Hello. Very nice campaign, but I have a few bugs that I noticed and were annoying. I was playing in normal using the latest version.
1) Gold: When selling items you do not receive back the amount of gold that it says in the description or in the yellow number that appears when selling. You receive considerably less and sometimes even 0, like when selling the Zyl orb in ch. 7. This is the most important bug that I found outside of ch.8
2) When digging it sometimes says you found, for example annihilation orb and it was, in fact, a zyl orb. This one is not so important
3) In ch. 4, the whip of nature that can be obtained (twice I believe) says BANNED in the description, not sure why
4) The spells and abilities of the heroes shift places constantly, sometimes disappearing completely in favor of some random combat king. Sometimes deselecting and selecting the character again will fix this, but on ch. 8 I just had all my buttons with combat kings.I wonder if you could fix this by moving the CK to the multi board and removing the icons altogether.
5) In ch.8 I lost some achievements from the digging profession (the ones that had to do with digging successfully x items) and hence was unable to dig anything. The same happened with alchemy.
6) The items way of speed, etc all seem to give a bonus to strength and nothing else, contradicting their description.
7) At times I would try to steal something repeatedly and fail, to notice that when the boss died both items dropped normally.
Ch. 5, Tallon drops the same item that you can steal from him, so it appears duplicated.
9) Some bosses take ridiculously long to take down while not being particularly killy, so you can have a not so exciting 30min battle. Examples: Talloon and ch.7 necromancer accessible through the portal. this is not so much a bug, but an annoyance.
10) On ch. 7 I had my vitality stuck at 110 for a long time. I achieved that when I was at vitality 0 and ate my way up to 110. It then stayed there until it suddenly decided to work again.
11) On ch. 5, after completing the golem quest I received a potion that was supposed to increase my attack damage by 100 and it did only increase it by 50.
12) On ch. 1 when drinking a potion of strength it sometimes generated a "potion of strength dummy" and did not work, is this intended?
13) The zyl orb cannot be stored in boxes, as it requires 15 stats to be carried.
14) Parts of the Phodom set can only be stored in Phodom's boxes. Maybe this is intended.
I hope this is useful.