Well, after my third playthrough, these are all of the bug i've found so far
1. In chapter 4, battle with the dragon soul, when it changes its color into white and use K.O skill, if your life = 1 and you can't resurrection, it'll be fatal error right away
2. Recipe problem : Life stealer, Aero, Dragon buster,...
3. In chapter 6, after you've synthesis the staff of dispel (or what i don't remember) to complete the quest Forgotten Ones, i have a potion of mana which i can use it infinite (not while, max is about 3k9 or 4k), however with that kind of mana's amount + excalibur, the game is a lot more easier
4. Some item doesn't work as its description, like Adnajjj III, no roots or luck +, life stealer promises me 25% of damage as heal but it seems not, Jade's set damage the enemy AND allies. What need for butcher's set if there is no vitality???
5. In chapter 7 the auction hall is bugged, some item i can't find in auction hall like Ragnarok. And when your inventory full, the item isn't dropped on the floor as the previous version but they are appeared in the Auction hall's master inventory. Sometimes, it just selling belt of rejuvenation and Tzitorin no matter how many times you reenter
6. In chapter 8 : the combat king problem only occur with my galeoth which changes the hotkey S skill into 1 combat king. However, after i save and load the game, it's drowning with bug, my fradz and phodom loses most of their skill. Alchemist lv resets to 0 same as the flowers. I don't really know but when i steal Otzi King, i'm sure that "stealing failed" but later in the spot where Otzi king appear "Otzi claw" show up again on the ground
7. Lastly, when i battle in the quest Ambush with my Phodom, when i use soldier's set 3 ability, it's just completed disappear, no more soldier's set 3 in my inventory or box or ground after battle. And I can't see the animation of Librod (or whatever his name is, he goes with Shindi and Damathe who accompany with our 3 main character ), that makes the conversation little weird, man talking with nothing. And small bug that is Phodom doesn't stand "normal" any more after Ambush quest, when he stand, his pose just like he is walking.
You know Aero, the last time i played this campaign (1.6 i guess), most of the stealing or digging item is very useful because they are needed to create an item set and that motivates me to find every single dig site or stealing item, i've started over and over again without complaining just because of this motivation and it's very exciting.I love it when a set merge to another set to become a mighty set, i feel satisfied because that's worth for my effort. However, in this version many of digging and stealing item while useless
Ex: Like stealing the giant turtle in chapter 5 for a turtle shell but in the end it's only use for selling 400 gold, i remembered it's belong to animal set in chapter 6. Stealing "Third Fishthern" for poison knife for selling 250 gold, Stealing Nar'shi which is 150% steal resistance for a Death Spike only sell for 500 gold,... I think stealing and digging is one of the best part of this campaign, why don't we improve it? The item which is risked to stealing or digging should be putted into a set which is important. Finding story-item-boss is the way that Rpg live on. However, what's the perfection meaning if there is no imperfect at first, imperfect makes Tco bad and good the same time, the curiosity makes me comeback again with this campaign more than any other games, my mind just tell me that : "What's a different in this version" or "What's the new item",... Just like that, after a while, I still press the download button