Author Topic: 1.9 Bug Masterthread  (Read 22973 times)

trihero

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Re: 1.9 Bug Masterthread
« Reply #150 on: August 22, 2014, 10:37:44 pm »
Chapter 9 bug - if you leave Hekhar until the very end (i.e. do all other bosses elite/epic etc), and then you come back with all 3 heroes to beat him, he will just go neutral and invulnerable and you can't progress since you're stuck in that zone. I remember having this issue with Diamarah once as well (the demon woman).

The magic orbs do seem to combine but it's weird; like what I will do is have one person pick up the highest level magic orb (like +5 or something) and the 1 piece orb. Then I drop the 1 piece orb. Then I pick it up. Then I drop the high level orb. Then I pick up the high level orb. Then they seem to combine. It just seems to take a few picking up/dropping it for it to register, but at least they do combine.

Chapter 9 - Edenth (spelling mistake probably), Phodom's dad fight, is overly irritating because he keeps activating his invulnerable mode (the one that indicates he's going to Phoenix Combo you). He'll do it once and then I run around....but then as soon as it's over he does it again....there's like a 1 second window before he goes invuln but it takes forever like this trying to kill him.

trihero

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Re: 1.9 Bug Masterthread
« Reply #151 on: August 23, 2014, 03:09:23 am »
Yurgimar doesn't upgrade Ogozoma as some rumors have it. I don't know how to trigger it.

I had Ogozoma equipped on Galeoth the entire fight and when it was over I went through all the talk options but he never upgraded Ogozoma.

Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #152 on: August 25, 2014, 06:16:24 am »
Bugs added down.

Lkintarou

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Re: 1.9 Bug Masterthread
« Reply #153 on: August 25, 2014, 10:59:38 am »
Hi aero, i just sent you a PM about my save/load bug. Just wanted to notify you.

I just finished chap9 and it always failed to load when starting back at the beginning and choosing the "start from end" option. Im using v1.9 not v1.9m

Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #154 on: August 26, 2014, 02:21:55 am »
Hi aero, i just sent you a PM about my save/load bug. Just wanted to notify you.

I just finished chap9 and it always failed to load when starting back at the beginning and choosing the "start from end" option. Im using v1.9 not v1.9m
And I answered to your question. Chapter 10 stuff.

Lkintarou

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Re: 1.9 Bug Masterthread
« Reply #155 on: August 26, 2014, 10:48:17 am »
Ok thanks.

I am now playing the 1.9m version and wow. The skills are much better now. Tank/lure phodom is much nicer in these version. I've also noticed something. I don't know if this was a bug or intended but the item sets doesn't automatically fuse anymore when put in the box. You have to manually pick them up and should be in the herro's inventory for them to combine.

Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #156 on: August 27, 2014, 01:58:45 am »
Ok thanks.

I am now playing the 1.9m version and wow. The skills are much better now. Tank/lure phodom is much nicer in these version. I've also noticed something. I don't know if this was a bug or intended but the item sets doesn't automatically fuse anymore when put in the box. You have to manually pick them up and should be in the herro's inventory for them to combine.
Is that a bad thing?

Lkintarou

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Re: 1.9 Bug Masterthread
« Reply #157 on: August 27, 2014, 09:15:09 am »
Ok thanks.

I am now playing the 1.9m version and wow. The skills are much better now. Tank/lure phodom is much nicer in these version. I've also noticed something. I don't know if this was a bug or intended but the item sets doesn't automatically fuse anymore when put in the box. You have to manually pick them up and should be in the herro's inventory for them to combine.
Is that a bad thing?

Well, for me. Yes, it is.

I don't know to the other players. But limiting them to be fuse only to the heros inventory would mean more micro and somehow more time consuming. Like for example stealing one last item needed for thset from a elite/epic boss. Also, allowing items to be fused in the box would atleast save more time and it would be less hassle. But that's just me.

Shinokyofu

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Re: 1.9 Bug Masterthread
« Reply #158 on: August 27, 2014, 11:43:33 am »
Nah, not just you. I also liked them auto fusing in the boxes. That said, I won't care that much if they don't anymore ::).
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trihero

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Re: 1.9 Bug Masterthread
« Reply #159 on: August 28, 2014, 04:02:16 am »
Massive Chapter 8 Bug with the new versions 1.9n/o - you cannot select your spellbook/profession tab/potion tab. Their icons are in the top left but when you click them they do not show their options.

flomz

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Re: 1.9 Bug Masterthread
« Reply #160 on: August 28, 2014, 04:21:34 am »
ch2:
 West barbarian merchant is considered an enemy and you can't sell to him

ch4:
 Multiboard doesn't count minibosses properly

ch6:
 Teal gate message says that I need yellow key to open it
« Last Edit: August 28, 2014, 04:27:10 am by flomz »

trihero

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Re: 1.9 Bug Masterthread
« Reply #161 on: August 28, 2014, 05:18:25 am »
Game points reset to 0 every time you load a new map or game.

Chapter 7 - When you purchase the Damage upgrade to Chaotic Realm, it changes your Chaotic Realm to the Healing version and vice versa

Chapter 8 - when you defeat Behemoth (boss that spawns in same place after the ghost Shandular), his tornadoes persist infinitely after death

Potions do not load in Chapter 7 or 9. (I cannot check 8 because of the current massive bug where you can't access your utility menus). They are reset to 0 when the map loads.

Edit: the potion menu shows 0 on everything, but you can actually click and use them in Ch 7 and 9. I haven't tested far enough to see if there's a limit to their charges, but the menu keeps showing 0 count while you can actually use them.

Chapter 9's potion/spellbook/etc icons are working fine, but not in Chapter 8.

Edit: Massive Chapter 9 bug - if you activate enough teleports for Uppo (7, I think) so that he doesn't need any extra material (he requires lesser/greater magic ball if you don't activate enough), you will be stuck in cinematic mode once you talk to him even though the quest completes and you can't do anything, can't even access the main menu through f10, just stuck in cinematic mode. Very bad. It works fine if you have to give him an orb.

Couple questions Aero:

1) how do you solve the magic stone puzzle in Chapter 7? (magic sanctuary has 4 stones that glow off and on; one time I somehow solved it by clicking them in some order and the people started saying impressive and gave me a magic ball, but since then I can never figure out what the logic is or how to solve it again. There are no instructions at all; I try to light them all up at the same time but it doesn't work)

2) any hints on how to get improved animal set? I forged the animal set in chapter 5 and I've been carrying it around but I haven't bumped into any ways to upgrade it even though I kept in in phodom's active inventory all the time
« Last Edit: August 28, 2014, 06:16:18 am by trihero »

trihero

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Re: 1.9 Bug Masterthread
« Reply #162 on: August 28, 2014, 03:50:42 pm »
I cannot find Diamaranh in Chapter 9 anymore. I killed the Shadow Golem during Galeoth's solo time, and usually she spawns in the same spot after the chapter boss is dead, but not in this version. Can't complete zyl orb 6 or get illuser like used to : /

Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #163 on: August 29, 2014, 04:18:10 am »
Massive Chapter 8 Bug with the new versions 1.9n/o - you cannot select your spellbook/profession tab/potion tab. Their icons are in the top left but when you click them they do not show their options.

Can someone else confirm this? The system works same way in all chapters, so it's strange it doesn't just work in one chapter.

Ok thanks.

I am now playing the 1.9m version and wow. The skills are much better now. Tank/lure phodom is much nicer in these version. I've also noticed something. I don't know if this was a bug or intended but the item sets doesn't automatically fuse anymore when put in the box. You have to manually pick them up and should be in the herro's inventory for them to combine.
Is that a bad thing?

Well, for me. Yes, it is.

I don't know to the other players. But limiting them to be fuse only to the heros inventory would mean more micro and somehow more time consuming. Like for example stealing one last item needed for thset from a elite/epic boss. Also, allowing items to be fused in the box would atleast save more time and it would be less hassle. But that's just me.
Nah, not just you. I also liked them auto fusing in the boxes. That said, I won't care that much if they don't anymore ::).
Okay I will make it like you can also combine items with boxes. Easy change after all.


I cannot find Diamaranh in Chapter 9 anymore. I killed the Shadow Golem during Galeoth's solo time, and usually she spawns in the same spot after the chapter boss is dead, but not in this version. Can't complete zyl orb 6 or get illuser like used to : /

Only when you have Galeoth. Same Hekhar and Fradz, Phodom and Enthan.

« Last Edit: August 29, 2014, 04:20:43 am by Aeroblyctos »

Bokufag

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Re: 1.9 Bug Masterthread
« Reply #164 on: August 31, 2014, 04:12:40 pm »
1)
. Also i had the same description of Magic Orb i found in chapter 4.
2) Chapter 6: Galeoth lost his third box(
).
3) Not sure if it isn't a bug, but I collected
during chapter 6(also I have one from chapter 1 in another box). Maybe I'll need them later...
4)
. Elemental Stone is part of Elemental Sword Recipe, not Excalibur itself.
5) Also Excalibur description is a little bit broken:
.
6) Skull of Chaos:
.
7) Mini-boss counter is broken in chapter 4 and further. Example:
. Also I had the same problem with flower counter in chapter 5(27\25 flowers).

I found lots of bugs during only 6 chapters. I'll write them here later, cuz now I'm sleepy as hell.