Author Topic: 1.9 Bug Masterthread  (Read 22981 times)

violcrimas

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Re: 1.9 Bug Masterthread
« Reply #120 on: November 02, 2013, 07:58:30 pm »
+ to previous Author. Useless "Magic orb" is still present in the game.
What else:
1. Selling a wooden shield in the first Chapter caused an anti-cheat reaction
2. Phodom's ultimate skill "Ultimate sacrifice" doesn't cause any damage to enemies. Basically you pay 40% of your health x5 just to throw a boss into the air. Please fix this.
3. Elite quest in Chapter 4 (to kill the tree) can be taken, but the tree still won't appear where it should. You are simply forced to skip this boss.
4. In chapter 6 Phodom's second inventory box desappeared. It appeared for about 5 seconds after I defeated the first main boss there, then it got lost again. The bug followed me into chapter 7, but I managed to get the box back after triggering the "Continue to optional cinamatics" dialog in the King's Castle.
5. In chapter 7 after triggering the Giant Statue quest Galeoth's "R" (fourth) skill icon simply diasppeared. Phodom also lost his "R" and "D" (ultimate) because of this bug. Thankfully Fradz was left untouched by the bug. Don't know whether it will carry on to chapter 8 or not, haven't completed chapter 7 yet.
----
Hopefully the most major bugs will be fixed, the game is brilliant otherwise

TrueZozi

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Re: 1.9 Bug Masterthread
« Reply #121 on: November 05, 2013, 03:42:18 am »
Again, for everybody who've faced boxes disappearing - you need just to dig on the place where you stand - and after the message that nothing was found here the box would reappear.

Adding to all other information about bugs (in case of Aero's return) I'd like to add some major (in my opinion) things:

1) Throw the whole campaign the bug heal-instead-of-damage took place sometimes - especially on Bosses - sometimes when you use your damage spell on boss - it heals him instead of damaging. I faced it in every chapter.
2) In Ch. 2 the animation of Noc'Torian spell, when he is invulnerable and casting cross lighting in 4 directions and changing its positions constantly - in the last version this lightings were invisible (in 3 out of 4 loadings of the game).
3) Orb of degeneration was BANNED from Ch. 6 and therefore it is impossible to finish Galeoth's Set (the saddest thing ever!)
4) Yurgimar doesn't propose you the upgrade of Ogozoma to the Perfect Ogozoma in Ch.9 (next sad thing)

Other things (as far as I remember) were not so crucial.

Forgot to mention - of course ability disappearing after is also an important bug.
« Last Edit: December 08, 2013, 05:22:01 am by TrueZozi »
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Eloss

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Re: 1.9 Bug Masterthread
« Reply #122 on: December 02, 2013, 07:44:08 pm »
There goes.

Skill bugs:

1)Phodom's Fire Elemental summon skill is unavailable for training in his actual level-up tab.
2)Fradz's Lightning Elemental keeps cancelling it's attack animation repeatedly (seizure-like) instead of attacking more often than not.
3)Galeoth's Mesmerizing Ice Crystal doesn't properly take aggro from Frost Beasts and the Troll mini boss in chapter 3. Activated taunt skill has no effect. Monsters usually miss the first strike on the crystal and switch to attacking Galeoth even if he is way beyond attacking or visual range.
4)Galeoth's Crystal Plane skill grants only instant heal and does not increase evasion or magic resistance.

Other bugs:

Noc'Toriah takes no damage from Fradz's flash strike. Cannot remember if same is true about Teleport Strike.

1. Selling a wooden shield in the first Chapter caused an anti-cheat reaction


Expanding on this bug mentioned I have to say that selling any item directly from your box causes anti-cheat protection to screw the game up.

TrueZozi

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Re: 1.9 Bug Masterthread
« Reply #123 on: December 06, 2013, 01:49:08 pm »
About Noc'Toriah - you know, that boss has two stages, that constantly change each other - one directly after another etc.
First - you can't use spells, but can directly attack.
Second - you can't directly attack, but can use spells.
Than again first and again second. About 10 seconds on each if I remember it correctly.
As far as flash stire is based on the damage done-by-hand attack it would cause 0 damage. So it is not a bug I suppose.
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PFG

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Re: 1.9 Bug Masterthread
« Reply #124 on: March 11, 2014, 03:21:07 pm »
chapter 1
phodom can't maximize the 12 permanent str and 6 intel on chapter 1 hitting the lever

chapter 3
version 1.9i
mana burn on ice hammer doesn't work i can't kill the ghost

it seems that ice hammer doesn't have mana burn instead i use magic torment to obtain mana burn and kill the ghost.

i watch hamza's play through and i see that he bought orb of magic in the ghost shop i play version 1.9i but when i click in that ghost shop i never seen anything on that shop but on the other ghost shop i see soul orb and also i see that they have the same description on hamza's video which is confusing. Soul orb and magic orb is it the same? or is it change on this version

chapter 8

at ice cavern challenge the golem doesn't respawn and it's really hard to pull them toward to the center of the cavern map.
« Last Edit: March 22, 2014, 04:37:06 am by PFG »

TrueZozi

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Re: 1.9 Bug Masterthread
« Reply #125 on: April 28, 2014, 11:48:02 am »
Bugs summary

I decided to divide bugs on two major groups - significant (affects on the whole gameplay); not-so-significant.

Significant bugs:
Global bugs:
- Throw the whole campaign the bug heal-instead-of-damage took place sometimes - especially on Bosses: sometimes when you use your damage spell on boss - it heals him instead of damaging. I faced it in every chapter (same as for the user trihero)
- combat king magic torment seems to only trigger every so often; like with Fradz's insane attack speed it doesn't seem to burn mana very fast, only every second or so
- Combat King: Retaliation armor debuff seems to get overridden by other armor debuffs (scissor strike, meltdown)
- Electrify Muscles (fradz skill) doesn't increase attack rate or movement speed :
- Combat kings, spells from spellbook and hero's abilities - from chapter to chapter some of them could disappear. Suppose not the whole of them in their final versions were transferred from chapter to chapter.



Chapter 1.
-

Chapter 2.
-In Ch. 2 the animation of Noc'Torian spell is invisible - when he is invulnerable and casting cross lighting in 4 directions and changing its positions constantly - in the previous version this lightings were visible, in the last in 3 out of 4 tries were invisible
- Apparently, when you start Ch. 02, Fradz sprite doesn't appear. However, you CAN play with the spriteless character. The conditions to meet this bug are still unknown to me.


Chapter 3.
-
 
Chapter 4.
-

Chapter 5.
- soldier set(3) is used up and disappears from your inventory when you use its active while it only has 1 charge
-  if you kill the first two vampires in the basement too fast, then the big one hiding in the back will stay invulnerable
-

Chapter 6.
- the dig area in the first fire cave that you start in holds 250 coins instead of the Orb of Degeneration from previous versions. This means it's impossible to craft Galeoth's Rune Cloak since I could not find the orb of degeneration in any of the other chapters. VITAL ITEM FOR GALEOTH's SET!
- one of Phodom's or Fradz's boxes can be invisible on this level still
-


Chapter 7.
- Team Arena is bugged; I cleared the whole thing and only got 7 gladiator points instead of 10 like from the solo arena. Also Team Arena battle with the 2 northrend knights is bugged if you kill them too fast then nothing happens; they don't respawn and you can't exit the arena. Seems to be a lot of bugs with having to kill things simultaneously or not in general like with the golems from other chapters
-

Chapter 8.
- when you ever load the game, all your combat kings are reset to lvl 1
- the fight where phodom has to fight alone against the deathknight removes all spellbook spells from the other characters and doesnt give them back EVER.
- The crystal golem quest is not working; they do not respawn like they're supposed to and even when you kill them all, the quest won't complete
-  everybody's spellbook spells/espers disappeared except the fire skills
-

Chapter 9.
- I lost all my skills and espers except Phodom's skills and Faerga
- Sometimes when phodom dies in the battle against Enthan he dissapears completely from the map.
- Yurgimar doesn't propose you the upgrade of Ogozoma to the Perfect Ogozoma in Ch.9 (next sad thing)


Not-so-significant
Global:
- andenaj1 said it gives 50hp on level up while it only gives 25
- Galeoth's passive Special that slows enemy/bashes occasionally doesn't quite work with the slow enemy part. It seems to apply "toxic poison level 8" debuff for 1 second and doesn't even do any damage or slow on application (I tried this on various mobs in Chapter 3 but none of them move any slower or attack slower).
- Urn of Chaos is seriously bugged; if you click it, it removes your heroes from the game (for someone this bug appeared, for someone not)
- battlemage armor/set freeze attacker doesn't freeze them at all; it plays an animation and maybe some damage but it's supposed to stun/stop them but it doesn't
-  Also Balgaron's Seal (item) doesn't seem to do anything; it's supposed to give 2 auras but it doesn't give any. The auction house in chapter 7 never tried to sell me goldeneye :



Chapter 1.
- Upgrades of spell book spells say that spells now do not trigger global cooldown. But when I cast the spell, it still triggers the global cooldown.
- Music bug where two music will play simultaneously, e.g. near the Dali town in Chapter 1
- Power Hammer and all related items that depends on charges to be effective items require me to drop them and pick them up for the damage or related stats to be shown on my heroes, whenever I continue a save file or begin a new chapter
- The Archmage sometimes become invulnerable and started to cast something - but nothing was cast. It was for about 5-6 times between golem's summoning events.
- Abrey's minus armor per attack does not work

Chapter 2.
- Mystic Storm is bugged (already mentioned in previous versions)
- Two guardian's puzzle - when killing them not one after another - theu do not respawn and it is impossible to open the door
-

Chapter 3.
- Impossible to obtain a part of omega orb in puzzle with 2 golems (even if you kill them both 2-3-4 times in a row);
-

Chapter 4.
-

Chapter 5.
-

Chapter 6.
- its not really a bug but a huge problem. the "forgotten ones" quest requires certain items to be solved but you only get the quest after having finished basically the whole level, so ofcourse i probably dont have the required items anymore. you should make sure that you can buy all the required items in this very level to make the quest solveable. for example, add the recipie for intelligence potion to one of the shops and so on.
- in the game-progress multiboard it doesnt show that i have beaten chapter 6 and 7 epic bosses
-  Faerga boss is buggy when he spawns his summons; if you kill them too fast (for instance, using scythe of annhilation) then the boss will not reappear.



Chapter 7.
- demons javelin only gives +10 all stats while it is said it would give 20
-

Chapter 8.
- jade set active doesnt work.


Chapter 9.
- potions also do not work in chapter 9
-


P.S. I will continue updating this post. Please, give a comments about the bugs that I forgot (I tried to read throw the bug masterhead.
« Last Edit: May 24, 2014, 11:15:40 am by Shinokyofu »
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Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #126 on: May 12, 2014, 11:12:08 am »
Okay so reply 125 is the newest list? Please guys put all bugs to one post and I will make that new version.

I hope the list is ready by Friday (16.5.2014) and then I will start looking how things are.

TrueZozi

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Re: 1.9 Bug Masterthread
« Reply #127 on: May 13, 2014, 11:52:42 am »
So damn great!!!!
I suppose you should inform the community via hive, as far as somebody thought that the project is dead for sure!!!
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Shinokyofu

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Re: 1.9 Bug Masterthread
« Reply #128 on: May 13, 2014, 01:11:26 pm »
Okay so reply 125 is the newest list? Please guys put all bugs to one post and I will make that new version.

I hope the list is ready by Friday (16.5.2014) and then I will start looking how things are.

But isn't all the bugs (the known ones, of course) already in the list?
.
.
.
Aaaawwww Yeaaaaaah! That's more news that makes me want the day to have at least 36 hours =P. Damn you, Aero ;D!
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Khazretsultan

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Re: 1.9 Bug Masterthread
« Reply #129 on: May 16, 2014, 06:53:36 am »
mmm , Hi I played campaing couple of times last year, and decided to play it again but there is a bug or I don1t know what but the character of Fradz in seconf chapter can not be seen, it can move and cast a magic but without any animation instead there is a black point with green circle. So I mean that he can not be seen, but moves talks and can be playeable without an image of his drunk body . What should I do ?

warcraftpatched

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Re: 1.9 Bug Masterthread
« Reply #130 on: May 21, 2014, 08:03:33 am »
eagerly waiting for next bug free release
when it will happen

Shinokyofu

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Re: 1.9 Bug Masterthread
« Reply #131 on: May 22, 2014, 07:21:06 pm »
eagerly waiting for next bug free release
when it will happen

Aero is currently working on his book, so he's quite busy. However, he said that he would make the bug free version when all the bugs are sorted out (already done) and when he gets some free time from the book.

mmm , Hi I played campaing couple of times last year, and decided to play it again but there is a bug or I don1t know what but the character of Fradz in seconf chapter can not be seen, it can move and cast a magic but without any animation instead there is a black point with green circle. So I mean that he can not be seen, but moves talks and can be playeable without an image of his drunk body . What should I do ?

Er...I don't quite get it, but let's see: It's a bug, obviously, so you can't do much about it. The bug free version will come out (I hope), so you should just explain with details and in a way that I can understand to make sure that it'll be fixed.

Basically, Fradz's sprite just doesn't appear, right? Uh...that's new for me. There are many bugs in TCO (see the list?) and disappearece already happened, but I don't remember it happening in chapter 2.
But wait! Did you say that you can still play normally with the "spriteless-shadow" or did I get you wrong? That would make things even more weird I must say...
« Last Edit: May 24, 2014, 11:17:11 am by Shinokyofu »
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Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #132 on: May 23, 2014, 10:55:17 am »
Okay next I start to investigate the bugs and see what I can do about them. I will read all the bugs from reply 125.

Shinokyofu

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Re: 1.9 Bug Masterthread
« Reply #133 on: May 24, 2014, 11:10:34 am »
Okay next I start to investigate the bugs and see what I can do about them. I will read all the bugs from reply 125.

I'll add the bug mentioned by Khazretsultan also.
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Aeroblyctos

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Re: 1.9 Bug Masterthread
« Reply #134 on: July 22, 2014, 04:21:20 am »
Bugs mentioned after this post will be written down to my own personal notepad file. Old bugs from page 1 are moved to this post just in case we don't lose anything valuable.

Spoiler (hover to show)
« Last Edit: July 22, 2014, 04:24:23 am by Aeroblyctos »