Author Topic: BUGS 1.6d (Masterthread)  (Read 4287 times)

Skasian

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BUGS 1.6d (Masterthread)
« on: October 30, 2011, 06:16:57 am »
Here is a compiled list of bugs. If you have ANY bugs in this version even if it is a spelling error post here!

After your bug has been added to the list, your post will be edited to confirm this.

Please report bugs in the following format:

Chapter: [If applicable]
Character: [If applicable]
Item: [If applicable]
Skill: [If applicable]
Spell: [If applicable]
Difficulty: [If it may affect the bug]
Description: [IMPORTANT duh!]
Screenshot: [If you have one]

E.g.
Spoiler (hover to show)
« Last Edit: December 07, 2011, 05:12:35 am by Aeroblyctos »

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Skasian

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Re: BUGS 1.6e (Masterthread)
« Reply #1 on: October 30, 2011, 06:22:18 am »
    Major Bugs
    Prologue
    • Spell: Seal of Resurrection
      Description: The trigger function which is supposed to give Seal of Resurrection to Galeoth in the Prologue is missing, which results in Galeoth not having it if it was chosen.


    Chapter 1
    • Quest: Orge Quest
      Description: Villagers cannot be rescued


    • Difficulty: Hard
      Boss: Muarder Clan's Chiefain
      Description: Does not use his special fire attack at all.


    Chapter 2
    • Boss: Necrophiliac Boss (Long name)
      Description: Elixir cannot be stolen from boss. Upon 'Stealing Succeeded', no item is given.


    Chapter 3
    • Item: Medal of Saviour
      Description: Causes spell damage to become -95% making spells useless.


    • Flower: Anglator
      Difficulty: Easy
      Description: Upon Galeoth picking up flowers, the Anglator counter displays negative numbers resulting in potions unable to be formulated. This bug lingers onto later chapters as well with constant negative Anglator (flower) count no matter how many are picked up. Anglators picked up prior to chapter 3 were all expended on potions.


    Chapter 4
    • Boss: Slurgal
      Description: Final boss slurgal, several issues with Prospero and friends not appearing to help.


    • Boss: Slurgal
      Description: Prospero, Jinx and Amaranth does not appear to fight in the Slurgal battle if the Elite Quest is completed before coming down on the Slurgal battle. Insance where the do not appear if you complete all the quests.


    • Character: Phodom
      Item: Angel's Gift
      Description: The item does not resurrect and still subtracts a life from the counter on death. Single instance of the game crashing whilst using it.


    Chapter 5
    • Difficulty: Easy, Hard
      Boss: Vampire Lords
      Description: After killing the vampire lords nothing happens, no success is registered and you are stuck in the basement.


    • Difficulty: Easy, Normal
      Units: All Mini-bosses and creeps.
      Description: All minibosses and creeps did not spawn except for the mystical forest, pumpkin king and zombie jack. Player had used 'give-up' previously which may be the cause of this bug.


    Chapter 6
    • Boss: Vampire Lord
      Difficulty: Hard
      Description: After killing the boss, a black animated spell continued on phodom which would no stop even after I left the chamber. The spell continued to do damage until it killed phodom. Upon death the game crashed.


    • Item: Lightning Elemental Rune
      Description: When you click on this item, it spawns multiple of the same items.


    • Quest: The Forgotten Ones
      Description: I accidentally entered the chamber and activated the barrier before taking the quest. Now even after taking the quest the barrier wont go down. I suggest the barrier shouldn't be activated before the quest is taken.


    • Boss: Xada (2nd form)
      Description: Boss tries to run out of the arena if you have Unholy Set equipped (due to being invisible).
      Description: The skeleton heads he shoots out need to not linger after doing their damage. Otherwise when you die from a skeleton head it stays on top of you so the moment you respawn you die again instantly and can never spawn. After killing me 4 times in a row like that, the game crashed.
      Description: Boss appears in the main corridor in the 2nd form instead of in the arena


    • Boss: Xada
      Description: "When I was fighting Xada and looking Cinematics, Fradz are hitting him on first cinematic, and when the first cinematic end, another cinematic starts, and when the 2nd cinematic end, the 3rd cinematic start (Freeing Galeoth), and when its end, Xada hasn't many HP left anymore!"


    • Puzzle: Telportation
      Description: Instances of 'The Opportunist' item no longer drops.


    • Boss: Butcher
      Description: Instance of butcher's weapon not dropping.


    • Puzzle: Dangerous Gates
      Description: After I free Galeoth, all the gates are opened and I can complete the puzzle without doing anything.


    Chapter 7
    • Location: Near 'Master Alchemist'
      Description: There is an Anglalor Flower just north of him, which cannot be picked as once you are going to grab it, the interface with the master alchemist is triggered.


    • Boss: Dragon Knight
      Description: Enters into invulnerable state and began to cast his ability with the chasing waves. However no animation is visible (therefore unable to avoid damage).


    • Area: Gladiator Shop
      Description: "Gladiator shop sells only 4 items in the second line (Angel's Gift, Divine Helmet, Electro Boots, Greator Magic Ball). Once inside the shop, if the character is clicked upon without pressing 'Cancel' from the menu, then the Character gets stuck."


    • Skill Master Dig Training
      Description: Learning the dig technique does not work nor does it show up in the skills category.


    • Dig Site
      Description: Dig site in the Green District is broken.


    • Item: Emerald Ring
      Description: Does not restore vitality as mentioned in the description.


    • Item: Jade Cloak
      Description: Does not restore HP as mentioned in the description.


    • Boss: Rainbow Dancers
      Description: Killed one rainbow dancer but the system ressurected him for the special event with the force waves resulting in the fight not being winable even when I killed the other one.


    • Item: Damned Set
      Description: The shop in the SE part of the map sells the Damned Carapace which is stealable from the Shadow Lord. Damned Shoes seem gone.


    • Item: Cripple Triple Axe
      Description: Did not unoload its charges when clicked and had a sell value of 787500 Gold


    • Spell: Chaotic Realm
      Description: Does not seem to damage enemies nor heal allies


    • Quest: Epic Quest
      Description: Talkes with Alfred but Siluze would not spawn in the greater battle arena (Aero confirmed it was bugged)


    • Description: "The mini game with white road doesn't work at the end of level 2, I was on white road and I lost ! I was on the same way and I lost three times !! I can't finish this level"


    Other
    • Character: Fradz
      Description: The skill 'Instant Slash' does not have a cooldown. The damage from this spell is also not working.

    • Item: Orichalon, Sanganteris
      Description: When making Oricalchon, if you get the recipe and all the recipe items first before placing in the lesser magic ball, and then you add the lesser magic ball, you will receive an oricalchon with as many charges as you placed in lesser magic balls. For example: I added the lesser magic ball (7 charges) and received an oricalchon with seven charges. When you right-click the new oricalchon in your inventory, it will divide.


    • Item: Mega Gem
      Description: The item quotes to heal 50% but heals 100% instead.


    • Item: Shadow Cloak
      Description: Item is missing


    • Item: Lucky Dice
      Description: Item has no sell value.


    • Item: Potion of Intellect (May apply to other stat potions)
      Description: Using a Potion of Intellect from a storage box causes the game to crash. (incident occurred in Chp. 5).


    • Spell: Spinning Death
      Description: "Phodom's Spinning Death is not working properly. It takes mana to active this skill but nothing happens, but if you use Meditate, Phodom starts spinning and gets mana and hp regeneration from Meditate."


    • Skill: Summon Fargea
      Description: Esper cannot be summoned


    • Item: Orichalcon
      Description: Creating the item causes all your stacked up 'Lesser Magic Balls' to be consumed instead of just 1. Resulting in losing them all.


    • Spells: Scorch, Frigid Touch, Nova Impaler
      Description: All cannot be used on monster-type enemies ("must target organic units")


    • Item: Magma Cloak
      Description: When making this item, 30 x fire hearts are not consumed and neither is Ruby. Possibly due to me holding more then 30 hearts.


    • Item: Ice Elemental Circle
      Description: Item does not reset Esper usage.



    [/list]


    Minor Bugs
    Chapter 1
    • Boss: Muarder Clan's Chieftain
      Description: Scoreboard 'Star' does not appear if the boss is 'spared'.


    • Boss: Muarder Clan's Chieftain
      Description: After defeating the boss, the 'Rain of Fire' spell animation is still playing through the cinematic.


    • Boss: Fishthern Demon
      Description: Killing the Fishthern Elite Boss on chapter 1 on HARD does the same thing, leaves the boss in the cave just unclickable.


    • Boss: Fishthern Demon
      Description: Killing the Fishthern Elite Boss on chapter 1 does not register with a star on the scoreboard.


    Chapter 2
    • Description: Southern-most Solider in the eastern camp has 2 overlapping floating texts.


    • Boss: Centaur Boss
      Description: Boss drops Axe when killed (meant to be a stolen item)


    • Description: "The south-westernmost group of Vapid Skeleton Warriors in Noc'toriah's tomb were already standing before I even approached them."


    • Description: "The track in Noc'toriah's tomb does not play if I enter it via teleport."


    Chapter 3
    • Boss: Ice Queen
      Description: Boss drops steal-able item on death.


    • Item: Magical Hammer
      Description: Item does not seem to delete mana.


    • Boss: Omega
      Description: Boss drops steal-able item on death.


    Chapter 4
    • Item: Dragon Spirit
      Description: Killing the dragon spirit (Chp. 4) on HARD mode leaves the boss model still there after you kill it (just unclickable but you can still see it).


    • Character: Jinx
      Description: Jinx still gives out a Claymore even if he dies in the boss battle (Chp. 4).  Each time you click on Jinx after the boss battle (Chp. 4) he drops a Claymore!


    • Boss: Slurgal
      Description: After defeating slurgal, the food counter bugs up into the negative region when you try to consume any food.


    • Item: Jinx, Prospero Amanath
      Description: All 3 characters (Jinx, Amanath and Prospero) need to be buffed in the harder difficulties. I.e. in hard mode, 2 hit's from Slurgal kills prospero, incredibly hard to keep him alive, especially if the boss uses a special move that hits all 3 of them since they don't move. Need to give them more HP so we can at least have a  chance of healing them in time (keep in mind phodom only had 1 heal with a cooldown). Otherwise it's impossible to get the Medal of Heroism on harder difficulties.


    Chapter 5
    • Map: Main Town
      Description: The synthesis shop area has too many peasants, they constantly block your movement. Move some elsewhere!


    • Boss: King Rock Elemental
      Spell: Teleport Strike
      Description: Teleport strike cannot be used on this boss. Seems like the only unit in the game which cannot be hit by this ability.


    • Boss: Ghost wolf
      Description: Ghost Wolf still drops a Boss Point. Should be 'Honour Point'.


    • Item: Talloon
      Description: Talloon's Human form body still remains after the boss fight.


    • Item: Nature's Shield
      Description: Nature's Shield needs a new icon, it looks like Holy Stump which makes no sense


    • Character: Anathalo
      Description: Anathalo's 2nd quest reward says 'Moderate Magic Ball' but gives you 'Greater Magic Ball'


    • Character: Anathalo
      Description: Anathalo still sells 2 items that do not have stock and are misleading.


    • Dialogue: Graves
      Description: Grave 2 spelling error. When flowers are placed. "Didn't" is spelt wrong, the grammar is also wrong. "Did you care of me?" should be "Do you care for me?" or more clearly "Do you care about me?"


    • Chapter: 5+
      Difficulty: Hard
      Description: All the lucky boxes give sludge regardless of what luck the player has.


    • Chapter: 5
      Dialogue: Sword in the Stone
      Description: When Phodom pulls the sword out of the stone, spelling mistake in the text. "Realy" should be spelt "Really".


    Chapter 6
    • Description: Description: The Rebellion Leader and other conspirators are not visible except two.


    • Puzzle: Teleportation Puzzle
      Description: Description: If you enter the puzzle with only 1 character, the other character can still enter after you have completed the puzzle.


    Chapter 7
    • Puzzle: Tower Mini-game
      Description: The mini-game level counter is incorrect after restarting and will often display round 4 or 5. The game still works as intended with victory after 3 successful rounds regardless of the round counters. Also animals seem to be spawning outside the right wall.


    • Quest: Varmath
      Description: Varmath speaks of a 'Powerful Ice-based spell' in this quest, yet the quest dialogue on screen after the cinematic says 'Light-based'.


    • Item: Omega Gloves
      Description: Does not give +300 Health as description suggests.


    Other

    • Spell: Any spell book spells
      Description: When used and the hero with the corresponding element is not present on the map, global cooldown still applies.


    • Interface: Spells Disappear
      Description: "Some skills dissapear if you select Phodom and Fire Element or Galeoth and Ice Element"


    • Item: Magma Cloak
      Description: Multiboard still calls it Lava Cloak


    • Item: Sunrise Set
      Description: "Sunrise Set pieces' special parts should be: Reduces damage taken by X. Resurrects the Hero with full hit points and mana when he dies. Cooldown: X minutes.
      They also lack the 'Sunrise Set: 1/4' part."


    • Item: Centaur's Axe
      Description: Centaurs Axe in Synthesis shop 4 in the axe weapon is missing the letter 'C'.


    • Item: Holy Stump
      Description: Holy Stump 'Chapter Progress' in the drop down scoreboard does not update when you build holy stump.


    • Item: Ruby Axe
      Description: Ruby Axe is worth LESS than Sapphire Axe (clear unbalance considering Ruby Axe has better stats and also STR is better the INT stats anyway).


    • Riddle Question: See below.
      Description: Riddle Question: "How many Boss Points does it cost to buy one life?" Should be "Honour Points" since there are no such thing as Boss points in the game anymore.


    • Item: Ring of Great Mana
      Description: Ring of Great Mana says "+2500 health" which it clearly does not.


    • Item: Crown of Magic
      Description: Making this item does not consume 'Ice Crown' as it is meant to.


    • Item: Family Picture, Cloak of Ice, The Opportunist, General's Badge
      Description: Items do not have sell value.


    • Chapter: 6, 7
      Item: Item Boxes on Each Hero
      Description: Items boxes not longer have vision/sight. Meaning you cannot buy items from them without being directly near them.


    [/list]
    « Last Edit: November 16, 2011, 09:22:01 pm by Skasian »

    Pourquoi

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    Re: BUGS 1.6e (Masterthread)
    « Reply #2 on: October 30, 2011, 06:52:24 am »
    Chapter: 1
    Description: The star which is supposed to appear in the multiboard after defeating the Epic Boss does not appear if he's spared.

    Chapter: 2, 5, 6, 7
    Description: The Lucky Dice has no sell value.

    Chapter: 2
    Description: The track in Noc'toriah's tomb does not play properly if I enter it via teleport.
    Quote
    If you have ANY bugs in this version even if it is a spelling error post here!
    It would be insane IMO if all the spelling/floating text/grammar bugs had to be listed in this format.

    DONE
    « Last Edit: October 30, 2011, 07:44:39 am by Skasian »
    Along the shore the cloud waves break,
    The twin suns sink behind the lake,
    The shadows lengthen
    In Carcosa.

    Strange is the night where black stars rise,
    And strange moons circle through the skies,
    But stranger still is
    Lost Carcosa.

    Songs that the Hyades shall sing,
    Where flap the tatters of the King,
    Must die unheard in
    Dim Carcosa.

    Song of my soul, my voice is dead,
    Die thou, unsung, as tears unshed
    Shall dry and die in
    Lost Carcosa.
    TCO Item List

    Skasian

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    Re: BUGS 1.6e (Masterthread)
    « Reply #3 on: October 30, 2011, 09:56:43 am »
    Hello,

    Chapter: 1
    Description: The star for defeating chapter 1 elite boss doesn't appear after killing him.

    Chapter: 4
    Skill: Frost Armature
    Description: The specified skill doesn't work; "you must have Galeoth to cast ice skills", followed by a global cooldown.

    Your first bug is already listed.

    Your 2nd bug is intended. Chp. 4 you don't have Galeoth and therefore you cannot cast ice-spells. Each of the elemental spells can only be cast when that particular party member is in your party.

    Skasian

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    Re: BUGS 1.6e (Masterthread)
    « Reply #4 on: October 30, 2011, 10:48:42 am »
    Oh right I got you now, apologies, I misread/misunderstood your original post.

    Archangel Anzelayne

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    Re: BUGS 1.6e (Masterthread)
    « Reply #5 on: October 30, 2011, 11:46:32 am »
    The flower counter is horribly bugged! Ever since Chapter 3 a negative stat shows up at the Anglator counter and it keeps inctreasing no matter how many Anglators i gather! This ends up to me being unable to use most of the alchemist potions since most of them requires Anglator!

    And the most frustrating of all the bugs is the Chapter 5 bug regarding the basement! Even in easy difficulty, you get stuck in the basement and nothing happens! This is really terrible because without the Left Vampire Fang i cant create my favourite synthesis item 'Life Stealer'! Now this bug really SUCKS big time!


    Please see reply below (Skasian)
    « Last Edit: October 30, 2011, 11:25:56 pm by Skasian »
    Welcome to my nightmare!

    manstein

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    Re: BUGS 1.6e (Masterthread)
    « Reply #6 on: October 30, 2011, 01:38:20 pm »
    Hello Aero

    Chapter:4
    Character: Phodom
    Item: Angel's Gift
    Description: The item does not ressurect, when dying a life is diminished from the life counter
    Had also a chrash bug once, while carrying this item


    ADDED
    « Last Edit: October 30, 2011, 11:26:30 pm by Skasian »

    Skasian

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    Re: BUGS 1.6e (Masterthread)
    « Reply #7 on: October 30, 2011, 11:25:23 pm »
    The flower counter is horribly bugged! Ever since Chapter 3 a negative stat shows up at the Anglator counter and it keeps inctreasing no matter how many Anglators i gather! This ends up to me being unable to use most of the alchemist potions since most of them requires Anglator!

    And the most frustrating of all the bugs is the Chapter 5 bug regarding the basement! Even in easy difficulty, you get stuck in the basement and nothing happens! This is really terrible because without the Left Vampire Fang i cant create my favourite synthesis item 'Life Stealer'! Now this bug really SUCKS big time!


    Archangel, a gently reminder to follow the format prescribed when you report bugs. It makes my life easier and makes Aero's life easier and also means your bug is more likely to be attended to.

    Regarding the Flower Bug, can you please give us some possible conditions. As no one has reported that bug before so you must have done something. Merely stating it is happening isn't going to help us identify the bug in the code. Are you playing on a specific difficulty? Did it happen after you did anything special? an event perhaps (i.e. did it start after you made a specific potion?), or are you using any special new spells/abilities? This information will help us track it down so we can actually fix the bug.

    The chapter 5 basement bug has already been reported.


    Thankyou, Skasian

    Archangel Anzelayne

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    Re: BUGS 1.6e (Masterthread)
    « Reply #8 on: October 31, 2011, 12:07:02 am »
    The flower bug came up at Chapter Three..Difficulty Easy...and it happens only with the Anglator. It started becoming negative ever since Galeoth picked up the flowers in Chapter Three (Lakhnos I think...not sure). Prior to that I had finished all my collected Anglators in Chapters 1 and 2 using Potions of Strength and Agility.
    And the negative counter kept increasing in the later chapters no matter how many Anglators i gather. Once i lowered it down to -1 but the next time i looked it was back to -10 again.


    ADDED
    « Last Edit: October 31, 2011, 12:28:24 am by Skasian »
    Welcome to my nightmare!

    Archangel Anzelayne

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    Re: BUGS 1.6e (Masterthread)
    « Reply #9 on: October 31, 2011, 12:12:27 am »
    Chapter: 4
    Character: Phodom
    Description: Prospero, Jinx and Amaranth does not appear to fight in the Slurgal battle if the Elite Quest is completed before coming down on the Slurgal battle.

    Chapter: 7
    Character: All
    Area: Gladiator Shop
    Description: Gladiator shop sells only 4 items in the second line (Angel's Gift, Divine Helmet, Electro Boots, Greator Magic Ball). Once inside the shop, if the character is clicked upon without pressing 'Cancel' from the menu, then the Character gets stuck.


    ADDED
    « Last Edit: October 31, 2011, 12:31:03 am by Skasian »
    Welcome to my nightmare!

    manstein

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    Re: BUGS 1.6e (Masterthread)
    « Reply #10 on: October 31, 2011, 07:46:08 am »
    Hello Aero

    Chapter: 5
    Charcater: Fradz
    Boss: King rock elemental
    Description: Teleport Strike doesn't work on boss


    Could be intended since he is not organic but I'll put it up there. ADDED
    « Last Edit: October 31, 2011, 07:59:47 am by Skasian »

    Pourquoi

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    Re: BUGS 1.6e (Masterthread)
    « Reply #11 on: October 31, 2011, 07:50:41 am »
    Chapter: Prologue
    Skill: Seal of Resurrection
    Desc: The trigger function which is supposed to give Seal of Resurrection to Galeoth in the Prologue is missing, which results in Galeoth does not have it if it was chosen.

    Chapter: 2
    Boss: I'm! Ha! The! Ha! Most! Ha!...
    Desc: If I successfully steal from the boss, the message 'Stealing succeeded!' appears, but no item is given.


    ADDED
    « Last Edit: October 31, 2011, 09:23:22 am by Skasian »
    Along the shore the cloud waves break,
    The twin suns sink behind the lake,
    The shadows lengthen
    In Carcosa.

    Strange is the night where black stars rise,
    And strange moons circle through the skies,
    But stranger still is
    Lost Carcosa.

    Songs that the Hyades shall sing,
    Where flap the tatters of the King,
    Must die unheard in
    Dim Carcosa.

    Song of my soul, my voice is dead,
    Die thou, unsung, as tears unshed
    Shall dry and die in
    Lost Carcosa.
    TCO Item List

    Skasian

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    Re: BUGS 1.6e (Masterthread)
    « Reply #12 on: October 31, 2011, 08:03:18 am »
    Chimto, you'll need to give conditions on your second bug since I managed to steal off him fine. (I got the golden claw).


    Are you sure you didn't have an empty slot and it went on your hero or did it go into your storage box?

    Pourquoi

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    Re: BUGS 1.6e (Masterthread)
    « Reply #13 on: October 31, 2011, 08:09:12 am »
    Apparently, if you got the Golden Claw, then it's a bug as well. It's intended to give an Elixir. And when I stole from him, it just vanished.
    (You also forgot to put up my 1st bug too!)
    Another bug:
    Skills: Scorch, Frigid Touch, Nova Impaler
    Desc: Apparently don't work on Monster-type enemies. ('Must target organic units.')


    Sorry I understand what you mean now, I got the same bug as you actually, no item on steal. ADDED  (Skasian)
    « Last Edit: October 31, 2011, 09:23:06 am by Skasian »
    Along the shore the cloud waves break,
    The twin suns sink behind the lake,
    The shadows lengthen
    In Carcosa.

    Strange is the night where black stars rise,
    And strange moons circle through the skies,
    But stranger still is
    Lost Carcosa.

    Songs that the Hyades shall sing,
    Where flap the tatters of the King,
    Must die unheard in
    Dim Carcosa.

    Song of my soul, my voice is dead,
    Die thou, unsung, as tears unshed
    Shall dry and die in
    Lost Carcosa.
    TCO Item List

    Archangel Anzelayne

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    Re: BUGS 1.6e (Masterthread)
    « Reply #14 on: October 31, 2011, 10:19:25 am »
    Chapter: 6
    Description: The Dark Messiah boss disappears if i attempt to take the Kar'Gath generals quest after freeing Galeoth.

    Chapter: 6
    Quest: The Forgotten Ones
    Description: I accidentally entered the chamber and activated the barrier before taking the quest. Now even after taking the quest the barrier wont go down. I suggest the barrier shouldn't be activated before the quest is taken.

    Chapter: 6
    Minor bug
    Description: The Rebellion Leader and other conspirators are not visible except two.


    ADDED except for bug 1 as Chimto said it was intended. (Skasian)
    « Last Edit: November 01, 2011, 01:43:54 am by Skasian »
    Welcome to my nightmare!