 seconds after its first disappearance, the Fire Elemental will reappear only to create another explosion of the same devastating scale, completely wiping out anything alive its radius. |n|c00FEBA0EHotkey: V. |nType: Instant. |nCast time: 3. |nCooldown: 60 seconds. |nEffect increases with level and intelligence. |n|c00FEBA0ECalc: abilvlx250

AURA OF SACRIFICE
The Fire Demon sacrifices himself for a nearby dying character.

PATH OF FLAMES
Every attack has a 20% chance to give an enemy Bleed and decrease its armor by 5 for 3 seconds.
Time is the greatest teacher, but it kills all of it's students.

Jynnx

  • Prospero
  • *
  • Posts: 34
  • Location: San Diego, CA
    • View Profile
Custom Abilities > Orc > Heroes
« Reply #2 on: March 25, 2012, 05:24:15 pm »
IMPACT FLARE
Phodom charges his weapon with the element of fire, damaging and stunning the target enemy for 3 seconds and giving it Stagger for 6 seconds. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast time: 0. |nCooldown: 12 seconds. |nEffect increased by level and strength. |nCalc: (abilvlx100)+(strx5)

CHAOTIC RIFT
Opens a Chaotic Rift causing gigantic damage around Phodom, burning his foes alive. If any unfortunate creatures survive this devastating explosion, their attack damage is minimized to nearly zero for 10 seconds |n|c00FEBA0EHotkey: D. |nType: Instant. |nCast time: 0. |nCooldown: 120 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: (magbonus%+100%)x((abilvlx500)+(intx3)+magbonus)

FLAME EXPLOSION
Phodom exhibits a maelstrom of flame around him damaging and stunning nearby enemies for 2 seconds. If any of the enemies are under the effect of Brittle, this ability deals 25% extra damage to them. |n|c00FEBA0EHotkey: X. |nType: Instant. |nCast time: 0. |nCooldown: 15 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus

AURA OF FIRE
A permanent aura of extreme heat emanates from Phodom, dealing damage to nearby enemies. Also gives a 20% chance when attacked that a fire pillar erupts dealing damage to an attacking enemy unit dealing three times more damage than the aura. |n|c00FEBA0EHotkey: V. |nType: Passive. |nCast time: 0. |nCooldown: 0 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: (magbonus%x((abilvlx100)+(intx3)+magbonus))/10

HEAVEN?S BLESS   -   Please please please please change to Heaven?s Blessing

FIRE ELEMENT   -   Please change to Fire Elemental

GROUND ZERO
After 2 second of casting, a targeted area explodes into flames and decimation, dealing damage to enemies and giving them Brittle for 5 seconds. Any enemy still standing in the heat infested ground will take 20% of the initial damage every second. If enemies are under the effect of Bleed, they will receive extra 25% damage. |n|c00FEBA0EHotkey: X. |nType: Area. |nCast time: 2. |nCooldown: 15 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)

PHOENIX COMBO
Phodom hits the enemy 12 times with such force from his hammer that it raises both Phodom and the target slowly to the sky. Then Phodom slams the enemy back to the ground making a large explosion, dealing damage to the target and nearby enemies. |n|c00FEBA0EHotkey: D. |nType: Target. |nCast time: 0. |nCooldown: 180 seconds. |nEffect increased by level, intelligence, strength and other magic bonuses. |nCalc: 1) Hit: strx3 2) Blast: (magbonus%+100%)x((abilvlx300)+(intx3)+magbonus)

SOUL BURN
Sets an enemy unit on fire for 5 seconds dealing damage for each second and giving it Brittle. If the enemy unit dies while burning, a Fire Demon will be born from it's corpse. The Fire Demon can live up to 30 seconds and has an aura that can resurrect a  character, sacrificing himself instead. Phodom can maintain only one Fire Demon at a time. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast time: 0. |nCooldown: 12 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: (magbonus%x((abilvlx100)+(intx3)+magbonus))/5

COLOSSAL SLAM
With power and magic, Phodom slams the ground, making it tremble in a wide area. Enemies who are near enough are damaged, slowed by 50% and they receive Stagger for 3 seconds. If enemies are under the effect of Brittle this will do extra 25% damage.  |n|c00FEBA0EHotkey: X. |nType: Instant. |nCast time: 0. |nCooldown: 15 seconds. |nEffect increased by level and strength. |nCalc: (lvlx100)+(strx5)
Time is the greatest teacher, but it kills all of it's students.

Jynnx

  • Prospero
  • *
  • Posts: 34
  • Location: San Diego, CA
    • View Profile
Custom Abilities > Undead > Unit
« Reply #3 on: March 25, 2012, 05:25:13 pm »
SWORD DANCE
Speeds up Fradz's neurotransmitters, increasing his attack speed and turning his blades into flashes of metal for 5 seconds. As a side effect, his muscles get tired, decreasing his movement speed by 50%, and increasing damage received by 33%..  |n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0. |nCooldown: 30 seconds. |nEffect doesn't increase at all. |n|c00FEBA0ECalc: -
Time is the greatest teacher, but it kills all of it's students.

Jynnx

  • Prospero
  • *
  • Posts: 34
  • Location: San Diego, CA
    • View Profile
Custom Abilities > Undead > Heroes
« Reply #4 on: March 25, 2012, 05:28:54 pm »
LIGHTNING ORB
Creates a Lightning Orb at the specified location, supporting friendly units' attack and movement speeds greatly. The orb is also capable of attacking enemies with great damage and speed. |n|c00FEBA0EHotkey: D. |nType: Area. |nCast time: 0. |nCooldown: 180 seconds. |nEffect increases with level. |nCalc: abilvlx150

INVISIBLE STRIKE
Fradz becomes invisible for 20 seconds, boosting his movement speed by 50%. When time runs out or Fradz makes an aggressive action, Fradz becomes visible. If Fradz attacks while under the effect of Invisible Strike, extra damage is dealt to an enemy unit. |n|c00FEBA0EHotkey: V. |nType: Instant. |nCast time: 0. |nCooldown: 8 seconds. |nEffect increases with level. |nCalc: (abilvlx100)+(agix5)

ELECTRO SHELL
Creates an aggressive shield around Fradz and his companions in the surrounding area for 10 seconds. This shield increases their armor by 5 and deals damage to enemies who attack them. |n|c00FEBA0EHotkey: C. |nType: Instant. |nCast time: 0. |nCooldown: 20 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: (magbonus%x((abilvlx100)+(intx3)+magbonus))/10

FLASH STRIKE
Fradz runs on a lightning bolt, hitting 5 enemies around the battle field damaging and giving each of them Bleed for 5 seconds. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast time: 0. |nCooldown: 10 seconds. |nEffect increases with Level and agility. |nCalc: (abilvlx50)+(agix3)

THUNDER
Summons a thunderbolt to electrify his foe, damaging and making the victim shaky which reduces its attack and movement speed by 25% for 10 seconds. If the target is under the effect of Stagger, the ability deals 25% extra damage. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast time: 0. |nCooldown: 12 seconds. |nEffect increased by level, intelligence and magic balls. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)

ENERGY BALL
Fradz transforms into an Energy Ball and charges forward dealing damage to enemies in the way. After 2 seconds, transforms back to the original point recovering 25% of his hit points. |n|c00FEBA0EHotkey: X. |nType: Area. |nCast time: 0. |nCooldown: 15 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)

LIGHTNING MASTERY ? The text for this ability does not match what is shown (at least during prologue).  Could not find where the text was that I saw in the prologue.

TELEPORT STRIKE
Being an upgraded version of the Flash Strike ability, this time Fradz uses everything he can offer.  He becomes as fast as lightning itself, making him untouchable and able to hit nearby enemy units 10 times at an extreme speed. Also gives each enemy unit Bleed for 5 seconds. |n|c00FEBA0EHotkey: D. |nType: Target. |nCast time: 0. |nCooldown: 180 seconds. |nEffect increases with level and agility. |nCalc: (abilvlx100)+(agix3)
Time is the greatest teacher, but it kills all of it's students.

Jynnx

  • Prospero
  • *
  • Posts: 34
  • Location: San Diego, CA
    • View Profile
Custom Abilities > Night Elf > Unit
« Reply #5 on: March 25, 2012, 05:32:24 pm »
MANA SHARE
The elemental weakens itself to power his allies with its mana. Shares mana to nearby friendly units. |n|c00FEBA0EHotkey: C. |nType: Instant. |nCast time: 3. |nCooldown: 20 seconds. |nEffect doesn't increase at all. |n|c00FEBA0ECalc: -

FRIGID TOUCH
The Ice Elemental's attacks slow a target enemy unit's attack and movement speed by 20% for 1 second. |n|c00FEBA0EHotkey: D. |nType: Passive. |nCast time: 0. |nCooldown: 0 seconds. |nEffect doesn't increase at all. |n|c00FEBA0ECalc: -

FREEZE
Targeted enemy unit is frozen for the next 5 seconds making it unable to do anything. |n|c00FEBA0EHotkey: S. |nType: Target. |nCast time: 0. |nCooldown: 30 seconds. |nEffect doesn't increase at all. |nCalc: -

ARCTIC MIST
With its mere presence, when the Ice Elemental is attacked, there is a 10% chance that it freezes the air around itself, reducing the temperature to a deadly cold and thus sucking the life out of nearby enemies.  Mana is also drained by one half of the damage dealt. |n|c00FEBA0EHotkey: X. |nType: Passive. |nCast time: 0. |nCooldown: 0 seconds. |nEffect increases with level and intelligence. |n|c00FEBA0ECalc: abilvlx100

ICE CLAW
The Ice Elemental creates an inescapable frozen death. In a matter of seconds every enemy nearby is impaled on sharp icicles that pierce violently through their bodies, dealing severe damage. |n|c00FEBA0EHotkey: V. |nType: Instant. |nCast time: 0. |nCooldown: 60 seconds. |nEffect increases with level and intelligence.  |n|c00FEBA0ECalc: abilvlx600

BONE CHILLER
Galeoth freezes nearby enemies, damaging them, disabling their basic attacks and movement, and giving them Brittle for 3 seconds. |n|c00FEBA0EHotkey: S. |nType: Instant. |nCast time: 0. |nCooldown: 30 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: (magbonus%x((lvlx30)+(intx3)+magbonus))/3

SEAL OF RESURRECTION
Places a powerful seal on a target character that lasts until it dies or another rune is added. When this unit dies, he is revived and he's ready to fight with his full powers- his health and mana are completely restored, and all of his cooldowns have been reset. |n|c00FEBA0EHotkey: S. |nType: Target. |nCast time: 0. |nCooldown: 60 seconds.

ICE IMPALE
Every attack by the Ice Elemental has a 20% chance to summon a sharp ice column that jumps from beneath the ground, dealing damage to the attacked enemy unit. |n|c00FEBA0EHotkey: Z. |nType: Passive. |nCast time: 0. |nCooldown: 0 seconds. |nEffect increases with level and intelligence. |n|c00FEBA0ECalc: abilvlx200

ICY BARRAGE
Basic attacks of Galeoth will slow opponents by 25% for 5 seconds and have a 10% chance to stun for 1 second. Galeoth's attack range is also increased by 25%. |n|c00FEBA0EHotkey: S. |nType: Passive. |nCast time: 0. |nCooldown: 0 seconds. |nDoesn't increase at all. |n|c00FEBA0ECalc: -
Time is the greatest teacher, but it kills all of it's students.

Jynnx

  • Prospero
  • *
  • Posts: 34
  • Location: San Diego, CA
    • View Profile
Custom Abilities > Night Elf > Heroes
« Reply #6 on: March 25, 2012, 05:36:48 pm »
ICE ELEMENT   -   Please change to Ice Elemental

FROZEN FANG
A deadly frozen fang appears from the ground at the selected location after 1 second. This fang damages enemies, stuns them for 3 seconds and gives them Bleed for 6 seconds. If the enemies are under the effect of Brittle, this does 25% more damage to them. |n|c00FEBA0EHotkey: X. |nType: Area. |nCast time: 0. |nCooldown: 15 seconds. |nEffect increased by level, intelligence and magic balls. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)

GLACIAL ARMOR
Creates a Glacial Armor on a friendly unit giving it 10 bonus armor for 60 seconds. A unit with Glacial Armor deals damage back and slows melee attackers. |n|c00FEBA0EHotkey: C. |nType: Target. |nCast time: 0. |nCooldown: 20 seconds. |nEffect increased by level, intelligence and magic balls. |nCalc: (magbonus%x((abilvlx100)+(intx3)+magbonus))/3

MAGIC HAMMER
Summons a hammer above an enemy hitting it within 1 second. When it hits, it deals damage to the target and nearby enemies, destroying their mana equal to half of the damage dealt, stunning them for 2 seconds and giving them Stagger for 4 seconds. |n|c00FEBA0EHotkey: Z. |nType: Target. |nCast time: 0. |nCooldown: 12 seconds. |nEffect increases by level, intelligence and other magic bonuses. |nCalc: Damage: magbonus%x((abilvlx100)+(intx3)+magbonus)

NORTHREND WINDS
Casts four waves every two seconds creating an icy explosion to all enemies, damaging them while creating a healing explosion to all friendly units healing them in a wide radius around Galeoth. The closer enemies or allies are together, the more effective this ability will be. |n|c00FEBA0ECast time: 0. |nCooldown: 180 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: magbonus%x((abilvlx300)+(intx3)+magbonus)

FROZEN PARADISE
Decreases the temperature around Galeoth over 6 seconds freezing and damaging enemies within that duration. Also gives Brittle to enemies for the duration they are frozen. |n|c00FEBA0EHotkey: D. |nType: Instant. |nCast time: 0. |nCooldown: 120 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: ((magbonus%+100%)x((abilvlx500)+(intx3)+magbonus))/6

PIERCING SHARD
Launches a small but sharp ice spike towards enemy unit's weakest point damaging it. Piercing Shard?s damage increases with increased range.|n|c00FEBA0EHotkey: Z. |nType: Target. |nCast time: 0. |nCooldown: 10 seconds. |nEffect increases by level, intelligence and other magic bonuses. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)

MESMERIZING ICE CRYSTAL
Summons a Mesmerizing Ice Crystal that forces nearby enemies to attack themselves. Enemies who attack the crystal will receive damage back. The crystal also increases characters? hit point regeneration. |n|c00FEBA0EHotkey: V. |nType: Area. |nCast time: 0. |nCooldown: 30 seconds. |nEffect increases by level, intelligence and other magic bonuses. |nCalc: 1) Hit Points: abilvlx500 2) Damage: (magbonus%x((abilvlx100)+(intx3)+magbonus))/6 3) Hit Points Regeneration: abilvlx10

CHILL OF THE FROST MASTER
Galeoth creates a powerful icy nova around himself, damaging enemies far away and healing himself and any units near to him. |n|c00FEBA0EHotkey: X. |nType: Instant. |nCast time: 0. |nCooldown: 15 seconds. |nEffect increased by level, intelligence and magic balls. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)

FROZEN STORM
Sends 12 icy waves towards a selected point dealing damage to units in the way. After 10 seconds have passed, Galeoth musters all his strength for one final attack drawing four waves to the point. When the waves clash against each other, it deals a colossal explosion dealing twice as much damage than a basic wave to those unfortunate enough to find themselves trapped. |n|c00FEBA0EHotkey: D. |nType: Area. |nCast time: 2. |nCooldown: 180 seconds. |nEffect increased by level, intelligence and other magic bonuses. |nCalc: magbonus%x((abilvlx100)+(intx3)+magbonus)
Time is the greatest teacher, but it kills all of it's students.

Jynnx

  • Prospero
  • *
  • Posts: 34
  • Location: San Diego, CA
    • View Profile
Custom Abilities > Neutral Hostile > Unit
« Reply #7 on: March 25, 2012, 05:42:02 pm »
XEAT
Use food from any box you currently have. The food used will be the lowest class food in case there are more than one type of foods available. |n|c00FEBA0E|nHotkey: Q.

1NOVICE BONUS
Successfully dig 15 items to gain 1 Dig Power.

1MEDIOCRE BONUS
Successfully dig 30 items to gain 2 Dig Power.

1EXPERT BONUS
Successfully dig 45 items to gain 3 Dig Power.

1BRONZE SHOVEL
Obtain the Bronze Shovel to gain 1 Dig Power.

1SILVER SHOVEL
Obtain the Silver Shovel to gain 2 Dig Power.

1GOLDEN SHOVEL
Obtain the Golden Shovel to gain 3 Dig Power.

1INFORMATION (Treasure Hunter)
|c00FEBA0EThe idea of Treasure Hunter is to dig items from underground. When you see a black spot, start to dig. Some items are harder to obtain and need higher Dig Power in order to be dug out successfully. To get Dig Power, you must do different tasks. Check out your Dig Power for each character from the multiboard.

2INFORMATION (Battle Thief)
|c00FEBA0EThe Battle Thief's job is to steal powerful items while in a fight. Only the bosses have stealable items. All you need to do to steal an item is to have enough Steal Percent, which can be obtained from items, and through abilities. Agility will also increase this by 0.4% per agility point. Some enemies can lower the chance you have. Look in the bosses? inventories to check if they have items that can be stolen.

|c0020C000Stealing succeeded |c00FEBA0Emeans that you have successfully stolen an item and it is added to your inventory if there's space. If not, it's dropped on the ground.

|c0020C000Stealing failed |c00FEBA0Emeans you have not succeeded in stealing the item, but you can try again.

|c0020C000Target has nothing to steal |c00FEBA0Emeans this enemy doesn't have items.

|c0020C000Cannot steal from the target |c00FEBA0Emeans your stealing percent with this character isn't over 0% percent making the stealing impossible. Raise your steal percent at this point.

3INFORMATION (Alchemist)
|c00FEBA0EAlchemists create powerful potions that increase the drinker's stats permanently. There is a wide selection of different potions. To create a potion, you must gather the correct flowers and a correct vial. Each successful potion that is created gives plus one Alchemist Level.

Higher ranked potions need a higher Alchemist Level to be able created. All the Alchemist resources can be seen from your multiboard. In the beginning, you're only able to create normal potions, but when you've found recipes it's possible to create more powerful potions.

>Steal (Command Panel)
Steal an item from targeted enemy unit. Click the enemy unit to see if he has any items that can be stolen. You can view your stealing chance for each character on the multiboard, but remember that some enemies have higher defense against stealing, lowering the chance you see in the multiboard. |n|c00FEBA0EHotkey: R. |nType: Target. |nCooldown: 1 second.
Time is the greatest teacher, but it kills all of it's students.

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3358
  • Location: Helsinki, Finland
    • View Profile
Re: Grammar Fixes FINAL - Organized by Editor
« Reply #8 on: April 22, 2012, 05:27:24 am »
Okay for all the texts I'll put them to the next version.

Aeroblyctos

  • Administrator
  • Xyrzious
  • *****
  • Posts: 3358
  • Location: Helsinki, Finland
    • View Profile
Re: Grammar Fixes FINAL - Organized by Editor
« Reply #9 on: May 16, 2012, 09:21:52 am »
I wonder if I actually added these texts? I can't remember...