Author Topic: 1.9d Bug Masterthread  (Read 2989 times)

Doomlord

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1.9d Bug Masterthread
« on: May 05, 2013, 04:45:48 am »
Bug Masterthread for 1.9d. Forgive me for such simplicity. I am on my phone so I cannot incorporate fancy BB codes.
« Last Edit: May 22, 2013, 09:29:30 am by Aeroblyctos »

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liauyuancheng

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Re: 1.9b Bug Masterthread
« Reply #1 on: May 05, 2013, 04:48:49 am »
I've reposted the bugs I found here. Here are the bugs in chapter 1, 1.9b:

- Version at the top right hand corner says 'version 1.9'.
- When rallying shout ability is activated, a hidden passive ability called "hardened skin' is shown, which says it reduce all dmg to mountain giant by 5, and cannot be reduced to below 5 dmg.
- When the multiboard is extended, it shows the status of books found at the left hand side while showing game statistics at the right hand side.
- Passive +2 armor for my Phodom at the start of the game.
- Miraga's armor and restoration belt both have the same item icon.
- Potentially game changing --- Battle standard skill also increases armor, dmg, magic dmg etc of enemies!
- +250 Magic dmg, lifesteal and armor reduction does not work at all, same goes for the other two swords and the set.
- Cant complete the saving people from orcs quest in chapt1 as the 4 people trapped in the miniboss arena refused to be rescued after I killed the orc boss.
« Last Edit: May 05, 2013, 05:06:33 am by liauyuancheng »

TrueZozi

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Re: 1.9b Bug Masterthread
« Reply #2 on: May 05, 2013, 12:11:47 pm »
I've started from Give Up from the first chapter (using previous version) with about 150K gold. And found one global bug, that made some of the quests impossible to finish. It started from Ch.1:
1) Ogre Cave - at first about 4-5 people were still staying in nets even when ALL ogres were killed. I tried to rego to the cave after a while and with a huge delay the text "Thanks for saving" appeared. At all - for the first time and for some time after hostages were inactive. Only after other quest's cinematic played - it became possible to save hostages.
2) Worm hunting - same thing. Killed all worms and only after another quest fighting the text "all worms killed - return to Sir Richard" appeared - after about 15 minutes from actual worm killing.
3) Same with murloc quest - killed every murloc and after a huge delay and some fighting in other place the message "return for your reward" appeared.
4) Same with child saving. I killed creeps but cage was still inactive. Tried to recome to the cage location - nothing happened. Only after some actions in other locations and returning to the cage - the cinematic started.
5) Archmage sometimes casts no spell, but just stay in the middle of the location with invulnerability - as if he was casting something.
Chapter 2
1) For sure Fradz's counter attack ability should be activable/deactivable. It took about 20 minutes to finish Obelisk puzzle - as far as after ghosts spawning Fradz was sometimes teleporting to their backs and Obelisk color light canceled - so I have to start again and again until this passive ability failed to work for the whole time I needed to complete the puzzle. But with 25% of counter attack with 5 ghosts attacking you it was some kind of hard (mathematical probability saves the day).
2) Impossible to finish Sand King quest - he appeared after 25 kills but after some damage went to the sand (as it was in versions before) and returns with so huge delay that he was able to regenerate completely. Again, he returns only after some cinematics/actions in other locations.
3) Killed all hydras and again - nothing happened, again only after some actions in other location Archeon quest triggered and gave the reward.
4) Big Owlbear didn't appear after killing of every little OwlBears. Dunno if he was removed or not.
5) Sometimes some abilities effects disappeared. I played on the same options as in previous versions, but for this time during the fight against Noctorian his lighting waves spell was invisible - and I spend about 6-7 lives because was unable to saw the effect and move in correct direction from it. Dunno if it was connected with skipping of some cinematic or not. Discharge spell sometimes was invisible - but after a while became visible again.
6) I finished my walkthrough in the Morphers corridor. Killed all the mummies but the teleports didn't disappear. Again delay in some triggered actions in the game. I was waiting for about 20 minutes - nothing happened - unable to leave this location or to move forward.

In my opinion it is some kind of global bug - delay of triggered actions after some quests were actually finished. I played after give up using, just downloaded new version and deleted previous one, and started the game from Ch.8 (as far as in previous version I've stooped on Ch.8), sold my artifacts and used give up. I was sometimes skipping the cinematic, and my graphics and effects quality was similar to previous version - when everything connected with current bug were working correctly.
If some further information needed - no problem to answer or test something.
But the campaign is unplayable for me :'( :'( :'(
« Last Edit: May 05, 2013, 02:22:22 pm by TrueZozi »
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Aeroblyctos

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Re: 1.9b Bug Masterthread
« Reply #3 on: May 06, 2013, 01:35:21 am »
- +250 Magic dmg, lifesteal and armor reduction does not work at all, same goes for the other two swords and the set.
I didn't understand this bug.

I will take remove Counter Attack for now.

I don't know about those delays, I think it's not the campaign's fault. There can't be so many delay and so long. Even if there are delays they should be matter of seconds not minutes. Does that happen to other players?
« Last Edit: May 06, 2013, 01:52:22 am by Aeroblyctos »

TrueZozi

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Re: 1.9b Bug Masterthread
« Reply #4 on: May 06, 2013, 02:27:32 am »
- +250 Magic dmg, lifesteal and armor reduction does not work at all, same goes for the other two swords and the set.
I didn't understand this bug.

I will take remove Counter Attack for now.

I don't know about those delays, I think it's not the campaign's fault. There can't be so many delay and so long. Even if there are delays they should be matter of seconds not minutes. Does that happen to other players?

Same thing was mentioned by another user in Hiveworkshop comments - he said that he can't go further in mummies cave - you've answered that he just have to kill all mummies. But he meant that all mummies were killed and teleports were not disappearing - same was for me.

In comments above the bug about Ogre Cave was already mentioned.

I suppose that I found all this delays due to 100% quests completion.
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liauyuancheng

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Re: 1.9b Bug Masterthread
« Reply #5 on: May 06, 2013, 03:25:31 am »
Yes the bug about orge cave occurs for me too
And I mean that abrey, the other two swords and the set only gives physical dmg bonus nothing else.

nikko89

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Re: 1.9b Bug Masterthread
« Reply #6 on: May 07, 2013, 10:25:18 pm »
1.9a

In chapter 7 i waited something like 2-3 hours for it to become night but never happened, time seems to stand still. Impossible for me to find black merchant. Dunno if it's just my bug or version, but it happened all times in about 3-4 playthroughs.

TrueZozi

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Re: 1.9b Bug Masterthread
« Reply #7 on: May 07, 2013, 11:55:25 pm »
You have to complete the quest "Secret meeting" where 4 citizens must be found and return back to the home, where the quest-giver stays. After it, the time won't be frozen on midday. Therefore - it is not a bug, and black merchant is located near of the Lighting Esper location - on north-west from it, the item he suggests to buy is the last item of the Demon Sphere set.
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TrueZozi

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Re: 1.9b Bug Masterthread
« Reply #8 on: May 08, 2013, 12:18:02 pm »
Tried the last version from previous version give up again - and still the same delay with vast majority of quests. I attached the simple example - on the first screen it is clear that all worms down. On the second screen - Sir Richard still do not triggers as it must be - the reward giving - but instead he still want me to kill the worms. For this time I was just stay and waiting for a long time - still nothing happened.
The same untriggereable thing occurs in cave, with Dart save, with hydras in Ch2, with scorpion king, and again - the game stops on mummy killing quest - all mummies down, but teleports still not disappearing and both doors - to the Boss and the back door - locked. Not matter how long do you wait - nothing happens. So sad(
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TrueZozi

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Re: 1.9b Bug Masterthread
« Reply #9 on: May 08, 2013, 12:28:21 pm »
The message "Return to Sir Richard for your reward" appeared when I started the fight against Gnolls, that were capturing Dart. Also, it appeared directly when the night ends and the daytime changed to "day". Dunno if it is connected with this bug or not, maybe somebody has the same bug?

Edited: some of the hostages were not triggering until the corps is near. The corps is laing really long, some hostages triggered properly after the nearest Ogrs killing, and like the one on the screen - some didn't.

Edited: yeap, the corps is the problem. Dunno how the quest trigger is connected with it, but after the corps disappeared (have to wait unnormaly long) - hostages were able to be saved. Same with worms and murlocs and hydras from Ch.2 - only after their corps disappearing the quest is counted as DONE and the reward is able to be obtained.
I suppose that sand king comes back from the sand only after the little scorpions killing and as far as their corps lay really long - the king has the time to regenerate completely.
But still dunno whats wrong with those mummies.
« Last Edit: May 08, 2013, 12:59:34 pm by TrueZozi »
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Badah

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Re: 1.9b Bug Masterthread
« Reply #10 on: May 17, 2013, 12:28:40 am »
I am having the same issue as TrueZozi: Corps are talking much longer to disappear than in previous versions, the completion of some quests will not happen when you kill the wanted quest mob, but only when its corps disappear. This bug is present from the very start of first chapter. Tried to start the campaign three times, with diferent setups... and always got this bug.

Ancient Mob

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Re: 1.9b Bug Masterthread
« Reply #11 on: May 21, 2013, 04:21:27 am »
Following are some bugs which i think that no one reported in version 1.9, please some one do a cross check
1.Soldier's Set (3) disappears from inventory when you click it..it disappears after the return damage effect is gone.
2.Same happens with jade cloak, the item just disappears from inventory after charges cooldown is finished.
& bugs are already mentioned here by others.

Aeroblyctos

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Re: 1.9b Bug Masterthread
« Reply #12 on: May 22, 2013, 08:57:37 am »
Are these bugs from what version? I mean the latest is D.

Ancient Mob

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Re: 1.9b Bug Masterthread
« Reply #13 on: May 22, 2013, 09:03:45 am »
Are these bugs from what version? I mean the latest is D.
No they are not from 1.9d..They are from v1.9a, that's why i mentioned to do cross check, there are more bugs should i post here?

Aeroblyctos

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Re: 1.9d Bug Masterthread
« Reply #14 on: May 22, 2013, 09:30:23 am »
I changed the topic name. Tomorrow I will read these bugs and decided then if another minor version is needed before chapter 10. I just started doing chapter 10 main quest line.