Author Topic: 1.6f Bug Masterthread  (Read 6174 times)

Isofruit

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Re: 1.6f Bug Masterthread
« Reply #30 on: January 03, 2012, 08:43:22 am »
That's intended.
Huh? Strange... Well, anyway, thanks for the correction :)
I'm looking for an as good as possible English-speaker that can take a look at a few TCO dialogues. Please send ma a private message to confirm/see whether you can help me or not.

Eli

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Re: 1.6f Bug Masterthread
« Reply #31 on: January 07, 2012, 01:50:46 am »
Hi,

I have noticed few bugs while playing 1.6f a havn't found them on this thread, so I post them myself.

- Fradz active abilities Instant Slash and Flash Strike have same hotkey = "Z". If you have both at least on level 1, by pressing Z you activate Instant Slash. If you have only Flash Strike, Z doens't work for it. Not sure if this skill belong to AOE category (with hotkey X), but as it is now, there is a conflict

- damage for Flash Strike on masterboard is wrong, instead of (50 * level) + 3*Agi is counted as (100 * level) + 3*Agi

- hotkeys for spells in spellbook don't work

- Omega Orb item (made from all six pieces) gives damage bonus to enemy units. It works as aura and I suppose, that it is side effect of 20% magic bonus ability of this item.

- I'm unable to find "butterflies" so I can't get to the Living Tree in chapter 4. I remember the places where they should be from previous versions and I have searched entire map (after I met Prospero and got this quest).
« Last Edit: January 07, 2012, 07:31:31 am by Eli »

Doomlord

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Re: 1.6f Bug Masterthread
« Reply #32 on: January 07, 2012, 07:51:14 am »
Quote
- I'm unable to find "butterflies" so I can't get to the Living Tree in chapter 4. I remember the places where they should be from previous versions and I have searched entire map (after I met Prospero and got this quest).

Wow, never notice that there is a link here. Woohoo !
« Last Edit: January 07, 2012, 07:54:46 am by Doomlord »

The Dark Knight

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Re: 1.6f Bug Masterthread
« Reply #33 on: January 08, 2012, 03:19:32 am »
in beta 1.6 f version, i have chapter 10, but when i try to load it error occurs, i know campaign hasn't been finished yet, but still why there is Chapter 10? and what is chapter 12, it says test chapter, i also loaded it but cannot do anything in it.

Pourquoi

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Re: 1.6f Bug Masterthread
« Reply #34 on: January 08, 2012, 03:28:02 am »
in beta 1.6 f version, i have chapter 10, but when i try to load it error occurs, i know campaign hasn't been finished yet, but still why there is Chapter 10?
Aero forgot to hide it in the campaign screen.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

Veritas 117

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Re: 1.6f Bug Masterthread
« Reply #35 on: January 09, 2012, 11:22:29 pm »
Hello,

I found a bug in Chapter 2. I talked to the guard (I forget his name) that asked you to kill Voldro, after finishing the quest. He said something like "Do you want some more? Here you go, take this and leave me alone." He dropped a Potion of Agility. Since I had no room in my inventory I picked it up with my boxes. I then tried to use it while it was in a box rather than in Fradz's personal inventory. Once I clicked it, however, it crashed the game.

Sorry for the long post, just wanted to include all the details

P.S. I can't get enough of this game, keep it coming

Aeroblyctos

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Re: 1.6f Bug Masterthread
« Reply #36 on: January 11, 2012, 04:14:08 am »
Hello everyone.

Thanks for the bugs, I've written so far everything down and will fix those. Yes I forgot to hide the test chapter. However, as the campaign is still beta you can go to test chapter test the campaign. It's not a problem for me. More testing means more bugs and which means more fixes.

From my point of view, less bugs than last versions. Good. Still few bigger bugs but I believe I will now just do the new major version.

Hello,

Synthesis items Eternal Set and Cripple Triple Axe are gone. Is this intended?
Eternal Set is now Item Set. Cripple Triple Axe is removed.

Something that's not really special for 1.6f but I just thought now to write it down:
Seal of Resurrection resets not only the cooldown of every spell, but even it's own cooldown.
That means endless ressurrection.
And by the way, I've always thought that the cooldown of this ability was far too low ._.
I see. I will check this out.

@ phasekill: The stealing thing is known. There has to be said, that it does not drop its item that normally has to be stolen, immediately. These items appear after the skeletons of the killed bosses disappear. So I guess it has something to do with the removing of the skeleton which seems not to include the item.
Indeed a strange bug. Annoying bug, I've already tried few times trying to fix the bug.

-Boxes are still invis, intended or bug? I used to place one set of boxes near a merchant and buy food or potions with them
How did this happen?

- hotkeys for spells in spellbook don't work
Can you be a little more specific?
« Last Edit: January 11, 2012, 04:16:54 am by Aeroblyctos »

phasekill

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Re: 1.6f Bug Masterthread
« Reply #37 on: January 11, 2012, 06:12:04 pm »
I dont know wheterh youve recorded this but on choosing fradz first spell the quick strike teleport one does no damage nor apply its effect

Doomlord

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Re: 1.6f Bug Masterthread
« Reply #38 on: January 12, 2012, 09:02:08 pm »
@Veritas 117: The Epic Boss fight in chapter 4 must be finished in 10 mins. If you haven't killed the boss within the time limit then it is Game Over, no matter how many lives remaining.

Veritas 117

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Re: 1.6f Bug Masterthread
« Reply #39 on: January 12, 2012, 09:22:39 pm »
@ Doomlord: Thanks, I realized it too after playing it again. I removed my post since it's not an actual bug.

Pourquoi

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Re: 1.6f Bug Masterthread
« Reply #40 on: January 29, 2012, 02:38:21 am »
Item bugs:
- The synthesis shop 2 sell 2 duplicates of the Recipe - Giga Ring; same for the Tera Ring in the synthesis shop 4.
- You should replace 'unit' or 'enemy unit' in the descriptions of Animal Set parts, Scope of Magic, Cursed Blade and Flute of Serenity with just 'enemy'.
- The descriptions of these items need fix: Power Orb, Energy Orb, Giga Ring, Tera Ring, Skull of Chaos and all Eternal Set parts (except Holy Ankh and Unholy Amulet). I've posted them in the item list.
- What's the damage of the Skull of Chaos, (CHARGES+LVL)x10 or (CHARGESx10)x(LEVELx10)?
Minor issue: why use the word 'wielder' instead of 'Hero' in item descriptions? Using 'wielder' would imply that the hero wields the item (ie carrying it in his hands), which is only appropriate for stuff like weapons and shields. 'Hero' is more generic and applicable.
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.

Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.

Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
TCO Item List

CroCo

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Re: 1.6f Bug Masterthread
« Reply #41 on: February 01, 2012, 07:14:56 am »
Doomlord noticed a bug, in the 1.6e version, it is still bugged in 1.6f and didn't find it in this new Thread :
- Chapter 7 : The Rainbow Dancers (gladiator team league) are bugged.  We are stucked in the gladiator arena after having killed them.

I also noticed another bug :

- Chapter 2 : Madeila - Elixir (50%) can't be stealed, after the 1st try (generally a fail) the item desapear from Madeila inventory.

Below a personal opinion :

- Chapter 2 : Golden Idol item : Thanks for this new item,  but it is legendary and only worth 300 gold. I think you it isn't enough powerful for being lengendary, but maybe Epic. And should worth at least around 600 Gold.

WsawW

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Re: 1.6f Bug Masterthread
« Reply #42 on: February 04, 2012, 09:50:00 am »
Spells on hot key C in Phodom's skills is actually on V. So thats a mix up

st_slaughter

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Re: 1.6f Bug Masterthread
« Reply #43 on: February 16, 2012, 08:45:48 pm »
Hi Aero

It's st_slaugther you remember me? I gave you ideas for the hints in the campaign and I'm happy you put pretty much all of them in it. Thanks its an honor.

I played 1.6f and I found that for the magma cloak not synthetizing:
-first, the items needed give MAGMA HELMET
-second you put in the editor TERA RING to synthetize those items. So it's not a big bug to fix.

I hope I helped

Thanks

manstein

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Re: 1.6f Bug Masterthread
« Reply #44 on: February 17, 2012, 11:50:43 am »
Hello,

Item: Tera ring
Descr.: The item can't be used to steal hit points and mana as it is implied in the description.
« Last Edit: February 17, 2012, 11:53:58 am by manstein »