Author Topic: 1.7 Bug Masterthread  (Read 6256 times)

Eli

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Re: 1.7 Bug Masterthread
« Reply #45 on: April 22, 2012, 07:14:50 am »
Some bugs I found:

- Strength attribute description does not correspond to latest changes (says 25 health per 1 strength)

- Jewel of Health is not working. Description says: Additionally increases max health by 25 per level up. In chapter 1 Phodom had this item in inventory, leveled up and received only 40 max health coming from +2 Strength. (This bug may affect Andenaj I, II, III as well)

- Black merchant in Chapter six sells Ancient Sword from removed Excalibur set

- Mysterious Potion Shop in Chapter 6 sells Mana Ball with "=== Chapter 2 Elite boss ===" description

- There are two items with same name: Orb of Nature. One can be found in Chater 4 and other is recipe. This recipe consists mostly of former animal set items. I made this recipe with following result: newly created item had Animal set name and Topaz mentioned in recipe stayed in my inventory after fusion. Furthermore, this item description says "Every third second you get 1 charge" - charges are not visible (I expected small number on the item showing current charges count). "When there is 60 charges, can activate ..." I suggest to make this item with 180 second cooldown with classic "ala clock cooldown animation", why complicate it with some charges. Upon activation I'm supposed to choose 1 of 3 possible bonuses, I don't get any dialog window nor any bonus. After another click items says "Spell is not ready yet"

- Whip of nature with (Banned) in description found twice (I think it is from former Holy Stump recipe)

- Dig power somehow bugged, not sure where. Maybe it is score board (dig power number does not increase after using Showels) or Game Progress is ok and Showels are bugged

- Page 1 of Game Progress culumn 2 misses description for first line, according of value I think something like "Current chatper"
« Last Edit: April 22, 2012, 07:22:06 am by Eli »

Eli

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Re: 1.7 Bug Masterthread
« Reply #46 on: April 22, 2012, 07:50:54 am »
It seems I'm not able to create now thread and because I think it belongs to this section (Bugs, Help & Suggestions), I post it here - please don't stone me for that.

Maybe it is bug, maybe it is intended, but neither miss or critical damage "Info messages" are show. What I mean is, that many items increase critical damage and evansion chance, but I can't see any critical hits (damn, how I love to see those high red numbers :D) or creeps and other mobs to miss my characters.

Maybe - I haven't tested (or better say was unable to test it) this numbers and misses would show if I turn on showing Dealt damage and Received damage. But there are so many ways for dealing damage (direct attack, skills (like Phodom fire aura), items (like Magic orb)) that when you turn it on, there is complete mess and you actually can't even read those numbers. Just assuming that mob miss would show as 0 damage received.

And I also have some related question on mechanics:
- how does evansion from different items stack
- how does evansion from items stack with parry combat king (haven't seen "red miss" from this as well)
- how high is chance to score critical hit (many items add +% to critical damage)

Loonitic17

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Re: 1.7 Bug Masterthread
« Reply #47 on: April 23, 2012, 04:56:26 am »
Combat Kings don't seem to show.

Chapter 1 - Hard difficulty with give up
Saved 5 honor points from previous game.

Bought 1 Siphon Life and 1 Resurrection

After playing for 5 minutes, I realise I wasn't life-stealing and so I checked if I had any combat kings and it (the icon) didn't show on the panel.

I thought it was just icons not showing so I attacked an enemy to see if the life-stealing buff/animation was showing and it didn't.

So not only is combat king not showing on my character, but it's not working (as if I didn't have any in the first place)

manstein

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Re: 1.7 Bug Masterthread
« Reply #48 on: April 23, 2012, 10:22:44 am »
Hello,

Quote
Combat Kings don't seem to show.

Well, it is merely impossible to check about every Combat King but I had the impression that despite the combat kings not showing in the respective panel at least some of them seem to work, like Ressurection for example.

Bugs (possibly) in chapter 5
- Digging spot on Troll hill features trinket of kindness again
- Reward for elite quest is a second windy staff (it was also stealable from said boss)
- Recipe for Shield of nature does not work

Chapter 6:
- The Zyl Orb can't be stored in boxes, as it requires 150 stats to be carried
- I'm not sure if this is a bug, but once the Zyl Orb is carried, the stats bonus and reduction are permanently, even if the Orb was laid down
- All enemies are categorized as mighty
- Magma cloak has not got the +20 strength bonus in the description and does not give the fire aura that burns enemies
- potion on mana from the nightmare minigame does not vanish when completing the staff and can be used infinitely to gain all possible amounts of mana

Chapter 7:
- Maximilian quest bugged: after the cinematic with Galvork has ended, you can't click the characters anymore - game unplayable
« Last Edit: April 25, 2012, 01:03:40 pm by manstein »

Aeroblyctos

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Re: 1.7 Bug Masterthread
« Reply #49 on: April 27, 2012, 06:08:59 am »
Hey guys.

I'll try this weekend to release another minor version with bug fixes and complete rest of the items.

I was thinking: Aero said that he made some ultimate set that only a certain character could wear. Why don't you put in the recipe the starting item (the one that you pick at the start of the game). I don't suggest of course to remade it completealy but you could add an effect that changes according to the starting item merged. This way we could make those starting items usefull again in late game like they were in early-game.

Rune Cloak works like that.


I have a new bug,when you play chapter 8,one of the skill in the bottom screen becomes the combat king,so basically i cant use that skill(I have all combat kings,maybe that causes the problem???)

Write "-ck remove"


Quote
- Whip of nature with (Banned) in description found twice (I think it is from former Holy Stump recipe)

Where you found?


Quote
- Dig power somehow bugged, not sure where. Maybe it is score board (dig power number does not increase after using Showels) or Game Progress is ok and Showels are bugged

Shovels only work once.


Quote
Maybe - I haven't tested (or better say was unable to test it) this numbers and misses would show if I turn on showing Dealt damage and Received damage. But there are so many ways for dealing damage (direct attack, skills (like Phodom fire aura), items (like Magic orb)) that when you turn it on, there is complete mess and you actually can't even read those numbers. Just assuming that mob miss would show as 0 damage received.


What do you suggest then?

Quote
- how does evansion from different items stack
- how does evansion from items stack with parry combat king (haven't seen "red miss" from this as well)

They just stack.


Quote
- how high is chance to score critical hit (many items add +% to critical damage)

10%.

manstein

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Re: 1.7 Bug Masterthread
« Reply #50 on: April 28, 2012, 04:47:12 am »
Hello,

the Andenaj III synthesis item does not work. When you have all the components in your inventory the item does "react" but you still have the Andenaj II in your inventory (plus the recipe)

EDIT: Aero, as I started the campaign over with a new game I thought the saving/ loading should not bug and I reached chapter 8 and experienced the same problems which I witnessed beforehand:
- Espers would not work
- Alchemist multiboard is reseted to zero
- Novice/ Mediocre and Expert bonuses do not work.
- spell book is empty
So I think this is really a bug. Has anyone experienced the same problems?

When you decice to skip the cinematic with the Death Knights attack they all remain visible
« Last Edit: April 28, 2012, 06:39:04 am by manstein »

Eli

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Re: 1.7 Bug Masterthread
« Reply #51 on: April 28, 2012, 06:39:19 am »
Hi,

I'll try to give more detailed info about thing from my previous post:

Quote
- Whip of nature with (Banned) in description found twice (I think it is from former Holy Stump recipe)

Where you found?

I found them in chapter 4 in their regular places - 1 found in some dig spot (I don't remember which one) and second was stolen from Slurgal


Quote
- Dig power somehow bugged, not sure where. Maybe it is score board (dig power number does not increase after using Showels) or Game Progress is ok and Showels are bugged

Shovels only work once.

I know that shovels work only once, all I wanted to say is that when I calculated your my power according to my strength, shovels used and successful digging bonuses I did't get the number shown on Score board. I'll check this in next version and some more tests

Quote
Maybe - I haven't tested (or better say was unable to test it) this numbers and misses would show if I turn on showing Dealt damage and Received damage. But there are so many ways for dealing damage (direct attack, skills (like Phodom fire aura), items (like Magic orb)) that when you turn it on, there is complete mess and you actually can't even read those numbers. Just assuming that mob miss would show as 0 damage received.

What do you suggest then?

If possible, display miss and critical damage info messages even if showing of dealt damage and received damage is turned off

Shinokyofu

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Re: 1.7 Bug Masterthread
« Reply #52 on: April 29, 2012, 07:52:11 am »
Okay, after (re)playing the campaign a little i noticed some annoying things...yeah, BUGS.
Well, most bugs were already said i just want to add somethings.

1. As already said, there's a problem when you sell items, the gold you get is far less than the prices shown in their descriptions, and I'm REALLY mad about this.
2. The Instant Slash skill should be fixed, right? Well, it isn't...
3. Way of speed gives strenght, smth between the double and the triple (it should give double agility)

I may edit this post if i find something else(or do another post)
« Last Edit: April 29, 2012, 08:18:12 am by Shinokyofu »
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manstein

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Re: 1.7 Bug Masterthread
« Reply #53 on: April 29, 2012, 11:54:53 am »
Well, the Ice Monster in chapter 8 stays alive sometimes even if its health and mana is reduced to 0

14Lancelot

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Re: 1.7 Bug Masterthread
« Reply #54 on: April 29, 2012, 12:42:06 pm »
Hello. Very nice campaign, but I have a few bugs that I noticed and were annoying. I was playing in normal using the latest version.
1) Gold: When selling items you do not receive back the amount of gold that it says in the description or in the yellow number that appears when selling. You receive considerably less and sometimes even 0, like when selling the Zyl orb in ch. 7. This is the most important bug that I found outside of ch.8
2) When digging it sometimes says you found, for example annihilation orb and it was, in fact, a zyl orb. This one is not so important
3) In ch. 4, the whip of nature that can be obtained (twice I believe) says BANNED in the description, not sure why
4) The spells and abilities of the heroes shift places constantly, sometimes disappearing completely in favor of some random combat king. Sometimes deselecting and selecting the character again will fix this, but on ch. 8 I just had all my buttons with combat kings.I wonder if you could fix this by moving the CK to the multi board and removing the icons altogether.
5) In ch.8 I lost some achievements from the digging profession (the ones that had to do with digging successfully x items) and hence was unable to dig anything. The same happened with alchemy.
6) The items way of speed, etc all seem to give a bonus to strength and nothing else, contradicting their description.
7) At times I would try to steal something repeatedly and fail, to notice that when the boss died both items dropped normally.
8) Ch. 5, Tallon drops the same item that you can steal from him, so it appears duplicated.
9) Some bosses take ridiculously long to take down while not being particularly killy, so you can have a not so exciting 30min battle. Examples: Talloon and ch.7 necromancer accessible through the portal. this is not so much a bug, but an annoyance.
10) On ch. 7 I had my vitality stuck at 110 for a long time. I achieved that when I was at vitality 0 and ate my way up to 110. It then stayed there until it suddenly decided to work again.
11) On ch. 5, after completing the golem quest I received a potion that was supposed to increase my attack damage by 100 and it did only increase it by 50.
12) On ch. 1 when drinking a potion of strength it sometimes generated a "potion of strength dummy" and did not work, is this intended?
13) The zyl orb cannot be stored in boxes, as it requires 15 stats to be carried.
14) Parts of the Phodom set can only be stored in Phodom's boxes. Maybe this is intended.
I hope this is useful.
« Last Edit: April 29, 2012, 12:51:04 pm by 14Lancelot »

Shinokyofu

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Re: 1.7 Bug Masterthread
« Reply #55 on: May 01, 2012, 08:00:15 am »
Most of them were already known, but congratulations for you big bug list  [-),

1) Already reported and already fixed(according to Aero)
2) Hum...i had a similar problem, but the skills were replaced by others, they didn't shifted places...
6) Already reported and already fixed(according to Aero)
12) This is NOT intended, but i don't know why this is happening sometimes(it happened in chapter 6 when i was playing)
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manstein

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Re: 1.7 Bug Masterthread
« Reply #56 on: May 01, 2012, 12:44:29 pm »
Hello,

this is not so much a bug but rather a suggestion:
How about adding a gem seller to chapter 8?  There are two Zozis which can be obtained and it would be great if we could use them for synthesis items
And I don't know if this is intended, but chapter 8 does not seem to feature a Lucky box

Aeroblyctos

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Re: 1.7 Bug Masterthread
« Reply #57 on: May 02, 2012, 10:03:24 am »
Thanks guys for the bugs I just fixed a lot of bugs. Soon next version with a lot of fixes.

If possible, display miss and critical damage info messages even if showing of dealt damage and received damage is turned off

Actually crit & eva was bugging all the time.  ;D

Now it's fixed. Oh, and I just saw Fradz doing 7,777 critical hit.

Quote
At times I would try to steal something repeatedly and fail, to notice that when the boss died both items dropped normally.

What boss do that?

Quote
10) On ch. 7 I had my vitality stuck at 110 for a long time. I achieved that when I was at vitality 0 and ate my way up to 110. It then stayed there until it suddenly decided to work again.

I see... I wonder after when this started to happen.

How about adding a gem seller to chapter 8?  There are two Zozis which can be obtained and it would be great if we could use them for synthesis items

Totally forgot that, will be added.

And I don't know if this is intended, but chapter 8 does not seem to feature a Lucky box

I'm struggling right now with the Lucky Boxes and how they should work at later chapters.
« Last Edit: May 02, 2012, 10:05:06 am by Aeroblyctos »

14Lancelot

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Re: 1.7 Bug Masterthread
« Reply #58 on: May 02, 2012, 10:47:59 am »
The problem with the stealing and the boss happened to me with the northeastern one on ch. 6, whose special attack is impaling. Not sure if I did something strange, since I tried to steal a lot of times. Also, I don't know if this is intended but after the death of the boss the impaling attack didn't stop all over that area. Thankfully Phodom could take it and retrieve all the items.
Another thing that happened to me in that the southern boss, same chapter, the one that looks similar to Maiev and whose special move is red lightning all over the place. Well, she got stuck in the northern corridor unable to move. She looked like she was on top of the wall, but could still be hit in combat. She easily fell without her special move.

Aeroblyctos

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Re: 1.7 Bug Masterthread
« Reply #59 on: May 03, 2012, 09:33:21 am »
Okay.

It seems like I can't find a way to fix the selling bug so if someone here knows how to fix it please report to me. I created here a thread asking help but no one has answered.


I found the bug and today next version most likely.
« Last Edit: May 03, 2012, 12:41:21 pm by Aeroblyctos »