Author Topic: Bugs on 1.6c  (Read 5203 times)

AdmOrian

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Re: Bugs on 1.6c
« Reply #30 on: September 21, 2011, 12:57:37 pm »
Quote from: AdmOrian
-Volcanic Fissure has no range max and does not require line of site. Problem may exist for other spell book powers.

Hahaha, I knew this bug. When we were still testing chapter 7 I said about this bug to Killa. He just said forget that bug. Hahaha, and now it's here.

I wonder how I'm gonna fix that actually. Maybe I put that "spell book caster" position of Phodom and then cast it... Then it works like normally. Yeah that's how I'm gonna do it.

Quote from: AdmOrian
-The Opportunist item cannot be used.

Mmm... Wasn't this item passive? Wasn't the bonus like when you cast it gives the armor?

Quote from: AdmOrian
- does not freeze them or do anything.
What does? What heck is this bug? Yea I know Phodom doesn't freeze. Yea Fradz doesn't do. Well Galeoth can but with what abilities? Hula, bula, hula, bula.

Quote from: AdmOrian
-The mana shield items from chapter 7 don't work.

Which one? Inner or Outer?

Quote from: AdmOrian
-Arch Mage sometimes stood and didn't do a super move.

You mean Epic Boss?

Quote from: AdmOrian
-Dragon Cave unlocked from the start.

It's like that, but you can't fight the Epic Boss before the Elite Boss is defeated(but you can go to caves whenever you want).

Quote from: AdmOrian
-Couldn't face epic boss because barrier that's supposed to prevent leaving started activated and never went down, all other quests including elite boss were completed.

I didn't quite understand this bug. Can you please explain more. The Epic Boss should start after killing all skeletons in the room.


Quote from: AdmOrian
Edit: Just FYI in this play through only up to chapter 7 so no bugs listed from then or further yet.

FYI?

Hehe great questions. And thanks chimto for answering some of them.

The only part of opportunist that was worth using was the active because 10% magic damage just isn't worth it, should be like 20% to match all the other items floating around.

I wrote a fragment there and forgot to finish it once I looked up the ability name. The Bone Chiller, Galeoth's 1st ability, does not freeze them or do anything. it's currently broken.

I only tested inner magic shield and it didn't work.

Yes the Epic Boss.

Ok, didnt know you decided to change how the cave worked.

You remember how the chapter 4 cave had a barrier to keep people out too early the ch6 epic boss had a similar barrier up the whole chapter so I couldn't go in and defeat the skeletons.

FYI = For Your Information

Also in chapter 7 there is a bug so when you get the potion of power recipe it really gives the potion of ability creation spell.
« Last Edit: September 21, 2011, 02:12:57 pm by AdmOrian »

Aeroblyctos

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Re: Bugs on 1.6c
« Reply #31 on: September 22, 2011, 01:09:29 am »
Quote from: Chimto[quote
I wonder how I'm gonna fix that actually. Maybe I put that "spell book caster" position of Phodom and then cast it... Then it works like normally. Yeah that's how I'm gonna do it.

Is it possible to make it so when it's cast on the Fog of War, it says 'Must explore there first'?

Good suggestion, I'll do it like that.

Quote from: AdmOrian
You remember how the chapter 4 cave had a barrier to keep people out too early the ch6 epic boss had a similar barrier up the whole chapter so I couldn't go in and defeat the skeletons.

It will go down when all Magic Generators are destroyed.

AdmOrian

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Re: Bugs on 1.6c
« Reply #32 on: September 22, 2011, 12:39:16 pm »
Drat I wondered if I missed one... I know I full cleared must just not have hit 1 of them. Oh well! I'll get it next playthrough.

pl4ton

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Re: Bugs on 1.6c
« Reply #33 on: September 23, 2011, 02:25:10 am »
Some more minor bugs i found in chap 7:

-u can fight elite and epic boss together if u didnt kill the esper before, guess thats quite a challenge :D

-epic boss drops omega helm after death, even if u didnt steal it.

trololol

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Re: Bugs on 1.6c
« Reply #34 on: September 23, 2011, 02:37:16 am »
Found some bugs as well...

All my Combat King abilities as well as upgrades for the summoner spell obtained from Chapter 1 were gone when i reached Chapter 4 (started of with no combat kings and lost all my upgrades..) Cost more than 10+ honour points for me o.o

CroCo

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Re: Bugs on 1.6c
« Reply #35 on: September 23, 2011, 10:18:51 am »
I also have the combat king abilities bug, they disapeared at chapter 4.

manstein

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Re: Bugs on 1.6c
« Reply #36 on: September 23, 2011, 12:17:01 pm »
Hello Aero,

concerning the lag problem with the Ruy Arvoz fight, here is the spell I have been talking about. He does not stop to cast it after a while and this causes the lag in my opinion.

Greetings

manstein

trololol

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Re: Bugs on 1.6c
« Reply #37 on: September 23, 2011, 11:39:42 pm »
Hammer Slam for Phodom never triggered in Chapter 4 in my case. Mutants in the cave cannot be stunned by flame explosion as well

CroCo

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Re: Bugs on 1.6c
« Reply #38 on: September 25, 2011, 09:04:32 am »
Here is my Bug list :

Major bug : Each time I start a new chapter, I lose all my combat kings capacity, it's like if it was resetted, they don't appears on my combat king panel.
I suspect the bug also affect the spells book spells improvement.

Chapter 1 :

- Optional Quest  : Ogre quest is bugged, we can't deliver people on the cavern so the quest remain unfinished.

- It's not possible to steal Wuzz Shaman item, but he drop it when he dies.

- Epic Boss : Whiile I fought the Archmage, I got a warcraft crash with an error message. I suspect the Heaven's Bless Phodom capacity having lead to this bug.

- Archmage (Epic Boss) is sometime invulnerable and isn't doing anything.

- If I remember well in the old version there was someone who gave you the Harpy quest, but I didn't find him and stay with an unknown optional quest until the end of the chapter.

Chapter 2 :

- Top right of the map, near voldro's location, Madeila has got an Elixir ready to be stealed, but after the first steal try of Fradz, the item disapear of Madeila inventory.

Chapter 3 :

- In the Epic boss 1st puzzle, a bug happenned to many players, here is the description :
When you attack down left corner golems without killing them then if u attack down right corner golems one of these 4 will turned into invulnerable therefore you are stuck and can't complete the puzzle.

- In the Epic boss 3rd puzzle, even if you kill the 2 golems by the good way to solve the puzzle, they will always re-appear at least one time, and you have to kill them again.

- Fight against Elite boss :  You are often blocked by invisible thing and u can't move galeoth anywhere
the only solution is to stun or freeze the boss to disactivated this invisble surround. I dunno if it's your choice Aero, but i personaly think it's a bug.


Chapter 4 :

- Optional Quest : A thing, the living tree wear the angela's belt, that i tried to steal like 100 times with phodom even with the ring which gives +20% steal chance. But it didn't work ;(


Chapter 5 :

- Animal Set : Steal and Teleport stike (Fradz ultime spell) doesn't work on the Rock Golem King : it is written something like : can't steal, target organic unit. Teleport strike isn't working on all Rock golem unit as well, the same message appears.
But luckily, after leaving the fight place, when we come back the last part of the animal set appears on the ground.

- Ghost Wolf : This unit killed my 2 heroes staked with one of the best items in 1 secondes. I was quite surprised, even Epic Boss never did something like that. Isn't it a bug or is he just overpowered ?

- The swarm of the Gargantuan River Turtle is much overpowered too. Plz reduce its damages.
 

- Optional quest : Portal quest : I found a bug, when the doom lord escape through the portal, it's written in the panel quest "The doom lord teleported away hrough the gate, find him !" I searched him for 1 hour and didn't found him, I think it's a bug because the portal stay open, and the quest stay uncompleted.


Chapter 6 :

- Ridde question chapter 6 : How many levels of combat king exist for each ability ? Answer is 10 but it's wrong now it's only 5 !

-  Major bug, I was able to kill all merchant, shops, etc.

- I digged the ice spell spot while i had inventory full, it was written, "you found ice spell" but I didn't receive anything in my spell book, and no items on the ground to pick in inventory.

- All cinematic doesn't stop the game, so some boss are allready dead (Or we are dead) at the end of the cinematic whitout even having fought them.
Even Deamon Bosses fought themself on each others during the cinematics.

- I can't access to chapter 7, at the end of chapter 6, I got a message : thanks you for playing TCO, plz report bugs, etc.

- Vampire Lord is much too strong.

- Volcanic fissure wasn't working in this level.

- If you open the purple door, where uumuth and Galeoth are, Uumuth kills you in 1 hit (He is lvl 800+), u can't do anything but lose all your life till game over.

- 2 Executioners drop a Juggernaut Armor which is a Unique Item (But you get 2 of them)

- After having kill all the generator and killed all skeletton and the 4 skeleton kings, I didn't receive any reward, items, or quest completed, wasn't even written it was elite or epic boss.

- Butcher hasn't any item to steal.

- Xada hasn't any items to steal.

- All 3 butchers hasn't any items to steal.
.
- All 4 chosen ones don't drop any items.

Pourquoi

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Re: Bugs on 1.6c
« Reply #39 on: September 25, 2011, 09:39:51 am »
Hello Aero,

concerning the lag problem with the Ruy Arvoz fight, here is the spell I have been talking about. He does not stop to cast it after a while and this causes the lag in my opinion.

Greetings

manstein
You don't need to sign your name in posts - it's in the left box in h2 and bold!
Quote
- If I remember well in the old version there was someone who gave you the Harpy quest, but I didn't find him and stay with an unknown optional quest until the end of the chapter.
The Widgers have never been part of any optional quest.
Quote
- Optional Quest : A thing, the living tree wear the angela's belt, that i tried to steal like 100 times with phodom even with the ring which gives +20% steal chance. But it didn't work ;(
Yes, I already said that. Did you read my posts?
Quote
- Optional quest : Portal quest : I found a bug, when the doom lord escape through the portal, it's written in the panel quest "The doom lord teleported away hrough the gate, find him !" I searched him for 1 hour and didn't found him, I think it's a bug because the portal stay open, and the quest stay uncompleted.
So that happened when he reached the portal when his health is low?
Quote
- I can't access to chapter 7, at the end of chapter 6, I got a message : thanks you for playing TCO, plz report bugs, etc.
Just return to the campaign menu.
Quote
- If you open the purple door, where uumuth and Galeoth are, Uumuth kills you in 1 hit (He is lvl 800+), u can't do anything but lose all your life till game over.
Did that happen after all neutral-passive units (merchants etc,..) turn hostile and vulnerable?
Quote
- 2 Executioners drop a Juggernaut Armor which is a Unique Item (But you get 2 of them)
Nothing wrong.
Quote
- After having kill all the generator and killed all skeletton and the 4 skeleton kings, I didn't receive any reward, items, or quest completed, wasn't even written it was elite or epic boss.
That's only the first step. You have to get Galeoth near the centre of the arena to start the Epic Boss fight.
Quote
- Xada hasn't any items to steal.

- All 3 butchers hasn't any items to steal.
You can't expect all mini-bosses to have items to be stolen! Tsk.
« Last Edit: September 27, 2011, 12:07:49 am by Chimto »
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Intorp

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Re: Bugs on 1.6c
« Reply #40 on: October 02, 2011, 12:57:04 am »
Chapter 5
Wonder crate (or whatever it is called), there is no hint of what to do (not a bug, but this was the only puzzle i didn't understand)
Doom Lord, on my computer at least, starts to lag when he gets the imolation effect (effect because it doesn't damage me) and phodom or/and fratz are near, this stops when he starts his ability (attack effect)
Zombie (from the grave flower) is too strong compared with the others mini bosses and bosses on the chapter.

General bugs
Some digs/steals don't count on the multiboard (example, shows 5/10 when i already done 10/10)
Some of the text that appear when you select a unit comes in 2 different phrases one over the other
When i choose to did not kill the archmage on chapter 1 it didn't count in bosses killed (i need to really kill him?)
You should change steal chance to steal power, 100% chance should be always steal succeed

Ability bug
I dont know the real name of the ability, but its effect is to deal damage based on your mana (combat king), the damage is dealt before the hero finish the attack and have no cooldown, then you can mash stop (W) and deal tons of damage (i think its pure) in little time, if you want to check it play chapter 3, buy 5 times the combat king, go to any boss and mash W, don't even need to cast spells
Avatar+Blessing of light can increase your status high enough to be able to get the digs on later chapters, pretty unfair with people who don't chose them
When blessing of light fades and you have about 50% health, your hp gets down to 1 different from avatar that keeps almost the same health after fades
The skills that makes a hammer fall don't say that if the target moves it won't follow
Phodom Phoenix strike should disable any kind of special that a boss can cast, so people won't get the spell cut off in the middle of the cast

I will update when i get more bugs.


Pourquoi

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Re: Bugs on 1.6c
« Reply #41 on: October 02, 2011, 01:07:54 am »
Quote
Wonder crate (or whatever it is called), there is no hint of what to do (not a bug, but this was the only puzzle i didn't understand)
It's disabled at the moment.
Quote
You should change steal chance to steal power
Why? Steal chance fits better.
Quote
100% chance should be always steal succeed
Actually, most bosses have a steal resistance that decreases your actual steal chance when you try to steal from them.
Quote
Avatar+Blessing of light can increase your status high enough to be able to get the digs on later chapters, pretty unfair with people who don't chose them
But you don't necessarily need them. These skills only allow the higher items to be available a bit earlier.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Timmy007

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Re: Bugs on 1.6c
« Reply #42 on: October 02, 2011, 08:41:28 am »
>> You should change steal chance to steal power
> Why? Steal chance fits better.

It does not fit better.

A "steal chance" is a chance (that is: a probability) and
therefore some value between 0 and 1 (or between 0
and 100 percent).
There are no probabilities higher than 100 percent.

So Intorps argument makes perfect sense.

> Actually, most bosses have a steal resistance that
> decreases your actual steal chance when you try
> to steal from them.

Exactly right.
The value "steal chance" does not represent the actual
steal chance.

Therefore, "steal power" would indeed be a better
designation for the value.

Cheers


Kaien

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Re: Bugs on 1.6c
« Reply #43 on: October 02, 2011, 07:35:58 pm »
If you die to the chapter one elite boss (that giant murloc) blue wave attack (the one he starts spamming around after turning invincible) your game crashes. Tested twice, - same results. Not sure, but it could involve the sunrise boots revival effect too. Attaching a screen shot.

manstein

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Re: Bugs on 1.6c
« Reply #44 on: October 07, 2011, 01:18:26 pm »
Hello Aero,

when you give the mysterious ring to Varmath and decide to skip the following cinematic the potion of ability is not activated. It only is activated when you watch the full cinematic.

And I am not sure if this is a bug but when you create the Demon Sphere it gives +10 to all stats. It is just strange because the demon javelin alone give +20 to all stats. This is the first cause where creating a set reduces the effect of the single parts. Is this intended?