Hi there, my first post here
. thought I'd start with the bugs i don't seem to see in the first post here given that they just ruined my first attempt at a
**** playthrough :/ (this campaign is hands down the best map / custom mod in WC3 but would be incredible if it wasn't for the plethora of bugs). Have encountered 90% of the bugs already mentioned here and have made a pact not to 'experiment' with new builds / strats anymore for fear of coming across a bug that will destroy my entire play-through
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Anyway here we go:
Ch. 2: i chose the following skills for fradz: magic orbs, scissor stab (1), flash strike (2), blessing of lightning (2), Invisibility (1), Teleport Strike (0); brackets indicate how i distributed the starting 6 levels, starting pack was lucky dice. When i go to the bridge, activate blessing and try to dig for the greedy armor, i can't (it says treasure too deep). i checked the multiboard and my dig power DOES go up to 1 but i can't get the armor! (i can however get the magic orb just north of there but you don't need any dig power for that anyway).
Ch. 2: Oh and because lucky dice gives the beserker CK, i started with +1000 dmg (which goes away the moment you drop from full HP of course). I'd humbly request that this particular CK please just be taken out. Its ruined my TCO playthrough 2-3 times now (the dmg bug never fails to come back at some point and kills the enjoyment really).
Ch. 2: Here's the best one: i tried to restart the map to see if this would persist and when pressing ESC to skip the opening scene, not only did it not skip it this time, it automatically made me lose while the opening cinematic was playing! (Game over screen popped up!). i've attached a screenshot of this.
Ch. 5: This is just one example as, from chapter 5 onwards, there are numerous issues i see with the multiboard. Even if you kill all minibosses in chapter 5, it will stay at 6/8. I'm pretty sure the culprits are the pumpkin jack and the Kaza leader (they don't register as mini bosses on the multiboard when you kill them).
Ch. 6: similarly, the elite boss will always show as 0/1 in chapter 6 even after you kill him.
Fradz Starting packs: Fradz' sword of haste powerpack still appears to mess up, it worked fine for me in the earlier chapters (charges maxed) and in ch. 5 i gave it to phodom for creeping. however in chapter 7 when i put it back on Fradz it again appeared to not make any difference to attack speed.
As has already been mentioned, the regen one does not work either. in chapter 2, when i maxed the charges and put it down and picked it up again, it made no difference to my regen rate.
the scope one does not improve your stealing chance either. On the multiboard my stealing % stays the same whether i have the scope on me or not (and in practice, it made no apparent difference when i tried to steal from the bosses. If i actually had +100% steal chance in chapter 2, i should have been stealing from every boss on the first try, especially after activating blessing of lightning!)
Galeoth Vision: while this has also been mentioned, i'm reiterating it as i've encountered this bug on at least 3-4 occasions now and there was no true sight item involved at the time which leads me to believe the occurrence is a result of something more generic (i encountered this bug twice in chapter 3 and had to restart it as reloads were not having any effect).
Balance (disclaimer: these are all my opinion ofc):
* Certain quests appear pointless to attempt:
Ch. 5: the teleport quest in chapter 5 doesn't provide any benefit; because you can access the lucky box everytime through the teleport on the mountain just above where you meet Anatholo and the permanent luck point is also accessible by vacuuming it to your hero (stand just southwest of it). Even if this was not the case, i would still debate that sacrificing a greater magic ball is too much (from my limited experience, magic dmg >>>>>>>>>>>>>>>>>>>>>> physical DPS in this game).
Ch. 6: Similarly the forgotten ones quest gives an extremely subpar reward (skull of chaos in exchange for spending almost 3k gold is too much; either that or i'm not seeing the benefit of the skull).
Ch. 7: which is the 5th mini-game in chapter 7? there's the racing one, the tower one, the exploding rate one and the circles one. in the 'TCO items list' thread in the walkthroughs forum, it says theres a magic stones game for which the reward is a greater magic ball. I started playing from 1.8g onwards so, was this perhaps from a previous version or am i just missing something here? O.o