Author Topic: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions  (Read 3798 times)

fruitstore

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I've completed chapter 1-6 in 1.5a Extreme mode, with almost everything i can get and hold things will be or
may be useful in future. And i get sometime to test all items i've hold and get some bugs in each chapter, items
and spells. All comparision is between "Item description" and "Campaign Progress && Character ", and also the
main Character Panel. There may be some mistakes, but i've checked them very carefully. So i think the data is
ok. There are bugs i've met and some questions below.

Chapter 1 Bugs:
 - Epic Boss's spell may has bugs. Sometimes he becomes unattackable but no spell appeares to attack me.
Chapter 3 Bugs:
 - While in Epic Area in chapter three, i can't close Progress/Character Panel when it's open.
Chapter 6 Bugs:
 - It shows you finish Epic Boss in the Campaign Panel after finishing Elite Boss;

Item Bugs:
  [Chapter 1]
 - "Lucky Clover", add 9% both in Exp/Gold, not 10% which it describes;
 - "Tzitorin", which says "Increase damage by 2% of max Health.", doesn't work;
  [Chapter 2]
 - "Golden Claw", dropped by Epic Boss in Chapter 2 doesn't add "Gold/Exp +30%" as it says;
 - "Mana Gem", which says "20% restore 50% mana after casting", doesn't work;
 - "Greedy Armor", add 9% both in Gold, not 10% which it describes;
  [Chapter 3]
 - "Omega Gloves", stolen from Epic Boss in Chapter 3, with attribute(+5Armor, +300Health/Mana,
   +10% Magic Damage), but i found "+300Health/+10%Magic Damage" doesn't work as it says;
 - "Omega Orb", +19% Magic damage instead of 20% which it describes;
 - "Ice Crown", which says "20% chance to cast a cont of frost dealing potent damage on casting", doesn't work;
  [Chapter 4]
 - "Health Gem", which says "20% restore 50% mana after casting", doesn't work;
 - "Dragon Amulet", which says "restore mana(int*1) on cast", doesn't work;
  [Chapter 5]
 - "Holy Seal", got in chapter 5 from Tharo doesn't "add +20% Magic damage";
   also, it's better to see the cooldown of its ressurrects ability;
 - "Holy Set", it says "Every time a spell is cast heals the wielder by 5% of of max health", doesn't work;
 - "Mega Gem", it says "Give a 20% chance to restore hit points and mana of all units near the
    wielder by 50% after casting". But i find this part doesn't work at all;
 - "Wind Booster", which says "33% chance that a tornade will be summoned......on cast", doesn't work;
 - "Holy Stump", which says "Every time the wielder casts a spell hit points are healed by state*1", doesn't work;
  [Chapter 6]
 - "Life Stealer", can't be synthetized in chapter 6, i've got all it's items together.
 - "Eternal Set", this part which says "Everytime a spell is cast heals the wielder by 5% hit/mana", doesn't work;
 - "Blade Of Death", this part which says "+100% steal chance", is not available; when you put it on any character,
    you can find that "steal chance" increases 20%, but it's made by it's another part "+50 Agi". So "+100% steal
    chance", doesn't work;
 - "Chromatig", it says "+450 Magic Damage && +42 Int"; But it actually +700 Magic Damage, so you pick it up and
    find +826 Magic damage;
 - "Demon Cloak", doesn't increase any Evasion point instead of "+4% Evasion"; it's increasing 1 evasion is made by "+10 Agi".
 - "Butcher's Set", doesn't restore one vitality after killing one enemy.
 - "Dragon Buster/Fire, Lightning, Ice, Poion, Dark Stone", which says "the basic attack deals an additional 10%/2%
    max mana in damage to primary target", doesn't work;

Spell Bugs:
 - Volcanic Fissure Bug cases:
     (1)when fight with fishern mini boss in chapter four, i used it and Phodom died, game crashed.
     (2)when fight with Pumpkins in Geroge's Farm, also Phodom died, gamecrashed.
 - Galeoth's spell "Chill of the Frost Master" heals enemies instead of damage them.
 - Magical Guard(spell ball) got in chapter 6 is Light Spell, but it shows as "Icy Spell" icon;
 - Phodom's Fire Master/Galeoth's Ice Master Spell, as it decribes that each level increase 100 Magic damage,
   but in Character Page 2/2 it show +150 Magic damage each level. Which is right???

Special skill(Dig, Alchemist, Steal) Bugs:
 - Potion Of Health(+100 Hit Points), it requires "Triangle Flask" instead of "Square Flash" which it describes;

My Questions:
 - i found many times while playing that the Vitality drop to a low point like 4, 6 or sth when i thought
   it should be 10 or not much time after i eat to the top. I suppose it's a little strange. I'm  not sure
   if it's a bug or sth. (I know it. Some foes will decrease your vitality.)
 - in v1.5a, honour point is not used. I've heard it will be changed. So whether the data will be removed
   or just continue to use? I have more than 150 honour points. If it'll be removed, i should exchange it to
   lives. Now it's not so easy to die with care.
 - About Morality: what's it and is it useful??
 - in Chapter 6, i've completed all Quests and all areas, but still i find one place in northwest corner that
   can't go inside
, what is it? Another Quest or sth?

About Luck System:
 - In order to test how lucky works, i play many times to see what i can get each chapter. There are my datas below.
   Maybe not all correct, but it's more or less right.
     (1) Chapter One, 6-7 get "Aerial Shoes";
                               10-22 Luck, get "Dragon Buster";
     (2) Chapter Two, 10-22 Luck, get "Enhanced Leather Armor";
     (3) Chapter Three, 7-22 Luck, get ''Crown of Magic";
     (4) Chapter Four, 7-23 Luck, get "Minor Health Potion";
     (5) Chapter Five, 15+ Luck, get "Flute of Serenity";
     (6) Chapter Six, 15+ Luck, get "Doom Helmet";
 - So i just think Luck System may be too simple and a little not very good. Sometimes you can get nice items and
   others get things like potion even with high luck. AND items got from Lucky Box is always the same. Maybe get
   some kind of random items depend on luck points is more funny. I'm not so sure.

About Phodom && Galeoth:
 - I've played this games for dozens of times. And one thing is still bother me. That's what kind of
   role should Galeoth play in the team. I decide Fradz as DPS, so his spells are most helpful attack
   spells. Galeoth is certainly wizard, and Phodom's also a excellent fire master. So both of them are
   using magic are their damage output. Things below are my spells with Phodom and Galeoth.
 -      [Phodom]           [Galeoth]
   1.    Avatar                Frozen
   2.    Meltdown           Magical Hammer
   3.    Fire Mastery         Ice Mastery
   4.    Flame Explosion    Frozen Fang
   5.    Heaven's Bless     Glacial Armor
   6.    Chaotic Rift          Frozen Paradise/Frozen Storm
 - with much play, i find Phodom is better useful than Galeoth.
   - First, they're basic magic damage is just the same level;
   - Second, Avatar/Meltdown/Flame Explosion/Heaven's Bless/Chaotic Rift, which are all nice spells,
     and can instantly release, including attack/restore/auxiliary skills. For Galeoth, Frozen/Magical
     Hammer/Frozen Fang/Glacial Armor are nice spells, but doesn't have enough damage output. Magical
     Hammer/Frozen Fang need time to release and more likely to escape; Frozen Paradise is good but
     has little power; Frozen Storm has nice damage but you can't do anything else while casting and
     first 12 waves attacks don't always hit enemies. And Phodom has no these problem.
   - Third, Phodom's final spell has only 120s cooldown, and Galeoth has 180s cooldown.
   - Also, Magic Damage is always like this: (XXX% + magicbonus%)*(YYY + magicbonus). I suppose putting
     most items which increase magic damage or magic damage% in one role is a better choice. So i'll get
     better magical items on Phodom and others on Glaeoth.
   - Finally, Phodom can tank and Galeoth's more likely to die while meeting with Strong Enemies.
 - So, i find it hard to get an important role with Galeoth; does he just for some controlling or sth??? Maybe i don't has a good use of Galeoth, but i really think Galeoth is a little too weak compared to Phodom. This is not quite balance for this game. Can it be improved??? Hehe, I really love this game.

More Suggestions:
 - I suppose that it shows more data in Campaign Progess/Characters Pages, so people can test more for
   the game. I think datas below are good ones:
   - Attack Speed/Attack Speed%;
   - add shortcut keys to open/close Campaign Progess/Characters Pages;
   - Combat Kings data may be included;
« Last Edit: April 03, 2011, 08:22:30 pm by fruitstore »

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fruitstore

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Re: Bugs in 1.5a(Extreme)
« Reply #1 on: March 24, 2011, 02:31:59 am »
I suppose Luck system should be improved. With different luck, the character just get the same item when open the Luck Box.

Pourquoi

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Re: Bugs in 1.5a(Extreme)
« Reply #2 on: March 24, 2011, 03:29:30 am »
Next time, please post in the already existing thread instead of starting a new one.
Quote
(7)Life Stealer can't be synthetized in chapter six, i've got all it's items together.
Life Stealer hasn't been made yet.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Tears

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Re: Bugs in 1.5a(Extreme)
« Reply #3 on: March 24, 2011, 08:01:56 am »
I suppose Luck system should be improved. With different luck, the character just get the same item when open the Luck Box.

Then... what is the purpose of Luck attribute??? Your luck system is the FIRST system, you can find it in Alpha version. This system is the IMPROVED system, in this system you can get even Dragon Burster in chapter 1.
- Tears -

[H]ell[H]eaven

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Re: Bugs in 1.5a(Extreme)
« Reply #4 on: March 24, 2011, 09:33:07 am »
I suppose Luck system should be improved. With different luck, the character just get the same item when open the Luck Box.

Then... what is the purpose of Luck attribute??? Your luck system is the FIRST system, you can find it in Alpha version. This system is the IMPROVED system, in this system you can get even Dragon Buster in chapter 1.

I think u understand the opposite way fruitstore meant.
@fruitstore: how many luck do u hav? If u want to get super powerful weapon in early chapter, i suppose u should hav 10 lucks, so u can get
Spoiler (hover to show)
Spoiler (hover to show)
The crash after Phodom die is still somewhat mystery  :-X
and next time just post bugs in the current topic  ;)

fruitstore

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Re: Bugs in 1.5a(Extreme)
« Reply #5 on: March 24, 2011, 11:16:43 am »
Next time, please post in the already existing thread instead of starting a new one.

Ok, thans.

[H]ell[H]eaven

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Re: Bugs, Questions and Suggestions in 1.5a(Extreme)
« Reply #6 on: March 24, 2011, 11:54:28 pm »
many thanks for the detail bugs, Aero still has many thing to do such as new chapter, new items, fixing bugs...so i think the just leave the luck system for now...  :-[
and u should put luck items in Spoiler. Many ppl still dont know abt what in the box though  >:(

Aeroblyctos

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Oh **** I should have checked this thread before making that new minor version.

Epic Boss's spell may has bugs. Sometimes he becomes unattackable but no spell appeares to attack me.

Please tell me more about this bug.

I'm still wondering should I do not that ability bonus system which will use Honor Points. Should I?

Morality: While playing the campaign, your choices through the campaign effects Phodom's story and the ending. Phodom have two different ending including a secret ending. First ending will occur when your morality is negative and a second ending will happen if your morale is zero or over. To see the secret ending, you must have enough Game Points.

That room in chapter 6 was used for Epic Boss, but I deleted. I may add a puzzle there later.

Good ability choices for Phodom, you have a "wizard Phodom"!

There are many roles for Galeoth. You can either make with "Icy Barrage" a "sniper" Galeoth, or you can make him a DPS wizard or supportive. However I understand there are some issues that must be solved. What abilities you think should be updated?

I can't add attack speed to multiboard.

add shortcut keys to open/close Campaign Progess/Characters Pages;

What does this mean?

Combat kings can be added, but is it necessary?



Other things are fixed in the newest version or fixed now.

« Last Edit: March 27, 2011, 12:35:02 pm by Aeroblyctos »

fruitstore

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More Bugs:

Chapter 6 Bug/Normal:
  - when finishing "kill 5 Generals" Quest and go to complete it with that lich guy at northeast cornor of the map. I find that if you want to use "ESC" to escape animation, then the Quest can be submit.

Item Bugs:
  - Excalibur, "Also ... 10% of max mana into basic damage" doesnt' work, just like that five stone and Dragon Buster for  they're related.
  - Animal Set, it's made of 4 items: (1) Ghost Wolf's Claws; (2)Bear Paw; (3)Turtle Shell; (4)Element Stone; i see Animal Set's ability is these 4 items' ability get together. So i check them and find sth is missing. That's "Elemental Stone" -> "the damage done from magic type spells of the wielder by 300". And this part of "Elemental Stone" is really work. But this part is not in "Animal Set".
 - Shard of Shadows, it says "+120 damage/ +30% Attack Speed/ +30% Critical Damage/ +50% Steal Chance", and i find the part of "+30% Critical Damage" and "+50% Steal Chance" doesn't work. Anyway, it's not quite easy to check sth whether it can increase attack speed.
 
Spell Bugs:
 - Chapter 1/Normal, when fighting with Epic Boss, i use Heaven's Bless on Epic's puppet, but i think
   it shouldn't be used on foes. So i check it on some foes in Chapter 4 and it's not, maybe just on that puppet and i suppose a fix on that.
 - Like above, "Adrenaline Rush"(fire spell) can put on foes. Is it ok? or need to fix?

Black Screen Bug:
 - When go to "Combat King Shop", if you not select "Info" or "Buy for XXX" but select "Exit" at once, you can find the screen is still in black. But your role still can move around to trigger other event like go to Life Shop, then it's ok.

Combat King Bug:
 - I've played Noraml difficulty to start a new game without resource. When i'd like to buy Combat King in Chapter 5, i find sth wrong. I've never buy Combat King in shop but at that time i have the follow data:
   - Phodom, (1) Force Blow, Level 8;
                      (2) Counter Attack, Level 3;
                      (3) Natural Armor, Level 3;
                      (4) Berserk, Level 1;
     - Fradz,  (1) Counter Attack, Level 3;
                   (2) Natural Armor, Leve 9;
                   (3) Blind, Level 7;
 - I don't believe drop items or boss bonus can lvl so much. So i load all Begin and End saves of 1-5
   chapters to see what's wrong. That's my data below:
   - A New Game/Normal
   [Chapter 1]  Phodom -> defence pack
   ==== Beginning ====
    - Phodom, (1)Counter Attack, Level 1;
                     (2)Magical Resistence, Level 8; ****** Bug, i suppose.
   ==== EndChapter ====
    - Phodom, (1)Counter Attack, Level 2; (lvl +1)
                     (2)Magical Resistence, Level 8;
                     (3)Force Blow, Level 8; (lvl +8) ****** Bug, i suppose.
                     (4)Berserk, Level 1; (lvl +1)
   --> It means Phodom' defense pack in normal difficulty give too many Magical Resistence(Not sure if others are the same), and during Chapter 1, Phdom get sth to lvlup Force Blow to lvl8;

   [Chapter 2] Fradz -> Special pack
   ==== Beginning ====
    - Fradz, No Combat King;
   ==== EndChapter ====
    - Fradz, (1)Natural Armor, Level 9; (lvl +9) ****** Bug, i suppose.
                 (2)Blind, Level 1; (lvl +1)
                 (3)Counter Attack, Level 3; (lvl +3)
  --> it seems Fradz get sth to lvlup Counter Attack to lvlup to lvl9 during Chapter 2;

   [Chapter 3]
   ==== Beginning ====
    - Galeoth, No Combat King;
   ==== EndChapter ====
    - Galeoth, No Combat King;

   [Chapter 4]
   ==== Beginning ====
    - Phodom, the same to Chapter 1 End.
   ==== EndChapter ====
    - Phodom, (1) Natural Armor, Level 2; (lvl +2)
                     (2) Counter Attack, Level 3; (lvl +2)
                     (3) Others are not changed.

   [Chapter 5]
   ==== Beginning ====
    - Phodm, the same to Chapter 4 End.
    - Fradz, (1)Blind, Level 7; (lvl +6 compared to Chapter Two End.) ****** Bug, i suppose.
   -> So it seems  Fradz's Blind Combat King, lvlup 6 from Chapter 2's data without any reason.

   Summary: It must be sth wrong or some bug with it. Maybe this kind of bugs remain in other difficulies or other chapter. I suppose it'll be checked for balance.

.......to be continued.
« Last Edit: March 27, 2011, 02:09:42 pm by fruitstore »

fruitstore

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Epic Boss's spell may has bugs. Sometimes he becomes unattackable but no spell appeares to attack me.

Please tell me more about this bug.

Generally Archmage becomes unattackable and release spells as fire from sky, ground,  left side, or  summon his puppet. But one meet no more than twice that he became unattackable but none of those spell appear. I just felt strange, but it's just ok. 

I'm still wondering should I do not that ability bonus system which will use Honor Points. Should I?

I'd like to say this kind of ability bonus is an awesome idea, making more funs. But one thing is also important, that there're lots of nice items to make players very strong, but bosses don't lvlup much. So it's much more easier to play, Even extreme mode is not difficult with some nice items. How to enhance Boss ability is another problem, and now it doesn't much open the distance between easier and harder difficulty. It's really a tough problem to deal with, need nice ideas. Anyway, this campaign is remarkable. It's nice to see it even better.

Morality: While playing the campaign, your choices through the campaign effects Phodom's story and the ending. Phodom have two different ending including a secret ending. First ending will occur when your morality is negative and a second ending will happen if your morale is zero or over. To see the secret ending, you must have enough Game Points.

That's really amazing.

add shortcut keys to open/close Campaign Progess/Characters Pages;

What does this mean?

I just suppose it's convient to have shortcut for open/close Campaign Progress/Characters Panel, not always click that little button. Like '~' or 'Ctrl/Atl' + sth.

Right, Combat King already get its place. Hehe.
« Last Edit: March 27, 2011, 06:09:45 pm by fruitstore »

fruitstore

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There are bugs in Chapter 1-4 in v1.5d.

(1) can't use shortcut to get boxes.
    - We used to shortcuts "RQE" to move boxes to us. But in 1.5d, you can't use "E" to move boxes.     
    - the shorcuts for "move boxes" should be "E", but its description is "W".

(2) Item Bugs:
    - Anlke Ring, add +200 Hit points, which is not included in the description.

(3) Epic Boss in Chapter 1
   - I find Epic in Chapter 1 can't use his spells correctly. It's the situation that he become unattackable and none spell appears. So i just restore my Hit/Mana.

(4) Archeon's Set/Maragath's Set/Miraga's Set.
   - None of it realize the ability that "has 1% chance to increase 1 str/agi/int". I never find it
increase, or click on item to find sth to tell me it increase str/agi/in.

(5) Steal Bugs:
  - Chapter 2, Ring of Shadows is on the ground, not on the Fithern's. And you still can steal, no matter "Steal success/fail", nothing come out.
  - Chapter 2, Mini-boss Momo Chieftain, you can steal success, but nothing come out. I remeber it should be "Amulet of Life".
  - Chapter 2, Mini-boss Madeila, the same to above, steal success, but nothing drop.
  - Chapter 2, Elite Boss, the item "Destroy Soul" is on the ground, also can steal success but get nothing.
  - Chapter 3, item that should stolen from "Ice Berserk Troll", is on the ground.
  - Chapter 3, Galeoth "cannot streal from " Omega Monster, so you can't get "Omega Gloves" steal from it like before.
  - Chapter 3, Galeoth steal Anthanex, always "steal failed".
  - Chapter 5, Ghost Wolf's Claw/Bear's xxx, is on the ground at first. No need to steal.
 
(6) Still Phodom's die and game crash Bug:
  - in Chapter 4, if Phodom go into men-eating flower, he die and game crash, saying "fatal error".
  - in Chapter 4, Epic Boss Dragon Spirit. For several times, it kills Phodom whether he has "Heaven's Bless" on Phodom. If Phodom die, it has good chance to crash.

(7) Combat King Bugs:
  - When  finish Epic "Dragon Spirit", i check my Combat King and find "Force Blow" is LEVEL 8 and "Natural Armor" is LEVEL 7. I never buy "Force Blow" on shop, so it must drop by mini-boss/boss/elite/epic, but it shouldn't be LEVEL 8. Also i don't remeber learn 7 "Natural Armor", it should be 3 or 4.
  - So this is a bug about confusion of Combat King, maybe just the data is not right.

(8) About Shortcuts:
  - I find some shourctus in Control Panel don't have the right description. If have time, pls check it.
  - i suppose some of the Control Panel are a little chaos. I think shortcuts that "Q,W,E,R"(row1), "A,S,D,F"(row2), "Z,X,C,V"(row3) and i suppose spell can be in related position. For example, if a spell has shortcut "D", it's better to be the third one in row 2. I think it's better and more convenient.

(9) Item decription:
  - Demon's Stiletto in Synthetize shop, which says need "..., Orb of Stats Head and ....", i suppose the "Head" is needless.

(10) When finishing Elite/Epic Boss, the data in Campaign Progress Panel are still both 0/1. Little mistakes are like this are often in Campaign Progress Panel.

(11) About "Black Market"
  - Sometimes i can't afford the item in "Black Market" at first, but when i want to buy it, it takes really much time to wait the "Black Market" coming out.

(12) Combat King Shop in Chapter 3:
  - I find Galeoth need 2 Boss Points to learn Combat King "Natural Armor" in Combat King Shop in Chapter 3. It should be 1 for each.

(13) About "Magic Orb":
  - I find attribute added by "Magic Orb"(x/10), is really not good. It's the largest Item Set, I suppose it should be much better. It just +50 Magic damage, and one in each Chapter. If 10 together, that's just +500. But a Greater Magic Ball can +500, and can stack many. So why should i put "Magic Orb" on. I don't mean to increase it's Magic damage, but i suppose it should be upgrade for a better one.

(14) About "Greater Magic Ball"
  - I suppose it's really imba. "+500" Magic damage for each, can stack many and easy to find. In Chapter 6, i can gather 6 or even more. Even the best magic items may not have this power and is hard to get with of course just 1 in 1 slot. I suppose a better way for balance.
« Last Edit: March 30, 2011, 12:24:41 pm by fruitstore »

Timmy007

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Hi,

"(13) About "Magic Orb"
  - I find attribute added by "Magic Orb"(x/10), is really not good. It's the largest Item Set, I suppose it should be much better. It just +50 Magic damage, and one in each Chapter. If 10 together, that's just +500. But a Greater Magic Ball can +500, and can stack many. So why should i put "Magic Orb" on. I don't mean to increase it's Magic damage, but i suppose it should be upgrade for a better one."

Actually the magic damage seems to go up not proportionally. In Chapter 6 I had 4 or 5 stones and 850 or so magical damage bonus.

AdmOrian

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@timmy007

The Ultimate Orb you get for putting 10 parts together has 1500 Spell Power and some other goodies so it would be a Really good item although nothing seems to beat a good stack of 6-7 Greater Magic Balls!

But I hear you and I recommend adding a stack limit of 3 to Greater Magic Balls they are just way to imba!

pl4ton

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allthough i have to say i dont like the new set bonuses from miragas and magaraths set. phodom attack like 2 times in 1 minute, so 1% chance to get 1! int/str is just low. I liked the former set bonuses a lot more.


I changed because there are same bonus in other item set / synthesis. I can make the chance bigger if it's better. What chance then?

maybe 5% chance per hit. u still can change the numbers when u upgrade the set.

same with the fishtern boss who drops the 3rd thief item. the item is laying on the ground under his big ass already. when i was trying to steal from him, it said "stealing succeded" but he didnt drop an item.

So... He somehow dropped the item himself before the battle even started?

I removed attack speed from agility because it was made the game imbalanced. Fradz with 0,1 attack speed is just too much.

And about Fradz model, Kitabake really put a lot of effort to the model. If you want to see a "better" Fradz model, you must create or request that for me. I also put a great effort and time to have that model. I'm now too tired to make such a request anymore. I think the current model is better than the old one.
[/quote]


yep the items are just laying on the ground (fishtern boss, ice troll in chap 3)


u could change the attack speed gain from 0.1 to 0.05 per agi point. that way it would be not so overpowered.  im just afraid fradz gets useless in the later chapters:

u wanna let phodom tank and deal some magic damage-  u give him hp and armor items

u wanna let galeoth deal magic damage and support -  u give him items that give magic bonus and support stuff.

u wanna let fradz deal some serious physical damage - u give him damage items so he can deal a lot of damage in a short time, but attack speed is needed.


fruitstore

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@timmy007

The Ultimate Orb you get for putting 10 parts together has 1500 Spell Power and some other goodies so it would be a Really good item although nothing seems to beat a good stack of 6-7 Greater Magic Balls!

But I hear you and I recommend adding a stack limit of 3 to Greater Magic Balls they are just way to imba!

Now it's just 6 Chapters, so i don't know whether the foes in later Chapters are strong. If it is, maybe 3 is a little low; And
it just increase magic damge. So i suppose it's ok for now. It should have some consideration for this when later Chapters
come out.