Author Topic: 1.7 Bug Masterthread  (Read 5789 times)

Doomlord

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1.7 Bug Masterthread
« on: April 10, 2012, 03:58:06 am »
Bug Masterthread for 1.7

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TTH

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Re: 1.7 Bug Masterthread
« Reply #1 on: April 10, 2012, 05:55:10 am »
Hi, i just restarted the campaign (using -give up) on Hard-Difficulty. Everything seemed fine, but when Phodom slew a Wuzz-Warrior (to the east of his farm) he immediatly reached level 10 (he was lvl 3 before).
He was not the fist Wuzz-Warrior I killed, so it seems to be a problem of this special npc.

PS: A second tingle, when you restart the campaign, the vitality drops down to 10 (while you choose your skills and difficulty). However when you start with Phodom, the vitality is saved (so still 10). If you don't eat almost all of your food immediately, phodom starves at his own farm :D (Not sure if this is a bug, or inteded, but I thought it's worth mentioning.

mfg TTH

Shinokyofu

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Re: 1.7 Bug Masterthread
« Reply #2 on: April 10, 2012, 06:26:47 pm »
TTH, both happened to me too. But in my case phodom was at lvl 1 then at lvl 4, but surely he's lvling up a lot with a single kill.
The vitality problem is probably just that Aero forgot to put 100 in the initial vitality (because it changed from 10 to 100)
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manstein

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Re: 1.7 Bug Masterthread
« Reply #3 on: April 11, 2012, 11:10:43 am »
Well, here are some:

- Behemoth Mini-Boss does not seem to be killable (or maybe it is but I could not figure out how to do it)
- Medal of Power does not show up when completing the quest with the crystal golems
- When you walk the the wall in Rot Afor towards the digging spot (the one south on the wall) a short cinematic shows up with no content whatsoever and afterwards the heroes are not moveable any more
- second Digging spot in the ruins of Rot Afor is bugged ("You did not find anything")
-aerial shield recipe is gone
- espers don't work
- combat kings replace abilities when saving (the only way to get your abilities is to delete ck)

« Last Edit: April 11, 2012, 12:28:00 pm by manstein »

TTH

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Re: 1.7 Bug Masterthread
« Reply #4 on: April 11, 2012, 01:36:15 pm »
Hopefully I don't blame myself, but i think that the Boss Slurgal in Chaptor 4 is bugged in 1.7.

When he casts his spell, that renders him invulnerable and summons three Slurgal-Childs, he never becomes attackable again. (So either i don't get how to fight him or he is bugged)

mfg

Doomlord

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Re: 1.7 Bug Masterthread
« Reply #5 on: April 11, 2012, 05:19:01 pm »
1.7 seems to bug really badly. I think Aero will need to release a bug fix patch ASAP.

Shinokyofu

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Re: 1.7 Bug Masterthread
« Reply #6 on: April 11, 2012, 08:03:48 pm »
I know Aero made some great/drastic changes in some "places" in the campaign, but i really didn't understand some bugs outside chapter 8 (like the xp bug or this slurgal bug).

1.7 seems to bug really badly. I think Aero will need to release a bug fix patch ASAP.

Yeah, I kind of agree. Aero released the 1.7 to early(ok,ok, he was really late, but to release a awesome game it takes a lot of time), so of course some(or a lot of) bugs escaped from his eyes(or the testers eyes).
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manstein

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Re: 1.7 Bug Masterthread
« Reply #7 on: April 13, 2012, 02:22:06 am »
The second digging spot on the rampart of Rot Afor is also bugged ("You did not find anything")
plus: the digging bonuses for digging certain numbers of items up do not work (novice/mediocre/expert bonuses)
« Last Edit: April 13, 2012, 12:39:10 pm by manstein »

yarnd

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Re: 1.7 Bug Masterthread
« Reply #8 on: April 14, 2012, 06:51:45 am »
stuck in CHAPTER 4 BOSS FIGHT SLURGAL after killing all mini-slurgal Boss slurgal do not rise again

Difficulty: ****

artemisius

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Re: 1.7 Bug Masterthread
« Reply #9 on: April 14, 2012, 07:03:22 am »
Bugs
-The Combat Skill cannot be seen anymore...
-In the 3rd chapter 1 Flower cannot be found
-Same Problem with 2 Flowers in Level 4
-Level 4 Boss Bugged
-If you use Honor points to upgrade your SpellBook ability, when you change chapter they are the same as they were before but you don't get back the Honor Points
-The Black Merchant in chapter 4 tells you that he'll give you the Mana Belt but in the end he gives only a Power orb (I'm not sure about the name)....
-The medallion dropped by the Dragon Spirit in Chapter 4 increase the Vitality only by 1
-The starting vitality should be increased (like the others said)
-The avenger Phodon start with the Berseker ability or at least is was the prelude says....(see above)
-The murlock in the cave in chapter 1 spawn endless even after boss' deafeat (Idon't know if it's intended)

Balance
-I think that the components for Zozi are far too expensive and difficult to make. This way we could make only 1 Ultimate item (or maybe 2 if we don't give the magic spheres to the priest in chapter 5). The idea to amek the Legendary Items more difficult to make is good but this is far to much (I think)
- I think that a recipe that fuse some medallion would be quite great. They are quite usefull but they get a lot of inventary space
-With the morality thing you could make some quest that are avalible only if you have a certain degree of morality or immorality (like evil or good alignment quests)
-Some more Mage-related items (The Rune Cloack seems good but I couldn't try it directly since I'm stuck on Chapter 4 ....) and Combat Skills (I'm trying to think something if some new ideas are need, and of course if you want them XDXD)

If I'll fins something new I'll let you know

Even if there are those little "issues" I want to prize you for your hard work: this is still the best and most well made W3 Campaign that I ever played
Keep Going

manstein

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Re: 1.7 Bug Masterthread
« Reply #10 on: April 14, 2012, 10:01:05 am »
Quote
-I think that the components for Zozi are far too expensive and difficult to make. This way we could make only 1 Ultimate item (or maybe 2 if we don't give the magic spheres to the priest in chapter 5). The idea to amek the Legendary Items more difficult to make is good but this is far to much (I think

Totally agree with artemisius. 3 Greater Magic Balls are far to much. 1 Greater Magic Ball would totally suffice. Remember that you need to give some greater magic balls to complete quests.

More Bugs in chapter 8:

- Spell book does not work.
- The ice monster can only be killed if you remove its mana, which is ridiculously hard as it does not loose mana when casting a spell, regenerates mana with a certain spell and the possibilities to drain its mana are few (some ck (removed), omega gloves, magical hammer - still takes unappropriately long)
- Alchmist levels, flowers and flasks are gone
« Last Edit: April 14, 2012, 10:49:49 am by manstein »

artemisius

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Re: 1.7 Bug Masterthread
« Reply #11 on: April 15, 2012, 05:27:18 am »
I have found something new:
-In chapter 5 the Phodon's Single Ability is gone like I never bought it in the first place
- The recipe for Emerald Javelin is gone like the one for the aero shield (maybe since there are new recipes a new recipes shop could help)
« Last Edit: April 15, 2012, 06:51:33 am by artemisius »

Aeroblyctos

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Re: 1.7 Bug Masterthread
« Reply #12 on: April 15, 2012, 12:15:42 pm »
Guys, write that "Remove CK" to get your abilities back. It is the only way to get the abilities back and it means you'll lose your combat kings. I never found how to fix this bug so I made it like this.

Quote
espers don't work
How so?

Quote
the digging bonuses for digging certain numbers of items up do not work (novice/mediocre/expert bonuses)
What do you mean by this?

Quote
-In the 3rd chapter 1 Flower cannot be found
You mean in chapter 1 or in chapter 3 you can't find all the flowers?

Quote
-If you use Honor points to upgrade your SpellBook ability, when you change chapter they are the same as they were before but you don't get back the Honor Points
You mean spell book spells are reseted to level 1?

Quote
- Spell book does not work.
Like when?

Quote
- The ice monster can only be killed if you remove its mana, which is ridiculously hard as it does not loose mana when casting a spell, regenerates mana with a certain spell and the possibilities to drain its mana are few (some ck (removed), omega gloves, magical hammer - still takes unappropriately long)
He loses 3% mana per second so it should be possible to defeat even with not-so-good items.

Quote
- Alchmist levels, flowers and flasks are gone
When?

manstein

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Re: 1.7 Bug Masterthread
« Reply #13 on: April 16, 2012, 02:33:52 am »
Quote
How so?
- The game panel lists the espers as not obtained yet (still that might be connected to the fact that I'm using a save from 1.6f).
Quote
Like when?
- The spell book simply does not show the spells which were obtained.
Quote
What do you mean by this?
- There are digging bonuses for digging up a certain number of items (like expert bonus, novice bonus, etc.). These are not obtained in chapter 8, they are not active in the profession panel
Quote
When?
- The alchemist multiboard seems to count from 0 when starting chapter 8, everything obtained is removed (again, it could be because I was using a 1.6f savegame)
Quote
He loses 3% mana per second so it should be possible to defeat even with not-so-good items.
It was not when I was battling him the second time. It then took really long to bring him down.

Blackdoom59

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Re: 1.7 Bug Masterthread
« Reply #14 on: April 17, 2012, 09:03:07 am »

Aero is soooooo greedy.The gold stays there the whole game.