Author Topic: 1.8 Bug Masterthread  (Read 3136 times)

Merlon

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Re: 1.8 Bug Masterthread
« Reply #30 on: August 16, 2012, 02:35:08 pm »
Here some bug, i dl the version 11/08.
Mission 1 :
- If skip the first cinematik and go kill a monster (before the difficulty is load) the game crash.
- Holy Cross don't work.
- Phodom have +10armor
- Dialog for epic fight is bug. When choose to leave the battle start. If not skip the cinematik, i can attack the boss before the fight.
- After choose to don't kill the boss, of the area, and if i try to enter one more time and say "leave" the fight restart, but the boss stay invulnerable
- A Gliph of ability when dig who give nothing

Mission 2
- Fratz don't have all the spell pick. Missing the summon elemental.
- When near the river they say " You found a lesser magic ball" and i ve a Magic Orb.
- The description of the spell "Energy Ball" didn't say when is better (No "Effect increased by abylity or agility....")
- spell "thunder" don't do damage when the hero isn't near the target
- spell "lighting orb"i think his heal spell must be automatic by default. Doesn't detonate when time expire.
- item "Power Orb" must steal 1k hp 30sec CD.  The item steal only 500hp

sorry for bad english
« Last Edit: August 16, 2012, 05:01:53 pm by Merlon »

Shinokyofu

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Re: 1.8 Bug Masterthread
« Reply #31 on: August 16, 2012, 05:19:55 pm »
The english isn't the problem, most bugs you've posted are already known :P.

I'm having a problem at chapter 2 elite boss, when i use teleport strike, it looks like fradz likes to keep hiting the near lighting balls/orbs, most of the attacks are spent on them, and fradz is vunerable in this skill, so i'm pretty much dying or spending useless time and mana with this skill. With another words, the skills is worse than useless on this boss...
By the way, this elite boss is F*CKING hard now, i'm not doing any damage at all. But i'm not complaining, i'll go for the challenge ;).

Edit: Oh yeah, the above is true, but the principal reason of the weird behavior of teleport strike is this:
The skill teleport strike is a skill based on the damage, in another words, the hits of the skill are not that different from normal attacks(you can critical hit, use siphon life, etc), in another words, it's perfect for my fradz. BUT this elite boss that i refuse to remember the name(Noc'toriah ::)) have interesting debuffs that disable attack or skills for some time, almost completing each others(with a little gap between the debuffs). If the skills are disabled then teleport strike is unusable, BUT if the attack is disabled even if the skills can be used, it's useless, cause fradz has NO attack.
I was thinking it was weird that fradz kept hiting the lighting orb with the skill and it was not dying at all. Well, that's the reason(probably), if i'm wrong i would like to someone to explain me what happened so...
« Last Edit: August 16, 2012, 06:18:54 pm by Shinokyofu »
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Doomlord

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Re: 1.8 Bug Masterthread
« Reply #32 on: August 17, 2012, 01:54:17 am »
Edit: Oh yeah, the above is true, but the principal reason of the weird behavior of teleport strike is this:
The skill teleport strike is a skill based on the damage, in another words, the hits of the skill are not that different from normal attacks(you can critical hit, use siphon life, etc), in another words, it's perfect for my fradz. BUT this elite boss that i refuse to remember the name(Noc'toriah ::)) have interesting debuffs that disable attack or skills for some time, almost completing each others(with a little gap between the debuffs). If the skills are disabled then teleport strike is unusable, BUT if the attack is disabled even if the skills can be used, it's useless, cause fradz has NO attack.
I was thinking it was weird that fradz kept hiting the lighting orb with the skill and it was not dying at all. Well, that's the reason(probably), if i'm wrong i would like to someone to explain me what happened so...
I don't know if Aero has modified (more like screwed up) anything, but the original Teleport Strike indeed works as an improved form of attacking so if your basic attacks are disabled it is bye-bye.

hamza_tm

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Re: 1.8 Bug Masterthread
« Reply #33 on: August 17, 2012, 04:00:44 am »
Almost all bugs mentioned are known.

Power orb steals 1000, minus spell resistance of the target afaik.

I've complained to Aero about Noctariah (unfortunately Aero doesn't have time to test his bosses so a few of them are.. childishly ridiculous), but he has made some changes I believe? Not sure :(

Anyway, you wouldn't believe the previous Noctariah... holy moly just as bad as this one except he had a nuke that did 1200 bloody damage and had no warning at all (undodgeable), and his mana burn burnt 300 mana (all of Fradz's mana pool at this point of the game). Thankfully I convinced him to nerf that to 800 dmg and mana burn of 150.

I beat Noctariah on extreme, but only because I had built Fradz as a full-on caster with discharge doing 2k dmg or something a hit. The  trick is to hit EVERY one of his healing energy orbs at ALL costs, with physical attacks when silenced, and with spells (yes feel free to waste your spells on the energy orbs) when you can't attack.

I simply don't see how anyone can beat this boss using a Fradz built for physical DPS, as the time you get to do physical damage to him is miniscule, and you can't stop every energy orb from getting to him and healing (because they come even during special events where you are running like a madman to survive).

Other bosses are similarly ridiculous, I asked Aero whether he prefers a boss that takes  45 minutes of pure grind that is extremely unforgiving; to one that is fast, fun, strategic, and takes a lot less time. At the moment it seems TCO is full of the former :/

So make suggestions as to boss balance!

Here's mine for Noctariah:
 - reduce the duration of silence/attack prevention disable spells by about half

And/or reduce the frequency of special events.

And for epic boss Ch 2:
- reduce the frequency of special events (because atm he does them continuously without pause at all, giving about 3 seconds per minute of time in which to physically attack him. Only way I managed it was because my Fradz was a pure caster)

And do something about this boss being very unforgiving maybe? (caught at any point in any of his spec events = immediate death from 3k HP)

Aeroblyctos

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Re: 1.8 Bug Masterthread
« Reply #34 on: August 17, 2012, 07:26:30 am »
In the next version if you touch an orb you'll get healed. So no need to kill the orbs at all.

About epic boss: greater intervals + I think I fixed a bug that made the boss "stack" events.

Oh yeah, the above is true, but the principal reason of the weird behavior of teleport strike is this:
The skill teleport strike is a skill based on the damage, in another words, the hits of the skill are not that different from normal attacks(you can critical hit, use siphon life, etc), in another words, it's perfect for my fradz. BUT this elite boss that i refuse to remember the name(Noc'toriah ::)) have interesting debuffs that disable attack or skills for some time, almost completing each others(with a little gap between the debuffs). If the skills are disabled then teleport strike is unusable, BUT if the attack is disabled even if the skills can be used, it's useless, cause fradz has NO attack.
I was thinking it was weird that fradz kept hiting the lighting orb with the skill and it was not dying at all. Well, that's the reason(probably), if i'm wrong i would like to someone to explain me what happened so...

Yep, the new Teleport Strike is based on Basic Attacks which means if you're silenced, the ability doesn't work. All I have to say is... Deal with it.

hamza_tm

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Re: 1.8 Bug Masterthread
« Reply #35 on: August 17, 2012, 09:18:32 am »


Yep, the new Teleport Strike is based on Basic Attacks which means if you're silenced, the ability doesn't work. All I have to say is... Deal with it.

I can agree with that, but for the sake of a mental exercise, an easy fix would be to make the hero invulnerable when he uses the attack. Or you could remove all negative buffs off him like Magical Diadem does, just before the Teleport Strike attack starts

Shinokyofu

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Re: 1.8 Bug Masterthread
« Reply #36 on: August 17, 2012, 11:40:53 am »
That's really mean, Aero! Of course, it isn't something that will make me give up playing the campaign :P, but it's annoying...

About Noc'tariah(?) . . . Hey, i have defeated him :P, it's hard, but i just had to run for my life a little, die like 10 times, use some pots(but i haven't used that much of them, it was more like one spell = K.O. almost so...). But i agree that it was a challenge that took me some good time and tears. By the way i'm in a second give up playthrough, so this pretty much tell us how OP the boss was.

About I'm!Ha!The most!Ha!...a.k.a Chapter 2 epic boss:
Hum...i can't say i didn't like the doppelganger thing, but it's pretty OP like you've said(the Fradz form). It's really difficult to see through his movements, he uses to much special skills AND, being hit by one is even more dreadful than any of the elite boss ones.
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Doomlord

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Re: 1.8 Bug Masterthread
« Reply #37 on: August 17, 2012, 09:44:25 pm »
Topic closed.