Author Topic: 1.9 Bug Masterthread  (Read 22983 times)

Lin

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Re: 1.9 Bug Masterthread
« Reply #225 on: December 04, 2014, 01:32:39 am »
I meant that I'm playing on **** and so I can't use lives.

Okay, sorry, hello to language barrier too

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I'm pretty sure that should have appeared also didn't, and there's no item left in the Auction Hall (that was impossible some versions ago, I don't know about this one though).
that was normally in 1.9o. You can bid anyway, and bidding "1" will win. :D

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So you say that being disabled is like playing life on **** level :o? That's prejudice :-[!
No, it's some kind of realism :(
But, playing life on **** may mean anything for different people. Even living in Russia. :D




Rainyday

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Re: 1.9 Bug Masterthread
« Reply #226 on: December 05, 2014, 11:45:19 pm »
@Aero: Seems Andenaj is still bugged. Here are the symptoms so far:

I made Andenaj I in chapter 1, the 500 extra HP works fine. Then in chapter 4, although the extra HP counter for Andenaj I still 'counts' from 0/500 to 500/500, no real extra HP is added. After making Andenaj II, the extra HP counter starts over from 0/750, and goes to 750/750 without actually increasing any HP. I haven't tested further into the latter chapters.

Btw, what is the intended design for Andenaj this time? If I have a jewel of health and an Andenaj I and an Andenaj II on the same character, am I supposed to be able to get 1500 extra HP for this character? If I have an Andenaj II, say on Phodom and he receives 750 extra HP, then I switch the item to Fradz, can Fradz earn extra HP in the same chapter?

Besides, the bonus armor counter for soldier's set I does not work for me at all in 2nd and 4th chapters, no idea what has happened.

Shinokyofu

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Re: 1.9 Bug Masterthread
« Reply #227 on: December 06, 2014, 07:45:36 am »
@Aero: Seems Andenaj is still bugged. Here are the symptoms so far:

I made Andenaj I in chapter 1, the 500 extra HP works fine. Then in chapter 4, although the extra HP counter for Andenaj I still 'counts' from 0/500 to 500/500, no real extra HP is added. After making Andenaj II, the extra HP counter starts over from 0/750, and goes to 750/750 without actually increasing any HP. I haven't tested further into the latter chapters.

Btw, what is the intended design for Andenaj this time? If I have a jewel of health and an Andenaj I and an Andenaj II on the same character, am I supposed to be able to get 1500 extra HP for this character? If I have an Andenaj II, say on Phodom and he receives 750 extra HP, then I switch the item to Fradz, can Fradz earn extra HP in the same chapter?

Besides, the bonus armor counter for soldier's set I does not work for me at all in 2nd and 4th chapters, no idea what has happened.

Yeah, I've already reported the soldier's set...

Aboud Andenaj:

I don't know about it not working. It did work for me as jewel of health, Andenaj I and II (didn't try the III). And no, you can't accumulate the effect. The system make look like you can, I mean, they will have different "counts" and they will increase differently, but your HP won't go up more than the limit.

Like, if you have andenaj I and jewel of health and you got 400/500 HP from Andenaj and then start to use jewel of health, the count will start from 0/250 and go to 250/250, but only 100 HP will be added to Phodom. Well, it happened to me from Andenaj I to II, but I think it's not that different.

Edit: Phodom passive skill Fire Power has a bug. The fire orbs should disappear after the use of a skill, but they actually disappear after the use of anything. Like, if I use an item, one disappears.
« Last Edit: December 06, 2014, 10:44:54 am by Shinokyofu »
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Rainyday

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Re: 1.9 Bug Masterthread
« Reply #228 on: December 06, 2014, 05:23:45 pm »
@Aero: Seems Andenaj is still bugged. Here are the symptoms so far:

I made Andenaj I in chapter 1, the 500 extra HP works fine. Then in chapter 4, although the extra HP counter for Andenaj I still 'counts' from 0/500 to 500/500, no real extra HP is added. After making Andenaj II, the extra HP counter starts over from 0/750, and goes to 750/750 without actually increasing any HP. I haven't tested further into the latter chapters.

Btw, what is the intended design for Andenaj this time? If I have a jewel of health and an Andenaj I and an Andenaj II on the same character, am I supposed to be able to get 1500 extra HP for this character? If I have an Andenaj II, say on Phodom and he receives 750 extra HP, then I switch the item to Fradz, can Fradz earn extra HP in the same chapter?

Besides, the bonus armor counter for soldier's set I does not work for me at all in 2nd and 4th chapters, no idea what has happened.

Yeah, I've already reported the soldier's set...

Aboud Andenaj:

I don't know about it not working. It did work for me as jewel of health, Andenaj I and II (didn't try the III). And no, you can't accumulate the effect. The system make look like you can, I mean, they will have different "counts" and they will increase differently, but your HP won't go up more than the limit.

Like, if you have andenaj I and jewel of health and you got 400/500 HP from Andenaj and then start to use jewel of health, the count will start from 0/250 and go to 250/250, but only 100 HP will be added to Phodom. Well, it happened to me from Andenaj I to II, but I think it's not that different.

Edit: Phodom passive skill Fire Power has a bug. The fire orbs should disappear after the use of a skill, but they actually disappear after the use of anything. Like, if I use an item, one disappears.

Well, the problem for me is that the Andenaj I and Andenaj II do NOT work at all in chapter 4 for some unknown reasons.

Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #229 on: December 07, 2014, 05:02:44 am »
@Aero: Seems Andenaj is still bugged. Here are the symptoms so far:

I made Andenaj I in chapter 1, the 500 extra HP works fine. Then in chapter 4, although the extra HP counter for Andenaj I still 'counts' from 0/500 to 500/500, no real extra HP is added. After making Andenaj II, the extra HP counter starts over from 0/750, and goes to 750/750 without actually increasing any HP. I haven't tested further into the latter chapters.

Btw, what is the intended design for Andenaj this time? If I have a jewel of health and an Andenaj I and an Andenaj II on the same character, am I supposed to be able to get 1500 extra HP for this character? If I have an Andenaj II, say on Phodom and he receives 750 extra HP, then I switch the item to Fradz, can Fradz earn extra HP in the same chapter?

Besides, the bonus armor counter for soldier's set I does not work for me at all in 2nd and 4th chapters, no idea what has happened.

I see. I was little expecting this, but I know solution to fix Andenaj. And yes Soldier will be too fixed.

About Monster Mask: I need a new idea...

Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #230 on: December 07, 2014, 05:08:36 am »
a

Shinokyofu

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Re: 1.9 Bug Masterthread
« Reply #231 on: December 07, 2014, 07:51:03 am »
a
::)

Well, I need to know the concept of Monster Mask before trying to give you ideas, Aero. If you want a completely different item, it's another history though.

Now, about bugs:

Old bug, but it's not fixed yet. Chill of the Frost Master is still bugged. The allies are healed normally, but sometimes enemies are healed instead of receveing damage. Why it happens with some enemies and not all of them is a mystery to me.
PS: I'm gonna kill myself. I always pick at least one bugged skill per gameplay :'(.
« Last Edit: December 07, 2014, 10:36:04 am by Shinokyofu »
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Lin

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Re: 1.9 Bug Masterthread
« Reply #232 on: December 08, 2014, 07:03:57 am »
Okay, just finished 1.9r
So, here we are:

BUGS OR SIMILAR TO THIS WORD THINGS

1. Phodoms spell Power Heal creates "Health Books", if you uses it on character under "Hex" ability.

2. Phodoms spell Ultimate Sacrifice... You know, disables him, if he stays alive after spell

3. Galeoth's spel Mesmerizing Ice Crystal work weakly - sometimes monster ignore him, even after Taunt ability, sometimes they just run away from noob Galeoth and his useless crystal

4. Chapter 1, Epic Boss: Sometimes his "Burning Ground" event doesn't work and he's just staying. As always, old version's bug.

5. Chapter 6: Aero, I don't think, that you want listen more about Demon's Eye item, you know already everything, that he can do :D

6. Chapter 6: 3/4 Fudo's tower don't destroying after his death automatically, only one of them. Not a hard bug, but I'll write it here anyway.

7. Chapter 7: Auction bug, already told about that. Just always getting some free stuff from there.

8. Chapter 7: Siluze's "many death coils" event still lags, coils are stucking at the borders of boss arena.

9. Chapter 8: Epic and Elite quests doesn't marked as Elite and Epic.

10. Chapter 8: The quest "Challenge" doubles in the quest list, after completing. You just have 2 completed "Challenge" quests.

11. Chapter 9: Elemental Staff's "Ice Rain" ability hits friendly units. Painfuly hits.

12. Chapter 9: Endless Greater Magic Balls from Igit!

13. It is Bugged Lord Yurgimar's bugs! In fact, he is nearly perfect, but there a bit:

- Phase 2 (Disabling phase): Room, that must disable Evasion, disables HP/MP regeneration. Room, that must disable HP/MP regen does it too. :D
- Other rooms actually disables what they say, but, maybe, no need to disable GAME OPTION panel? xD
- After defeating every room, there's always written things like "close southwest/open northeast". Not a "BUG", but I write it here anyway
- Also, when you using Espers, characters are still attacking, while they doesn't exist in the map. And when Yurgimar creates illusions, they kill your chars even when you use Esper.
- Also, illusion's reflect damage ignores "ice barrier", mana shield and other spells.
- I can speak about "The Healer" with Yurgimar now even without this on my characters (I mean, it's in boxes), but if you carry "Ogozoma" in boxes, it just write to me "You received Super Ogozoma" and does nothing, I'm still with just "Ogozoma".

Maybe I forgot something (I forgot something exactly, I'm sure :D), so I can add something in the list later, or remind in chat

BALANCE

I'm not expert in hero spell/item balancing, but, some ideas about most intersting thing for me in games (yeah, bosses of course, big bad guys)


Chapter 1 bosses are perfect: Easy, but not "afk autoattack" (except Shadow Golem :D). Just fix bug with one of Archmage's spell. And, also, the Fishtern's "Shaking" event isn't understandable (maybe I'm just stupid). Just luck (it hit, or not hit)

Chapter 2 bosses:

- Noc'toriah is good one, nothing to say (but hey, he is a creator of Dragon Slayer organization, and just lonely tomb in the desert, not hard defeating and no more mention in the whole campaign? :D)
- "Fradz copy" stage, the "lightning balls" spell can be avoided only in corner of  room, but if you staying there, you can go afk - this is too long event without any danger. Other things are good.
- Nothing to say about Centaur. Is there some event, that rewards you, if some of guards stay alive after fight? :D That will fit here, 'cause I did it only once of 5 tries.

Chapter 3 bosses:
- Anthanex always dying too fast, I can't say anything :D
- Spider dies too fast too
- You can reduce some time of epic boss area timer, to about 20 minutes o_O So, if player wants omega orb 6 - "do it fast, slowpoke". But if he wants to just pass this boss - anyway, "this is EPIC boss area, lol, do it a bit faster, slowpoke".

Chapter 4 bosses:
- A thing has good concept, just upgrade his "catch the wisp" stage (make some damage over time? or timer, when he explodes (not really timer, just explode him after 20 seconds, maybe) something like that)
- Dragon Spirit is weak. So...
Firstly, I don't know, you fixed the black-colored form, when he does oneshot after taking any damage, even from Fire Aura, and keeps you dead, when he teleports near in this form? I just was lucky to not meet this form and forgot to test it too.
Secondly, this "rotating cross" spell is weaker, even than Noc'Toriah's same spell. Just boring =/
Thirdly, "illusions" stage just saying "you can receive Andenaj bonuses here, bro" or "Don't worry, I'll die by Fire Aura anyway". Need to make something with this.
- Main boss is good. Once again, goal is keep other dragon slayers alive, and it's not so easy.

Chapter 5 bosses:
- ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄrimmäistä rakkautta! Good bosses here, maybe, the best chapter, about main/elite/epic bosses. But John has a damn high potential, you can make him hard and spectacular guy, just to qualify the "EPIC Boss" title.
I don't speak about 1 phase, it's just like trolling - the easy boss before ****. It fits.
Phase 2: again "cross" event. A little upgrade, that u can made: do it not only "+", that shoots few times, it's just making event some kind of "autoattack fighting with levers". REALLY, just no need to control characters, when he casts his "+ shooting", they just go autoattack levers, and AVOID YOUR SO DANGEROUS EVENT BY THIS.
Ideas, of what you can do here: make him shooting " + x + x + x", while some damaging thing will follow one of character, like in phase 3.
Also, in phase 2 John every ~10 seconds teleports in random point and shoots a line into the side of characters. Good thing, make a high damage, maybe oneshoting to this spell.
Phase 3: can't say anything, just make all skills oneshoting or higher damage, and the "following damagind thing" spell faster. Profit.

- Main boss good, one, but easy.

Chapter 6 bosses:

- Faerga is good one, nothing to say
- Jurxy, otherwise, isn't. Annoying "Obelisk" event, that really does nothing (just running out of damaging zone and killing every obelisk, while stay behind them). You can make alternating whing to this event, that will force player to running "in-out", this can solve the problem :D.
"Summon spiders" event, like previous, pointless, and unlike previous, too fast. With "death spike" (one of Kar'Gath generals stealed item) this spiders dying instanly.
Boss need full remake, but this is just my opinion.
- Main bosses is good, they don't need anything :D

Chapter 7 bosses
- A bit misunderstanding the Nyrxz' spell, when he drops your characters' HP to 1%. My Galeoth always die, when he does it :D
- Siluze is good one, but fix the problem with stucking death coils
- Main boss much easier, than previous 2nd one. =/ And again, the same "lightning balls" event, like chapter 2 epic, and with the same problem.

Chapter 8 bosses
- The Healer is good one
- Zhitenxa's "spawning 3 dragons" event is easy and "spamming frost things" event doesn't make anything dangerous too. About "three dragons" I don't know, but you can make less frost things and make them explodeable. I don't know, now this is more cinematic boss (yeah, there she's gorgeous ^^), than and epic fight.
- Main boss is good.
- Also I like fight with Tazefda, this fight is best mini-boss fight in game.

Chapter 9 bosses:
I will say nothing here, just only to fix rest bugs of Yurgimar and this will be awesome. :D



So, just waiting for chapter 10. This MUST be epic.


« Last Edit: December 08, 2014, 07:52:34 am by Lin »

Rainyday

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Re: 1.9 Bug Masterthread
« Reply #233 on: December 09, 2014, 08:06:00 pm »
I don't know what has happened... But so far in 1.9r, the Andenaj series still don't work at all in chapter 4, the counter will go up but no real health is added.

Now in chapter 1 the jewel of health and Andenaj I can stack effect and give 750 extra HP, is this intended?

Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #234 on: December 12, 2014, 12:19:54 pm »
I'm kind of confused what bugs still remain. I will check some things but next week new version.

Shinokyofu

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Re: 1.9 Bug Masterthread
« Reply #235 on: December 13, 2014, 07:48:58 am »
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
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Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #236 on: December 13, 2014, 08:24:45 am »
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
Because most of his bugs he already told me in the chat and I can't remember exactly what I fixed already. Heh.

Lin

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Re: 1.9 Bug Masterthread
« Reply #237 on: December 13, 2014, 08:41:12 am »
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
Because most of his bugs he already told me in the chat and I can't remember exactly what I fixed already. Heh.

Yeah, but you don't tell me, what bugs you're already fixed, so I put them all in the list :D

Shinokyofu

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Re: 1.9 Bug Masterthread
« Reply #238 on: December 14, 2014, 07:21:07 am »
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
Because most of his bugs he already told me in the chat and I can't remember exactly what I fixed already. Heh.

Okay, I'll take note: "Don't report bugs in the chat."
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Lin

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Re: 1.9 Bug Masterthread
« Reply #239 on: December 14, 2014, 07:23:54 am »
I'm kind of confused what bugs still remain. I will check some things but next week new version.

You shouldn't bother with the "balance" thing that much for now (it's very important, but bugs are more).

But why are you confused? I think Lin's list is pretty good. I also think that my reports are pretty understandable.
Because most of his bugs he already told me in the chat and I can't remember exactly what I fixed already. Heh.

Okay, I'll take note: "Don't report bugs in the chat."

Sometimes it will become "don't talk with Aero about TCO"