Author Topic: 1.9d Bug Masterthread  (Read 3015 times)

Tommy

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Re: 1.9d Bug Masterthread
« Reply #15 on: June 01, 2013, 01:44:03 pm »
Hello everyone. Just made an account to praise this campaign. It's the best one I've ever played for Warcraft 3. I've probably played them all.

Also, I'm happy the developer is back on it, since I have a few bugs below :)

Writing them as I go along with the campaign. Too bad there are so many.

Test data:

- Map version 1.9D
- Warcraft 3 version 1.24e, all settings on high.
- Using load from give up
- Normal difficulty
- I skipped all cinematics.

Chapter 1:

1) Quest completed delay - The worms on the field (quest completes after several minutes when the bodies decay permanently).
2) Golem head. After I kill it, I placed it in one of the boxes, went to Max, summoned my boxes near him, the golem head dissapeared from the box and ended up in Max's inventory, yet the quest didn't complete. This method works with almost all the quests I encountered, up to chapter 6 (haven't played beyond that).
3) Quest completed delay - The fishterns south of the river (quest completes after several minutes when the bodies decay permanently).
4) Quest completed delay - Captured (with nets) people in the Ogre cavern. I can't rescue some of them until the bodies of nearby Ogres are gone (quest completes after several minutes when the bodies decay permanently).
5) I saw that this one has been discussed before: Phodom's hammer, when it reached 600 charges, doesn't apply it's damage after a reload (from a previous save), unless you drop it to the ground and pick it up again. Others have said that it does the same after you kill any unit. I haven't tested this myself (or can't remember).
6) Phodom's ability War cry (the one that makes him taunt nearby allies) states that during the first 5 seconds it makes him invulnerable and after the first 5 seconds, it increases the armor by 50. It does not make him invulnerable. He takes damage just as before. The taunt + the 50 armor bonus work though. This was my favourite 1st choice, but since it doesn't work, I went with the 30% magic bonus orbs.
7) Quest completed delay - Save Dart - After I kill the Chieftain and sorrounding units, the cage does not fall and let the quest continue, until all bodies are decayed. Takes 4-5 minutes or so.
8) Quest completed delay - Ormester - After I kill him, Sir Richard won't react until the body is fully decayed. Takes 4-5 minutes or so.
9) On my 1st campaign run, the Archmage would not summon the Ground Zero type of spell, during the fight. He would just sit invulnerable in the middle, doing nothing. Now, on my 2nd campaign run, the Ground Zero type of spell appears and behaves correctly.
10) The sword (iirc, the one with +15 damage) from the Soldier Set (1) doesn't apply the dmg (but applies everything else) to the character when alone. When combined into the Soldier Set (1), it does.
11) I started Phodom again by picking the first skill as the one with 3 magic balls for 30% extra magic power (Fire Power). Skill doesn't appear on Phodom. The slot is blank. Nor do the balls apear graphically on Phodom, as they probably should. No idea if the stat mechanic behind it still works.
12) Blazing hammer is purely OP, if you ask me. I mean I like it, but it trumps everything else, since the balls do not work, the taunt just taunts (and doesn't make you invulnerable for those 5s), and the other skill gives 40% attack (and 20% magic) for 10s. Blazing hammer gets you AOE damage for your regular attack (which is just amazing) + about +85dmg at level 5. That's just insane. It's OP :)

Chapter 2:

1) Before the opening cinematic, Fradz starts somewhere left of the starting position, being attacked. I believe he should've started on the regular road, where he appears after the cinematic.

2) If I take to the desert to start killing the small scorpions that spawn there, using Discharge on any of them spawns 1 more right near the one I am attacking. If I use it again, there is another 1 or 2 being spawned. It's actually pretty hard to survive them ganging up on you. My solution was to not use Discharge at all, at least not on the starting Level 10 character with no items. (It's the Illusionary Double bug).

3) When Scorpion king burrows, leaving multiple smaller scorpions behind, he doesn't resurface until the bodies of the smaller scorpions decay permanently (takes several minutes, during which the Scorpion King fully re-heals).

4) Fradz's Sword of Haste (at 300 charges) doesn't apply it's speed increase after a reload (from a previous save), unless you drop it to the ground and pick it up again.

As a sidenote, I killed a unit after I loaded, and the speed does not reset. So it's just the post-load, drop and re-equip to apply the effect.

5) Game crashed when I was fighting a smaller hydra on the west bank of the river, north of the bridge. Screenshot attached. Apparently, these types of errors are map/triggers related: http://www.hiveworkshop.com/forums/world-editor-help-zone-98/fatal-errors-so-easy-fix-203760/.

Game crashed again, with the same error as above (100% identical) fighting normal gnomes in the north mountains on my way to kill Nutzi or whatever his name is, the east village quest.

Actually, game crashes every 4-5 minutes now, or even faster. Whenever I fight some random mob that doubles itself. I have a bad feeling that it's about the Illusionary Double skill. Why, oh why did I have to choose it. I totally am not in the mood to restart the whole campaign now.

Game crashed once more, whilst I was fighting on the south-east mountain, with a small gnoll, but I forgot to screenshot the bastard. The windows with the error was similar, except I have no clue if the numbers and error type were exactly the same.

These errors happened in my current (2nd) run of the campaign. On the 1st run, I never had this type of crash (I had a different one, again, no screenshot, but I do have the error log).

Screenshot with Fradz inventory also attached. Perhaps it's item related.

Also, error logs are attached. 1.txt is the error log for this error, mentioned above (the Fatal Error), and 2.txt is for the other type of crash I kept getting (it happened almost exclusively when I tried to load a game).

6) Quest completed delay - Archeon won't acknoledge the quest until 3-4 minutes have past, and the bodies of the Hydras have dissapeared completly.

7) I've been using the Thief Set aswell as the Thief's Knife and Hood separately, for hours now. I haven't seen the LVx25 "knives". Not even once. Not when I'm attacked nor when I attack. It might be possible that the damage is applied, but I see no animation whatsoever. I was expecting the knife animation of the regular Warcraft 3 Warden, iirc.

8) When I attack beach crabs and other types of mobs (for example the fishterns in the south-west side of the map), the Illusory Duble actually doubles my enemy, not myself (Fradz). Sometimes myself aswell as the mob. I'm saying this because on my last campaign run, I didn't had this spell, and neither the Crabs nor the Fishterns doubled themselves.

Even the big nasty Hydra doubles itself. Pretty much every mob I attack also doubles itself.

I feel so bad for taking this choice. I should've went with the Mana Shield :).

9) Zocmo's Boots apply their effect even if they are placed in the box. I just have to be near the boxes.

10) The effect shown on Fradz for Zocmo's Boots is +20% attack speed (yet the boots state +20% movement speed. iirc, the chapter 1 Zocmo's part had the +20% attack speed).

11) Quest completed delay (so permanent bug probably) - In the north mountains, after you get the Voldro Quest, I get the cinematic with the weird character (skip it), run and kill those 4 or 5 smaller Tornders (that spawn tornadoes), and the Tornder King mini-boss doesn't appear. Probably because I get out of there, since he won't appear until after the bodies of the smaller mobs decay. When I come back after 4-5m, he's still not there. On my last campaign run, he appeared, but I distinctly remember that I left my character inside, about 10m (I had to do something around the house), so the bodies decayed before I had to run out of that small area.

12) I picked the first skill as x for Fradz. I reached chapter 2 and it doesn't show at all on Fradz.

13) Quest completed delay - Fighting the Epic boss, when I reach that room with two portals and spawning zombies, when I finish the zombies, the portals do not close. I have to wait 4-5M for them to close (when bodies fully decay).

14) Quest completed delay - After I kill Khakhan and his mobs, I can't leave the area for 4-5m until bodies decay.

15) I defeated Khutzi and Nhutzi but the Wildboar Chieftain didn't show up. Together with the Tornder King bug, I am left with 5/7 mini bosses.

I am currently about 50 minutes in chapter 2, trying to kill the Scorpion king, since it takes like 4-5m for him to resurface, always with full health.

Later Edit: I just restarted the campaign altogether, mainly because I was, at one time, fighting 4 Scorpion Kings, because of the above bug. It was just frustrating. + He kept healing from my attack spells which is again, no idea, if a bug or feature. There was no way to kill him before he burrowed with just my normal attack (which misses a lot of the time, can't figure out why).

To end, I feel as if the Illusionary Double bug + the bodies decay lag are just so bad, that it makes it impossible to continue. So I just restarted to pick something else for Fradz. but then again, I again bugged on Phodom (See Chapter 1, point 11)

Chapter 3:

1) The shop shadows near Galeoth's starting position do not show (they should be accessed, an arrow is above Galeoth, but they are invisible). I have to move to the east-most side of the map, access 2 more cinematics and then come back, to see them.

2) Galeoth's Magic Convert skill provides a damage bonus based on "current mana", not maximum mana, as the skill description mentions. As my mana drops, so does the damage bonus from the above skill.

3) The puzzle rooms (everything since the 1st step I am after I click the ring) in the Epic boss stage have fog of war on. Considering the *very* short view range of Galeoth, it's a ****. I know this is a bug, since the last time I did it (another campaign run), everything was explored.

4) The two golems in puzzle 3 in the epic boss run, sometimes do not respawn. I just restarted several times (from before clicking the ring) and they eventually respawned. The thing is, if they don't respawn, you can't move forward. It's not just about the orb part. It's probably the same body decay crap, since I'm seeing the two glowing (well, they aren't glowing now, just yellow) on the ground. I probably have to wait 4-5m for them to respawn. But at this rate, I ain't going to finish in time.