Poll

Which one you would pick?

Fire Mastery
2 (28.6%)
Aura Of Fire
4 (57.1%)
I have better idea for new Aura Of Fire
1 (14.3%)

Total Members Voted: 7

Author Topic: Balance question: "Fire Mastery" or new "Aura Of Fire"  (Read 2871 times)

[H]ell[H]eaven

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I could do it like same damage, but enemies further than 300 range has 20% chance and enemies within 300 range will always take hit. How does this sound?

It's still not strong enough compared to other similar abilities. Hmm.

Yeah, that's what i meant.
Ranger units only hav 20--> 25% chance to get hit
Melee units within 300 range get dam per sec
If it's not strong enough, just buff damage a bit. U don't hav to make everything unique, many things in this campaign are unique already  ;)

Aeroblyctos

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I don't have a clue where we are heading now but here's something:

Shield Of Fire: (magbonus%x((abilvlx100)+(intx3)+magbonus))/5
   => Lvl 1 & 15 INT: (1x100)+(15x3) = 29/sec
   => Lvl 2 & 60 INT: (2x100)+(60x3) = 76/sec
   => Lvl 20 & 300 INT & MAGICBONUS 1000: (20x100)+(300x3)+1000 = 580/sec

Yeah, I guess I'll do that units within 300 range will take damage per second.

megmaconqueror

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I don't have a clue where we are heading now but here's something:

Shield Of Fire: (magbonus%x((abilvlx100)+(intx3)+magbonus))/5
   => Lvl 1 & 15 INT: (1x100)+(15x3) = 29/sec
   => Lvl 2 & 60 INT: (2x100)+(60x3) = 76/sec
   => Lvl 20 & 300 INT & MAGICBONUS 1000: (20x100)+(300x3)+1000 = 580/sec

Yeah, I guess I'll do that units within 300 range will take damage per second.

Hmm... oops I missed one bracket. So... Hmm.... according to formula, with the stats I had, I would've only gotten 1.09 hps =/ =\
Shield of Fire: (magbonux%x((abilvlx100)+(intx3)+magbonux))/5
  => Lvl 2 & 24 INT: (1%x((2x100)+(24x3)+272))/5 = 1.088
So, either the formula is written wrong, or it really does suck. But going by the way you wrote it. It comes to
   => Lvl 2 & 24 INT MAGBONUS 272: ((2x100)+(24x3)=272))/5 = 108.8

Anyway, written the same formula you used, 108.8 HPS, vs 1/5 chance to block 64 damage, and does a 42 dps to melee.

And lets see, there's probably about, 5-10 hits in 10 seconds. At 10, you would have blocked twice, which comes to 128, and would deal 420 damage. Where as you would heal 1088, and the cooldown for shield of fire is less than the time it lasts. I'm sorry guys, but the math proves that fire mastery and shield of fire out weighs Aura of Fire.

Anyway, Aero. How does the "(magbonus%x" come in to play?
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[H]ell[H]eaven

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Math is just ...Math. The thing are:
1) u only get the bonus from Fire Mastery when u use spell. Later chapter more than 10 active spells and Galeoth is a real spell caster, u will not use Phodom's spells that much, believe me.
2) With Heaven's Bless, i even don't need any healing spells as well as potions.
3) For me, Phodom is a tanker and Aura of Fire is just great for his tank. I would love to see him with Aura of Fire, Silver Set and Red Orb set, he would kill every single normal monsters without using spells or even physical attack  ::)

Just my opinion  :)

megmaconqueror

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Math is just ...Math. The thing are:
1) u only get the bonus from Fire Mastery when u use spell. Later chapter more than 10 active spells and Galeoth is a real spell caster, u will not use Phodom's spells that much, believe me.
2) With Heaven's Bless, i even don't need any healing spells as well as potions.
3) For me, Phodom is a tanker and Aura of Fire is just great for his tank. I would love to see him with Aura of Fire, Silver Set and Red Orb set, he would kill every single normal monsters without using spells or even physical attack  ::)

Just my opinion  :)

1) That is true.
2) Wait, Heaven's Bless is a spell isn't it? =O :P Mocking over, anyway if I'm reading Heaven's Bless correctly, it heals 549.44 (with my stated stats including the magbonus %) or revive with 55% hp and 10% mana. That Vs 1088 health.  Thats still almost double. Not to mention, thats 1088 every 10 secs, vs 549.44 every 12 seconds. Going on not needing healing spells, its not much of a heal compared to shield of fire. But comparing shield of fire to the revive, different story. (in which case, Heaven's Bless would win 9 times out of 10)
3) Yes he's a tanker, thats the main reason for shield of fire, other wise I would go Heaven's Bless. I'd rather not give a risk to my dps (Galeoth) because Phodom died and is waiting to come back to life. Which, by the time Galeorth dies, the buff is over, thus he dies and doesn't come back. (again, that is if I reading it correctly, it doesn't say the revive is instant, and it doesn't say that its not instant.)
4) I'm not planning for normal monsters. Planning for the elite, and epic bosses. In every RPG I've seen, higher HPS is better than something like reincarnation. Why? Because then the tank lasts longer, and there isn't that wait time to the hero to revive, which can cost the game. On the other hand, reincarnation is good, if you have more than 1 tank. That why while 1 tank is waiting to revive, the other can take over for a bit, thus reassuring that your squishy heroes are not in any danger.
5) If the revive is instant, then every spell on Phodom is useless aside from Heaven's Bless. Aura of fire, or shield of fire, it wouldn't matter. 
« Last Edit: October 20, 2010, 03:51:20 am by megmaconqueror »
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[H]ell[H]eaven

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before i begin to argue. i just say 1 think first, Heaven's bless is in the diffident category. It's skill 2 or 3. In healing category, we only have Fire Mastery and Aura of Fire. If u know that already, we can begin ;)

megmaconqueror

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before i begin to argue. i just say 1 think first, Heaven's bless is in the diffident category. It's skill 2 or 3. In healing category, we only have Fire Mastery and Aura of Fire. If u know that already, we can begin ;)

Haha, I had to start up the prologe to remember what Heaven's bless did. So yes I know its in the healing category. Choosing between Fire Mastery and Aura of Fire, will generally change what spells are chosen. So, you can't really avoid bringing up other spells. I mean, you can look at the two spells alone, but that would be a one sided battle. (aura of fire would win btw) But if you look at all of the spells together. Fire Mastery will provide greater support for other spells, including Heaven's Bless. Wait... crap I messed up the math on Heaven's Bless. 1 sec. Heal on Heaven's Bless would be 347 with aura of fire, 549.44 is with Fire Mastery.
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[H]ell[H]eaven

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U got the good point, but u use math like this, "Ice Mastery" and "Lighting Mastery" would "**** the world" too, and Fradz has better healing spell than Phodom, Fradz has group buff spell.
I personally prefer Aura of Fire, it depends on player style as well, i don't like tanker cast spells too much. And no1 can beat Math, u can get more profit from Fire Mastery if u cast more spell. I am very lazy and i love "silver set, magic orb and aura of fire" combo.
Btw, nice to hav disscussion  ;D

megmaconqueror

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U got the good point, but u use math like this, "Ice Mastery" and "Lighting Mastery" would "**** the world" too, and Fradz has better healing spell than Phodom, Fradz has group buff spell.
I personally prefer Aura of Fire, it depends on player style as well, i don't like tanker cast spells too much. And no1 can beat Math, u can get more profit from Fire Mastery if u cast more spell. I am very lazy and i love "silver set, magic orb and aura of fire" combo.
Btw, nice to hav disscussion  ;D

Technically, Ice Master and lightning Master, would **** the world also. Haha.

Ah, now we're getting deeper.  Lets see here... if my esimations are correct. Fradz will have about 48 str, 144 magbonus, and the lvl of the ability will be about, 4. These are stats for lvl 20. That will be a 688 hp heal, and 440 mana, without lightning mastery. After adding 20 stats (going on the calculation formula, stats, heal then mana). That is still 400 health less than shield of fire with fire mastery.

You can keep the silver, and magic orb sets with shield of fire and fire mastery :P

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[H]ell[H]eaven

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But some of Fradz's spells are healing group, not just 1 like Phodom

megmaconqueror

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The only healing spell Fradz had was the one I was stating its stats for. I'll admit though, the mana would be nice.
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Aeroblyctos

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Anyway, Aero. How does the "(magbonus%x" come in to play?

You get that from items and other abilities can also give you magic percent damage. For example Icy Crystal gives this.


...You guys want to keep talking here or talk in that new thread? I'll close this one if you talk there.

[H]ell[H]eaven

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Anyway, Aero. How does the "(magbonus%x" come in to play?

You get that from items and other abilities can also give you magic percent damage. For example Icy Crystal gives this.


...You guys want to keep talking here or talk in that new thread? I'll close this one if you talk there.

Sr abt that, we know already and talked by private message and MSN yesterday :(

Aeroblyctos

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Then I can close this thread. You can talk in that other thread.