Author Topic: Bugs on 1.6c  (Read 5213 times)

Pourquoi

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Re: Bugs on 1.6c
« Reply #15 on: September 14, 2011, 11:50:11 pm »
Not sure if this is a bug but what happened to azureus shoulders which were purchaseable from the ghost shop in chapter 3.
They are strangely gone....
They have been moved to chapter 4.
A major bug in chapter 7: When I tried to buy Gladiator Arena items, I accidentally selected Fradz. But unlike the Combat shop, it didn't auto-select the Gladiator shop back for me. Therefore I was stuck, unable to do anything or exit the shop.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
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dhndgn

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Re: Bugs on 1.6c
« Reply #16 on: September 15, 2011, 09:55:11 am »
I'm having a hard time trying to reach over 75% stealling percentage for Phodom in Chapter 4, I've used the flowers to agi potions but it barely reaches 74%. You reckon you can add an item or reduce the steal resistance just a little bit?

I'm not as much bothered about stealling chapter 1. I feel it's more plausible.

Frozen Storm stops casting when Galeoth dies, which is makes sense. But when I cast it again, he doesn't cast it. Almost like the trigger turned itself off after Galeoth's death.

Pourquoi

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Re: Bugs on 1.6c
« Reply #17 on: September 15, 2011, 10:14:52 am »
I'm having a hard time trying to reach over 75% stealling percentage for Phodom in Chapter 4, I've used the flowers to agi potions but it barely reaches 74%. You reckon you can add an item or reduce the steal resistance just a little bit?
Ohyes, Aero always overestimate Phodom's and Galeoth's agility, and always put over-the-top steal resistance for ch1, 3 and 4 bosses...
It's going to be lowered to 50% in the next version.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

manstein

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Re: Bugs on 1.6c
« Reply #18 on: September 16, 2011, 02:20:21 am »
Hello Aero,

I think the esper system is also bugging:
I defeated Anthanex in chapter 3 but the esper is not added to my esper list (except in chapter 3 that is). The same happened with Faerga in chapter 7.

Greetings

manstein

phasekill

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Re: Bugs on 1.6c
« Reply #19 on: September 16, 2011, 03:02:21 am »
As above ^^
Im pretty sure thats not a bug, that is intentional as only the character that defeats him aka Galeoth can transform into the esper, therefore you cannot use it in the folloing chapters. ONly the ones with galeoth.

Nevermind same thing happened too me. Even when galeoth came back its not there :(

Aeroblyctos

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Re: Bugs on 1.6c
« Reply #20 on: September 16, 2011, 03:54:34 am »
Okay, here we go again... Let's hope at least the major bugs are fixed.

About steal chances in chapter 1 and 4 they will be lowered.

I couldn't find what was the bug with prisoners. What's the bug actually?

Quote
- combat king that restores health when used to strike (Simfone life) does not work when I galeot, and works when esper
I *think* that it only applies to melee attacks.

Oh yea, ****.

> You do realise that even with that ring it's not enough, right?

It worked for me.

With the ring I had a stealing chance of 55 percent.
It was really, really difficult though to steal.
Sometimes I had actually killed the boss unintentionally, before I could steal the object.
But its definitly possible to steal successfully.

Still it's a bit stupid to make it that hard. Gonna drop the minus chance from -50% to something like -35%. And for chapter 4... From 75% to 50%.

3. Certain abilities does not work on Monsters (it says 'Must target organic units').

Like what? Steal is one.

Chapter 6: found some major bugs

-Sometimes during cinematics the "invulnerable status" of the protagonist is gone, meaning that they start fighting during the cinematics. I had this three times:

 One when talking to the skeleton who set up the trap ( Fradz killed him during the cinematic - no red orb for me)

The second time it happened when Fradz was talking to the blademaster who drops the Falcion, when the battle started he was half dead already.

The third time it happened when fighting against Xada. The End Boss attacked me aswell.

-If u attack the Golem Statues to get access to the mini game, then ALL!!!! neutral units (residents, quest giver, shops etc) become ennemies. Means that the residents, shops etc are now attackable and dont provide food or items anymore since u kill them with 1 hit!! Took me hours and lots of reloads to realize whats causing it. I?m pretty sure the Golems are causing it when they wake up. I should get the nobel prize for this...

What would be the best novel prize for you?

Nobel Prize in Physics
Nobel Prize in Chemistry
Nobel Prize in Medicine
Nobel Prize in Literature
Nobel Peace Prize
Prize in Economic Sciences


Okay bugs gathered so far.

Pourquoi

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Re: Bugs on 1.6c
« Reply #21 on: September 16, 2011, 05:28:23 am »
Quote
I couldn't find what was the bug with prisoners. What's the bug actually?
They can't be rescued. Ever.
Quote
Like what?
Teleport Strike, Scorch, Flame Link, Frigid Touch, Hammer Blow, Fire Blast.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Aeroblyctos

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Re: Bugs on 1.6c
« Reply #22 on: September 16, 2011, 06:44:21 am »
Quote
I couldn't find what was the bug with prisoners. What's the bug actually?
They can't be rescued. Ever.

Yea well... Gotta check that again.

Teleport Strike, Scorch, Flame Link, Frigid Touch, Hammer Blow, Fire Blast.

Aah, I forget Esper abilities as well.

manstein

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Re: Bugs on 1.6c
« Reply #23 on: September 17, 2011, 05:35:25 am »
Hello Aero,

still the Ruy Arvoz fight is lagging badly. Ruy Arvoz begins to cast a spell infinitely and then the game becomes unplayable

Greetings

manstein

Aeroblyctos

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Re: Bugs on 1.6c
« Reply #24 on: September 17, 2011, 05:45:34 am »
Well hello manstein,

still the Ruy Arvoz fight is lagging badly. Ruy Arvoz begins to cast a spell infinitely and then the game becomes unplayable

Very well. What do you think will make this insane lag? What spell?

pl4ton

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Re: Bugs on 1.6c
« Reply #25 on: September 17, 2011, 08:35:43 am »
chap 7:

-The Necromancer from the Archbishop quest makes the game laggy, at least the first time (for me)

-The Dragon Knights spell in the arena doesnt wear off, it remains on ur position if u die, so when u revive u die again

- Cant buy lives from the Shaman

-If u enter the Gladiator arena shop with all heroes selected u get stuck

-Same if u buy more then 1 item at the same time

« Last Edit: September 18, 2011, 12:09:30 am by pl4ton »

manstein

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Re: Bugs on 1.6c
« Reply #26 on: September 17, 2011, 01:40:37 pm »
Hello Aero,

I think it is his healing spell. He simply does not stop to cast it sometimes.
Then again, this is not a must. I replayed the fight with a save game and then everything was fine.

Speaking of bugs, I stole the omega helmet from siluze and it said you might summon a death puppet with it. But when clicking the helmet nothing happened.

Greetings

manstein

AdmOrian

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Re: Bugs on 1.6c
« Reply #27 on: September 18, 2011, 10:50:18 pm »
All Chapters:

-Luck Boxes don't seem to properly provide the 10 luck loot (loaded a give up with 9 luck and got the lucky clover, or other luck item in each case.)
-Volcanic Fissure has no range max and does not require line of site. Problem may exist for other spell book powers.
-Dig power not high enough in many chapters after 2 caused by less dig power "feats" but the old amounts of dig power are still needed to dig things.
-Chapter 1 and 4 Phodom can't steal some items because they are too hard even with widger's ring.
-Looting extra ability points with a box results in them being lost permanently.
-Combat Kings not saving between chapters (might have been caused by me replaying prologue when I hit chapter 3 to change out a broken power.)
-The Opportunist item cannot be used.
-Bone Chiller, Galeoth's 1st ability, does not freeze them or do anything.
-The death bug... when dying quite often the game crashes except when protected by any of the sunrise items, the holy seal, or combat kings resurrection. Occurred lots in chapter 6, but saw it in both 4 and 5 as well.
-Lightning Set's active power invisibility does nothing.
-The mana shield items from chapter 7 don't work.

Chapter 1:

-Ormester bugged and didnt do his drain so stayed doing nothing until he died (on extreme).
-Arch Mage sometimes stood and didn't do a super move.

Chapter 3:

-I assume Galeoth intentionally has really low line of site due to the heavy snow fall, however this effect should not persist in the alternate dimension.
-First omega orb puzzle never was "solved" even though I defeated the center ring at least 5 times while all other colors matched.

Chapter 4:

-Dragon Cave unlocked from the start.
-Occasionally you get rooted during epic boss fight I forget if that's as intended or not.

Chapter 5:

-After defeating taloon when he morphs into a dragon and flies off you can still see taloon he is not being turned invisible properly.
-Can't steal from elemental king because he isnt organic.

Chapter 6:

-Couldn't face epic boss because barrier that's supposed to prevent leaving started activated and never went down, all other quests including elite boss were completed.

Chapter 7:

-Combat kings and honor shop don't work. The variables are not set right, all that needs to be done to fix this is to set CombatHonor_MerchantC, ...H, ...S to their respective NPCs.
-Please put a vendor with empty vials in the chapter so I don't have to memory hack it again lol.

These are the main bugs I remember :) will add more if I think of some before you reply.
« Last Edit: September 21, 2011, 12:59:50 pm by AdmOrian »

Aeroblyctos

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Re: Bugs on 1.6c
« Reply #28 on: September 21, 2011, 03:41:52 am »
Quote from: AdmOrian
-Volcanic Fissure has no range max and does not require line of site. Problem may exist for other spell book powers.

Hahaha, I knew this bug. When we were still testing chapter 7 I said about this bug to Killa. He just said forget that bug. Hahaha, and now it's here.

I wonder how I'm gonna fix that actually. Maybe I put that "spell book caster" position of Phodom and then cast it... Then it works like normally. Yeah that's how I'm gonna do it.

Quote from: AdmOrian
-The Opportunist item cannot be used.

Mmm... Wasn't this item passive? Wasn't the bonus like when you cast it gives the armor?

Quote from: AdmOrian
- does not freeze them or do anything.
What does? What heck is this bug? Yea I know Phodom doesn't freeze. Yea Fradz doesn't do. Well Galeoth can but with what abilities? Hula, bula, hula, bula.

Quote from: AdmOrian
-The mana shield items from chapter 7 don't work.

Which one? Inner or Outer?

Quote from: AdmOrian
-Arch Mage sometimes stood and didn't do a super move.

You mean Epic Boss?

Quote from: AdmOrian
-Dragon Cave unlocked from the start.

It's like that, but you can't fight the Epic Boss before the Elite Boss is defeated(but you can go to caves whenever you want).

Quote from: AdmOrian
-Couldn't face epic boss because barrier that's supposed to prevent leaving started activated and never went down, all other quests including elite boss were completed.

I didn't quite understand this bug. Can you please explain more. The Epic Boss should start after killing all skeletons in the room.


Quote from: AdmOrian
Edit: Just FYI in this play through only up to chapter 7 so no bugs listed from then or further yet.

FYI?
« Last Edit: September 21, 2011, 03:43:27 am by Aeroblyctos »

Pourquoi

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Re: Bugs on 1.6c
« Reply #29 on: September 21, 2011, 04:50:14 am »
Quote
I wonder how I'm gonna fix that actually. Maybe I put that "spell book caster" position of Phodom and then cast it... Then it works like normally. Yeah that's how I'm gonna do it.
Is it possible to make it so when it's cast on the Fog of War, it says 'Must explore there first'?
Quote
Mmm... Wasn't this item passive? Wasn't the bonus like when you cast it gives the armor?
It does nuffin' when I click on it.
Quote
Which one? Inner or Outer?
Quote
The mana shield items
Quote
You mean Epic Boss?
Probably. Seeing that the only Archmage, or Arch Mage, in ch1 is the Epic Boss.
Quote
I didn't quite understand this bug. Can you please explain more. The Epic Boss should start after killing all skeletons in the room.
I *think* that this happens if you let Xada's transformation occur. He just disappears and does not transform, but the forcewall thing is still there.
Quote
FYI?
For Your Interest.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List