Author Topic: Bugs, Questions and Suggestions in 1.5 && An idea for Heal/Mana potions  (Read 3933 times)

Tears

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Bah, I just don't use any potions even in **** mode...
But... fruitstore have a point, and in this case I would prefer to cooldown than stack-limit. In fact... what I really think is: POTIONS ARE NOT FOR SELL, they can only obtain by killing creep, making alchemist, digging and quest reward (quest reward now give very very very very smal amount of gold and exp). Oh! Now people will think twice before they sell Elixir or Reju potions for some gold...
Continue the debate!
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fruitstore

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Bah, I just don't use any potions even in **** mode...
But... fruitstore have a point, and in this case I would prefer to cooldown than stack-limit. In fact... what I really think is: POTIONS ARE NOT FOR SELL, they can only obtain by killing creep, making alchemist, digging and quest reward (quest reward now give very very very very smal amount of gold and exp). Oh! Now people will think twice before they sell Elixir or Reju potions for some gold...
Continue the debate!

Maybe just for sell in each Chapter with a certain number. Then we can use it wisely.

icaruscity

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1-/ i am thinking of a new heal and mana system. i really hate to carry so many heal and mana potions. perhaps you can make people heal when fighting: when you kill a monster, it may drop something like rune of heal, healing stone, healing orb, healing cube... can instant heal you when you take it, and the mana is too. The Heal and mana potions must be rare and big so you can use it wisely to fight a boss. you can make potions by using flowers as well.
Oh, there is more i'm just thinking. The healing orb can be drop out when you deal crital damage to units so when fighting the boss you can get it without wait untill you kill it. that's right, you can still heal when fighting the boss no need of potions or very less needed.
2-/ my second suggestions is about the flowers. i think they are so many kinds and takes many boxes' slots. my idea is you can make a counting system of flowers, so when you get a flowers it will be added to system. i dont know how to explain my idea because of poor English. you can do it count like the omega orbs when you get that. ect: orchild flower: 0 when you get a orchild it will be orchild flower: 1.
Oh. that's just i was thinking about, may be someone can understand me. Good for you, Aero :)

nhc1987

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Hey this is good. Just like ones in Warcraft Diablo II.

1-/ i am thinking of a new heal and mana system. i really hate to carry so many heal and mana potions. perhaps you can make people heal when fighting: when you kill a monster, it may drop something like rune of heal, healing stone, healing orb, healing cube... can instant heal you when you take it, and the mana is too.

Tears

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1-/ i am thinking of a new heal and mana system. i really hate to carry so many heal and mana potions. perhaps you can make people heal when fighting: when you kill a monster, it may drop something like rune of heal, healing stone, healing orb, healing cube... can instant heal you when you take it, and the mana is too. The Heal and mana potions must be rare and big so you can use it wisely to fight a boss. you can make potions by using flowers as well.
Oh, there is more i'm just thinking. The healing orb can be drop out when you deal crital damage to units so when fighting the boss you can get it without wait untill you kill it. that's right, you can still heal when fighting the boss no need of potions or very less needed.
2-/ my second suggestions is about the flowers. i think they are so many kinds and takes many boxes' slots. my idea is you can make a counting system of flowers, so when you get a flowers it will be added to system. i dont know how to explain my idea because of poor English. you can do it count like the omega orbs when you get that. ect: orchild flower: 0 when you get a orchild it will be orchild flower: 1.
Oh. that's just i was thinking about, may be someone can understand me. Good for you, Aero :)

Brilliant!
I understand his 2nd idea, he means flowers are now saved as resources, just like boss points and honor points. This will save more than 5 slots! And more, people can't play SELL-A-FLOWER-GAMES (OH NOES! MY STRAGEDY!) ;(
Now Aero, if you agree this system, open a topic to discuss about balancing this DROP-CHANCE!
- Tears -

Aeroblyctos

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Fixed / written down bugs.

About healing potions: I don't have an option yet to this case. Maybe do a whole new thread about this and add a poll to it. Let's have more opinios and thoughts.

About Flowers: That can be done easily. But is it worth it?

Tears

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About Flowers: That can be done easily. But is it worth it?

Some reasons it is worth:
1. It saves at least 5 slots.
2. Your counter is bug. There are lots of case you will count wrong, example: use flowers to make potions, sell flowers, drop and pick it up again...

But I know you if change this into resource you will have to remake alchemist system and save-load system. Add 1 more box and remove/fix counter and set price of flowers = 0 would be simpler... Hm... maybe it "isn't worth" than "worth"...
- Tears -

fruitstore

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I use flowers very quickly, so i think it's just ok for now.